Ranger Level IV
Forgotten Dimension :: Modifications :: Spells :: Ranger
Página 1 de 1
21082009
Ranger Level IV
Spells:
Clarity
Freedom of Movement
Hold Monster
Mass Camouflage
Repel Vermin
Summon Creature IV
Special Arrow Attacks:
Arrow Split
Darkflame Arrow
Spells Level: I II III IV
Clarity
Freedom of Movement
Hold Monster
Mass Camouflage
Repel Vermin
Summon Creature IV
Special Arrow Attacks:
Arrow Split
Darkflame Arrow
Spells Level: I II III IV
Última edição por TlTl em Sex Set 02, 2022 7:36 pm, editado 12 vez(es)
Ranger Level IV :: Comentários
Freedom of Movement
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Assassin 6, Slayer of Domiel 7, Sohei 8, Vigilant 8, Blackguard 10
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Web
Save: None
Spell Resistance: No
The target creature becomes immune to Paralysis, Slow, and Entanglement spells and effects.
Última edição por TlTl em Sex Set 02, 2022 7:23 pm, editado 1 vez(es)
Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Assassin 6, Slayer of Domiel 7, Sohei 8, Vigilant 8, Blackguard 10
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Web
Save: None
Spell Resistance: No
The target creature becomes immune to Paralysis, Slow, and Entanglement spells and effects.
Última edição por TlTl em Sex Set 02, 2022 7:23 pm, editado 1 vez(es)
Mass Camouflage
Caster Level(s): Druid 4, Ranger 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 10 Minutes / level
Additional Counter Spells:
Save: None
Spell Resistance: No
All allies in the area of effect gain a +10 bonus plus +1 per caster level to their Hide and Move Silenty skill.
Última edição por TlTl em Sex Set 02, 2022 7:24 pm, editado 2 vez(es)
Caster Level(s): Druid 4, Ranger 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 10 Minutes / level
Additional Counter Spells:
Save: None
Spell Resistance: No
All allies in the area of effect gain a +10 bonus plus +1 per caster level to their Hide and Move Silenty skill.
Última edição por TlTl em Sex Set 02, 2022 7:24 pm, editado 2 vez(es)
Summon Creature IV
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Spider (Aranha), Scorpion (Escorpião), Beetle (Besouro) or Crocodile (Crocodilo).
- Druids will always summon an Ancient Spider.
- Clerics with Animal Domain will summon creatures from level V list.
Última edição por TlTl em Sex Set 02, 2022 4:09 am, editado 1 vez(es)
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Spider (Aranha), Scorpion (Escorpião), Beetle (Besouro) or Crocodile (Crocodilo).
- Druids will always summon an Ancient Spider.
- Clerics with Animal Domain will summon creatures from level V list.
Última edição por TlTl em Sex Set 02, 2022 4:09 am, editado 1 vez(es)
Arrow Split
School: Transmutation
Level: Ranger 4
Components: V
Casting Time: 1 swift action
Range: One creature
Target: You
Duration: 1 round
You fire a masterwork arrow at a target, and it splits in mid-flight into 3 arrows/bolts dealing 6d6 piercing damage per caster level each. All the missiles strike the same target.
Última edição por TlTl em Sex Set 02, 2022 7:33 am, editado 3 vez(es)
School: Transmutation
Level: Ranger 4
Components: V
Casting Time: 1 swift action
Range: One creature
Target: You
Duration: 1 round
You fire a masterwork arrow at a target, and it splits in mid-flight into 3 arrows/bolts dealing 6d6 piercing damage per caster level each. All the missiles strike the same target.
Última edição por TlTl em Sex Set 02, 2022 7:33 am, editado 3 vez(es)
Darkflame Arrow
School: Evocation
Level: Ranger 4
Components: V, M
Casting Time: 1 swift action
Range: Long
Target: One creature
Duration: Instantaneous; see text
Saving Throw: None
Spell Resistance: Yes
Upon casting this spell, you fire a masterwork arrow or bolt, engulfing its head in black fire. The arrow deals 8d8 fire damage per caster level and wreaths the target in black flame that deals an extra 2d6 fire and 2d6 negative damage per caster level and Paragon. The black flames continue to engulf the victim for 2 more rounds, and they cannot be extinguished (although they can be dispelled).
Última edição por TlTl em Sex Set 02, 2022 6:50 am, editado 4 vez(es)
School: Evocation
Level: Ranger 4
Components: V, M
Casting Time: 1 swift action
Range: Long
Target: One creature
Duration: Instantaneous; see text
Saving Throw: None
Spell Resistance: Yes
Upon casting this spell, you fire a masterwork arrow or bolt, engulfing its head in black fire. The arrow deals 8d8 fire damage per caster level and wreaths the target in black flame that deals an extra 2d6 fire and 2d6 negative damage per caster level and Paragon. The black flames continue to engulf the victim for 2 more rounds, and they cannot be extinguished (although they can be dispelled).
Última edição por TlTl em Sex Set 02, 2022 6:50 am, editado 4 vez(es)
Hold Monster
Caster Level(s): Bard 4, Druid 4, Ranger 4
Innate Level: 4
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The target monster is Paralyzed for the duration of the spell.
Caster Level(s): Bard 4, Druid 4, Ranger 4
Innate Level: 4
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The target monster is Paralyzed for the duration of the spell.
Repel Vermin
School: Abjuration
Caster Level: Ranger 4
Components: V, S, DF
Range: 10 ft.
Area: 10-ft.-radius emanation centered on you
Duration: 10 Minutes / Level
Saving Throw: None or Will negates
Spell Resistance: Yes
An invisible barrier holds back vermin. A vermin can only penetrate the barrier if it succeeds a Will Save. Even so, crossing the barrier deals the vermin 6d6 magical damage per caster level and Paragon.
School: Abjuration
Caster Level: Ranger 4
Components: V, S, DF
Range: 10 ft.
Area: 10-ft.-radius emanation centered on you
Duration: 10 Minutes / Level
Saving Throw: None or Will negates
Spell Resistance: Yes
An invisible barrier holds back vermin. A vermin can only penetrate the barrier if it succeeds a Will Save. Even so, crossing the barrier deals the vermin 6d6 magical damage per caster level and Paragon.
Clarity
Caster Level(s): Bard 2, Cleric 3, Druid 4, Range 4, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Charm Person
Save: No
Spell Resistance: No
This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 10 points of damage.
Caster Level(s): Bard 2, Cleric 3, Druid 4, Range 4, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Charm Person
Save: No
Spell Resistance: No
This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 10 points of damage.
Tópicos semelhantes
» Ranger Level I
» Ranger Level II
» Ranger Level III
» Ranger
» Qual é o background do seu Personagem favorito?
» Ranger Level II
» Ranger Level III
» Ranger
» Qual é o background do seu Personagem favorito?
Permissões neste sub-fórum
Não podes responder a tópicos
|
|
Sex Out 07, 2022 3:47 pm por TlTl
» Sorcerer/Wizard Level II
Dom Set 11, 2022 6:28 pm por TlTl
» Bard Level II
Dom Set 04, 2022 1:38 am por TlTl
» Ranger Level IV
Sex Set 02, 2022 7:35 pm por TlTl
» Weapons
Qua Ago 24, 2022 4:45 am por TlTl
» Races
Qua Ago 24, 2022 4:38 am por TlTl
» Summons
Qua Ago 24, 2022 4:23 am por TlTl
» Paladin Level IV
Qua Ago 24, 2022 1:54 am por TlTl
» Bard Level 0
Qua Ago 24, 2022 1:26 am por TlTl