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Ranger Level I

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Ranger Level I

Mensagem  TlTl em Sex Ago 21, 2009 4:12 pm

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Camouflage

Mensagem  TlTl em Sex Ago 21, 2009 4:12 pm


Camouflage
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

The caster's coloring changes to match the surroundings, gaining a +20 competence bonus to any Hide checks plus 1 per caster level.
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Cure Light Wounds

Mensagem  TlTl em Sex Ago 21, 2009 4:12 pm


Cure Light Wounds
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 3d4 +2 points per caster level. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
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Entangle

Mensagem  TlTl em Sex Ago 21, 2009 4:13 pm


Entangle
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 5 + 1 Round / 2 Levels
Additional Counter Spells:
Save: Reflex, Special
Spell Resistance: Yes

A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.
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Grease

Mensagem  TlTl em Sex Ago 21, 2009 4:13 pm


Grease
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 10 Rounds + 1 / 3 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex
Spell Resistance: Yes

A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
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Hide From Animals

Mensagem  TlTl em Sex Ago 21, 2009 4:13 pm


Hide From Animals
Hide from Animals
Abjuration
Level: Drd 1, Rgr 1, Justice of Weald and Woe 1
Components: S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One creature touched
Duration: 10 turns per level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

Animals cannot see, hear, or smell the warded creatures. Even extraordinary or
supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends.
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Magic Fang

Mensagem  TlTl em Sex Ago 21, 2009 4:13 pm


Magic Fang
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 2 hours per level
Additional Counter Spells:
Save: None
Spell Resistance: No

This spell strengthens the natural attacks of the target, giving it +1 to hit, +1 to damage and +1 enhanced bonus per 3 caster levels (maximum +5 hit, +5 damage, +5 enhance).
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Resist Elements

Mensagem  TlTl em Sex Ago 21, 2009 4:13 pm


Resist Elements
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Turns per Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 200 points of damage from any single elemental type.
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Summon Creature I

Mensagem  TlTl em Sex Ago 21, 2009 4:13 pm


Summon Creature I
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

Summona um animal que pode ser um boar (javali), um racoon (coati), um anteater (tamanduá) ou um falcon (falcão). Se usado por um druida, irá summonar um ancient boar.
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Towering Oak

Mensagem  TlTl em Sex Ago 21, 2009 4:14 pm


Towering Oak
Towering Oak
Illusion (Glamer)
Level: Ranger 1
Components: V, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 50 rounds per level

You draw on the oak's strength to improve your ability to intimidate your enemies. You gain a +20 competence bonus on Intimidate checks and a +10 enhancement bonus to Strength.
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Ultravision

Mensagem  TlTl em Sex Ago 21, 2009 4:14 pm


Ultravision
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Hours per Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical darkness are pierced.
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Brilliant Energy Arrow

Mensagem  TlTl em Sex Ago 21, 2009 4:14 pm


Brilliant Energy Arrow
Transmutation
Level: Assassin 2, ranger 2, justice of weald and woe 2
Components: V, M
Casting Time: 1 swift action
Range: M
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

When this spell is cast, you immediately fire a masterwork arrow or bolt at the target, and its head transforms into brilliant energy. A brilliant energy missile ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the missile passes through armor. It deals normal damage and has no effect on constructs, undead, and objects.
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Doublestrike Arrow

Mensagem  TlTl em Sex Ago 21, 2009 4:14 pm


Doublestrike Arrow
Doublestrike Arrow
Transmutation
Level: Ranger 4
Components: V, S, M
Casting Time: 1 swift action
Range: Long
Target: Two creatures within a 30 foot radius of each other.
Duration: 1 round
Saving Throw: None
Spell Resistance: No

When you cast this spell, you fire 1 masterwork or magical arrow or bolt and enable it to strike two targets instead of one dealing 4d6 piercing damage per caster level. After striking or missing the first target, the arrow swerves and continues on course to the second target, which must be within 30 feet of the original. The attacker makes a separate attack roll against each target (using the same attack bonus).

A doublestrike missile cannot hit the same target twice, and it is destroyed even if it misses its intended targets.
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Re: Ranger Level I

Mensagem  TlTl em Sex Ago 21, 2009 4:27 pm

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Re: Ranger Level I

Mensagem  Conteúdo patrocinado


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