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Druid

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Druid

Mensagem  TlTl em Sab Maio 29, 2010 9:44 am


Druid
(BASE CLASS)
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.

WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.

- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.
- Hit Die: d50.
- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).
- Ex-Druids: A druid who is no longer neutral cannot gain levels.


LEVEL:

1. Animal Companion: An animal companion may be summoned once per day, until killed or unsummoned.
Nature Sense: The druid gains a +2 bonus on all attack rolls made while fighting in wilderness areas.
Weapon Proficiency (druid): This feat allows the character to use the club, dagger, scimitar, sickle, spear, quarterstaff, dart, and sling.
2. Woodland Stride: Immune to the Grease, Web, and Entangle spells.
Jump: A successful check allows a character to jump over pits, vault low fences.
3. Trackless Step: This feat grants a +4 competence bonus to Hide and Move Silently checks when in wilderness areas.
4. Resist Nature's Lure: This feat grants a +2 insight bonus on saving throws against fear spells and effects.
5. Wild Shape: The druid can take the shape of an animal at will.
8. Elemental Shape: The character with this ability can take the shape of a Huge Elemental.
9. Venom Immunity: The druid is immune to all poisons.
15. Infinite Wildshape: Gains unlimited uses of his Wildshape ability. Shape is now a Dire Animal.
20. Improved Elemental Shape: Shape is now a Huge Elemental.
Infinite Elemental Shape: Gains unlimited uses of his Elemental Shape ability. Shape is now an Elder Elemental.

Wild Shape Special Powers:

Badger: Haste, Freedom of Movement, Evasion, Immunity to Fear;
Boar: Haste, Freedom of Movement, Immunity to Disease and Level/Ability Drain;
Wolf: Powerful Enchanted Attack, Keen, On Hit Slow, Immunity to Knockdown;
Panther: Enchanted Attack, Keen, Haste, On Hit Stun;
Bear: 25% Immunity to Physical Attacks, Immunity to: Critical, Death, Fear, Knockdown, Mind-Affecting Spells, Paralyze.

Elemental Shape Special Powers:

Fire Elemental: High fire damage and On Hit Fireburst;
Water Elemental: High cold damage and On Hit Snow Ball;
Air Elemental: High electrical damage and On Hit Gust of Wind;
Earth Elemental: High Bludgeoning damage and resistances.
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Druid Dicas

Mensagem  TlTl em Ter Set 14, 2010 1:20 pm

Jogando de Druida:

- A habilidade principal do druida é o Wisdow (WIS);
- Será necessário pelo menos 19 de WIS para que o druida possa usar todas as suas magias;
- A melhor raça para um druida comum é o Humano, mas podem ser também Elf ou Half-Elf;
- Habilidades recomendadas no caso de um humano caster: STR 14, DEX 14, CON 14, WIS 20, INT 12, CHA 10;
- Após distribuir seus pontos nas abilities, você deverá configurar suas skills, ao invés de somente clicar OK na seleção de "Packages", clique na opção "Configure Packages", as skills recomendadas são: Animal Empathy, Concentration, Spellcraft, Heal e Lore. Os pontos restantes ficam ao seu critério;
- Após distribuir suas skills, chegou a hora de escolher os Feats, fique atento aos feats que só podem ser escolhidos na construção do personagem. Feats recomendados: Luck of Heroes (só podem ser escolhidos no level 1), Combat Casting, Improved Combat Casting (Epic), metamagics: Extended, Silent, Still, Quicken, Empower e Maximized Spells e afins como os surges, claro todos esses feats se o druida for um caster, senão olhe feats relacionados a um fighter por exemplo;
- Equipamento recomendado: Medium Armor, Shield e Scimitar ou Sickle (Quarterstaff ou Spear).

Classes de Prestígio (3):

Shifter
Talontar Blightlord
Werewolf
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