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Monk

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Monk

Mensagem  TlTl em Sab Maio 29, 2010 9:44 am


Monk
(BASE CLASS)
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

- Alignment Restrictions: Any lawful.
- Hit Die: d50.
- Proficiencies: Proficient with monk weapons.
- Skill Points (*4 at 1st level): 4 + Int Modifier.


LEVEL:

1. Improved Unarmed Strike: Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack.
Cleave: If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.
Flurry of Blows: Monks receive an extra attack per round when fighting with unarmed attacks or a kama. However, all attacks in that round suffer a -2 attack penalty.
Monk AC Bonus: Monks add their Wisdom modifier to their Armor Class.
Stunning Fist: A character with this feat can attempt a disabling strike with a -4 attack penalty and a -4 damage penalty. If successful, the target must succeed at a Fortitude save (DC 10 + 1/2 the attacker's level + the attacker's Wisdom modifier) or be held for three rounds.
Evasion: Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.
2. Deflect Arrows: The character can attempt to deflect one incoming missile attack per round. This is treated as a Reflex save made against DC 20.
Jump: A successful check allows a character to jump over pits, vault low fences. Halfling have a +2 racial bonus.
3. Monk Speed: Monks move more quickly than other classes, and this ability improves with experience.
Still Mind: The monk gains a +2 competence bonus on saving throws against mind-affecting spells.
4. Ki Strike +1: The monk's unarmed attack counts as a magic weapon against creatures with damage reduction.
5. Purity of Body: The monk is immune to all non-magical diseases.
6. Improved Knockdown: A character with this feat can attempt to knock his melee opponents to the ground.
7. Wholeness of Body: The monk can heal damage equal to twice their class level, once per day.
8. Ki Strike +2.
9. Improved Evasion: Whenever a Reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.
11. Diamond Body: The monk gains immunity to all poisons.
12. Diamond Soul: The monk gains spell resistance equal to their class level + 10.
Ki Strike +3.
15. Quivering Palm: This ability may be used once per day to instantly kill an opponent. If the monk makes a successful attack after activating the ability, the target must make a Fortitude save (DC 10 + half the monk's level + the monk's Wisdom modifier) or die.
16. Improved Ki Strike +4.
18. Empty Body: The monk is given 50% concealment.
20. Perfect Self: The monk gains immunity to all mind-affecting spells and effects, and damage reduction 20/+1.
Improved Ki Strike +5.
21. Epic Monk.
Epic Armor Skin.
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Monk Dicas

Mensagem  TlTl em Ter Set 14, 2010 2:56 pm

Jogando de Monk:

- A habilidade principal do monk é o Wisdow (WIS);
- A melhor raça para um monk comum é o Humano;
- Habilidades recomendadas no caso de um humano caster: STR 14, DEX 14, CON 12, WIS 20, INT 14, CHA 10;
- Após distribuir seus pontos nas abilities, você deverá configurar suas skills, ao invés de somente clicar OK na seleção de "Packages", clique na opção "Configure Packages", as skills recomendadas são: Discipline, Heal, Parry e Tumble. Os pontos restantes ficam ao seu critério;
- Após distribuir suas skills, chegou a hora de escolher os Feats, fique atento aos feats que só podem ser escolhidos na construção do personagem. Feats recomendados: Blooded, Strong Soul e Luck of Heroes (só podem ser escolhidos no level 1), Blind-Fight, Dodge, Mobility, Spring Attack, Expertise, Improved Expertise, Great Cleave, Power Attack, Improved Power Attack, Disarm, Improved Disarm, Improved Initiative, Improved Parry, Great Fortitude, Lightning Reflexes, Toughness;
- Equipamento recomendado: Robe, Unarmed (também Kamas, Quarterstaff, Handaxes no caso da classe de prestígio Shou Disciple ou qualquer arma marcial no caso do Sohei) e shurikens para serem utilizados a distância.

Classes de Prestígio (8):

Sacred Fist
Enlightened Fist
Red Avenger
Disciple of Mephistopheles
Henshin Mystic
Drunken Master
Sohei
Shou Disciple
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