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Paladin

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Paladin

Mensagem  TlTl em Sab Maio 29, 2010 9:45 am


Paladin
(BASE CLASS)
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.

WARNING: To cast a spell, a paladin must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a paladin must have a Wisdom of 12.

- Alignment Restrictions: Lawful good only.
- Hit Die: d90.
- Proficiencies: All simple and martial weapons, all armor, and shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Spellcasting: Paladin Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored).
- Ex-Paladins: A paladin that is no longer lawful good cannot gain levels until their alignment is lawful good again.


LEVEL:

1. Divine Grace: The paladin adds their Charisma bonus (if positive) to all saving throws.
Divine Health: The paladin is immune to disease.
Lay on Hands: With this feat, characters can heal damage equal to their class level multiplied by seven times their Charisma modifier. When used against undead creatures, it is treated as a touch attack spell that delivers damage instead of healing.
2. Aura of Courage: A character with this feat is immune to fear.
Smite Evil: This feat allows the character to make a special attack against evil creatures. Paladins apply their Charisma modifier to their attack roll, and their class level to the damage delivered.
Jump: A successful check allows a character to jump over pits, vault low fences.
3. Remove Disease: A character with this feat may remove disease once per day.
Turn Undead: With this feat, the character can force undead to flee in terror. This ability may be activated three times per day, plus the cleric's Charisma modifier. The cleric's level and Charisma are used to determine how many undead are turned.
5. Summon Mount: Summons to the paladin a warhorse mount. The beast is more powerful as the paladin gets more powerful.
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Re: Paladin

Mensagem  TlTl em Ter Set 14, 2010 3:16 pm

Jogando de Paladino:

- A habilidade principal do paladino é o carisma (CHA);
- Será necessário pelo menos 14 de WIS para que o paladino possa usar todas as suas magias;
- A única raça perfeita para um paladino o Humano, há casos muito raros de Elfos ou Half-Elves;
- Habilidades recomendadas no caso de um humano: STR 14, DEX 10, CON 14, WIS 16, INT 10, CHA 20;
- Após distribuir seus pontos nas abilities, você deverá configurar suas skills, ao invés de somente clicar OK na seleção de "Packages", clique na opção "Configure Packages", as skills recomendadas são: Discipline, Parry, Taunt e Concentration. Os pontos restantes ficam ao seu critério;
- Após distribuir suas skills, chegou a hora de escolher os Feats, fique atento aos feats que só podem ser escolhidos na construção do personagem. Feats recomendados: Blooded e Luck of Heroes (só podem ser escolhidos no level 1), Hand of a Healer, Extra Turning, Blind-Fight, Improved Initiative, Knockdown, Improved Knockdown, Power Attack, Improved Power Attack, Weapon Focus, Improved Critical, Epic Weapon Focus, Divine Cleansing, Divine Might, Divine Resistance, Divine Shield, Divine Vengeance, Divine Vigor, Discipline of the Sun, Sacred Vengeance, Sacred Vitality, Servant of The Heavens;
- Equipamento recomendado: Heavy Armor, Greatsword ou Shield e Longsword (Warhammer, Morning Star, Maces, entre outros).

Classes de Prestígio (9):

Knight
Purple Dragon Knight
Knight of the Chalice
Knight of the Middle Circle
Vassal of Bahamut
Champion of Torm
Blade of Raziel
Slayer of Domiel
Shining Blade of Heironeous
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