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Rogue

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Rogue

Mensagem  TlTl em Sab Maio 29, 2010 9:46 am


Rogue
(BASE CLASS)
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

- Hit Die: d30.
- Proficiencies: Proficient with rogue weapons and light armor. Rogues are not proficient with shields.
- Skill Points (*4 at 1st level): 8 + Int Modifier.


LEVEL:

1. Sneak Attack (+1d6): Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is not multiplied in the case of a critical hit.
Weapon Proficiency (rogue): This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, heavy crossbow, quarterstaff, mace, short sword, rapier, shortbow, morningstar, and sling.
2. Sneak Attack (+2d6).
Evasion: Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.
Jump: A successful check allows a character to jump over pits, vault low fences.
3. Sneak Attack (+3d6).
Uncanny Dodge I: Retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
4. Sneak Attack (+4d6).
5. Sneak Attack (+5d6).
6. Sneak Attack (+6d6).
7. Sneak Attack (+7d6).
Uncanny Dodge II - Retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature, also grants a +1 bonus on Reflex saving throws made to avoid traps.
8. Sneak Attack (+8d6).
9. Sneak Attack (+9d6).
10. Sneak Attack (+10d6).
11. Uncanny Dodge III - Retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature, also grants a +2 bonus on Reflex saving throws made to avoid traps.
12. Sneak Attack (+11d6).
13. Uncanny Dodge IV - Retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature, also grants a +3 bonus on Reflex saving throws made to avoid traps.
14. Sneak Attack (+12d6).
16. Sneak Attack (+13d6).
17. Uncanny Dodge V - Retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature, also grants a +4 bonus on Reflex saving throws made to avoid traps.
18. Sneak Attack (+14d6).
19. Uncanny Dodge VI - Retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature, also grants a +5 bonus on Reflex saving throws made to avoid traps.
20. Sneak Attack (+15d6).
22. Sneak Attack (+16d6).
24. Sneak Attack (+17d6).
26. Sneak Attack (+18d6).
28. Sneak Attack (+19d6).
30. Sneak Attack (+20d6).
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Rogue Dicas

Mensagem  TlTl em Ter Set 14, 2010 9:23 pm

Jogando de Rogue:

- A habilidade principal do rogue é a destreza (DEX);
- A melhor raça para um rogue é com certeza o Halfling, mas podem ser também Elf, Half-Elf ou Human;
- Habilidades recomendadas no caso de um halfling: STR 10, DEX 28, CON 10, WIS 8, INT 14, CHA 8;
- Após distribuir seus pontos nas abilities, você deverá configurar suas skills, ao invés de somente clicar OK na seleção de "Packages", clique na opção "Configure Packages", as skills recomendadas são: Hide, Move Silently, Tumble, Set Trap, Disable Trap, Open Lock, Pick Pocket, Search, Listen, Spot, Use Magic Device, Parry e Heal. Os pontos restantes ficam ao seu critério;
- Após distribuir suas skills, chegou a hora de escolher os Feats, fique atento aos feats que só podem ser escolhidos na construção do personagem. Feats recomendados: Luck of Heroes (só pode ser escolhido no level 1), Stealthy, Weapon Finesse*, Lightning Reflexes, Dodge, Mobility, Spring Attack, Blind-Fight, Disarm, Improved Disarm, Knockdown, Improved Knockdown, Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, Crippling Strike, Lingering Damage, Improved Evasion, Opportunist, Called Shot, Sap, Slippery Mind, Defensive Roll, Epic Dodge, Blinding Speed, Self-Concealment I-V;
- Equipamento recomendado: Robe (Mantêm o bonus da DEX no AC), Light Armor e Duas armas leves, geralmente Shorswords, daggers, kukris (requer exotic), clubs, ou mesmo maces ou handaxes (rapiers apenas para humanos, meio-elfos ou elfos, pois é uma arma grande para os halflings) e uma ranged weapon como um shorbow, sling, light crossbow ou darts.

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