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Ranger Classes de Prestígio

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Ranger Classes de Prestígio

Mensagem  TlTl em Ter Set 14, 2010 3:18 pm

Leia antes:

>>>REGRAS DE SUBCLASSE<<<


Classes de prestígio disponíveis para Ranger (4):

Arcane Archer
Peerless Archer
Blood Archer
Scout
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TlTl
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Arcane Archer

Mensagem  TlTl em Ter Set 14, 2010 3:19 pm


Arcane Archer
(PRESTIGE CLASS)
Master of the elven warbands, the Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, rangers, paladins, and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.

- Hit Die: d40
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Class: Ranger
Race: Elf or Half-Elf
Base Attack: 6
Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot
Skill: Spellcraft 2

RESTRICTIONS:

Level: Must have 10-20
Combination: No restriction
3rd Class: No

ABILITIES:

Level
1: Enchant Arrow +1 - All arrows fired have +1 enchantment.
2: Enchant Arrow +2.
3: Imbue Arrow - Shoots a powerful arrow doing bow damage per AA level as ballistic damage plus magic damage based on Enchant Arrow level. The arrow explodes dealing 20d6 fire damage per AA level to all enemies near the explosion. Reflex save will for half damage.
Enchant Arrow +3.
4: Enchant Arrow +4.
5: Seeker Arrow - Shoots a powerful arrow doing 3x bow damage per AA level as ballistic damage plus magic damage based on Enchant Arrow level. The arrow cannot miss.
Enchant Arrow +5.
6: Enchant Arrow +6.
7: Enchant Arrow +7.
8: Enchant Arrow +8.
Hail of Arrows - Shoots several arrows doing 3x bow damage per AA level as ballistic damage plus magic damage based on Enchant Arrow level to all nearby enemies.
9: Enchant Arrow +9.
10: Enchant Arrow +10.
Arrow of Death - Shoots a powerful arrow doing bow damage per AA level as ballistic damage plus magic damage based on Enchant Arrow level. The arrow can instantly kill an opponent. Targets immune to death spells or saved by a successful save to avoid the instant kill will receive 30 ballistic damage AA level.

Epic
11: Epic Arcane Archer.
Enchant Arrow +11.
12: Enchant Arrow +12.
13: Enchant Arrow +13.
14: Enchant Arrow +14.
15: Enchant Arrow +15.
16: Enchant Arrow +16.
17: Enchant Arrow +17.
18: Enchant Arrow +18.
19: Enchant Arrow +19.
20: Enchant Arrow +20.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels básicos da classe. Níveis épicos são opcionais.
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TlTl
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Peerless Archer

Mensagem  TlTl em Ter Set 14, 2010 3:19 pm


Peerless Archer
(PRESTIGE CLASS)
Many armies boast units of soldiers who use a bow as their primary weapon, but most do not possess the discipline to gain the kind of experience the Peerless Archer has. The Peerless Archer devotes his life to perfecting his skill with the bow. All other concerns are secondary. For him, the perfect moment in life occurs when the arrow is loosed and everything depends upon the accuracy of his eye, the steadiness of his hand, and his understanding of his chosen weapon. For the most skilled archers, life is lived to its fullest in that moment. Perfection is a bulls-eye, and everything else is irrelevant.

- Hit Die: d40
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Class: Ranger
Base Attack: 7
Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot, Rapid Shot
Skill: Craft Weapon 10

RESTRICTIONS:

Level: Must have all 10
Combination: No restriction
3rd Class: Yes

ABILITIES:

Level
1: Expert Bowyer - Bonus to Craft Weapon checks.
Ranged Sneak Attack +5d6.
2: Sharp Shooting - Blind Fight feat.
Fletching I - Can create special arrows.
3: Power Shot - 5 Penalty to Attack, bonus to Damage on ranged attacks.
4: Ranged Sneak Attack +10d6.
Fletching II.
5: Improved Power Shot - 10 Penalty to Attack, bonus to Damage on ranged attacks.
6: Fletching III.
7: Ranged Sneak Attack +15d6.
8: Fletching IV.
9: Supreme Power Shot - 15 Penalty to Attack, bonus to Damage on ranged attacks.
10: Ranged Sneak Attack +20d6.
Fletching V.

FLETCHING:

Peerless Arrows - Flechas com alto dano físico: Peerless.
Elemental Arrows - Flechas elementais: Fire, Cold, Acid, Electrical and Sonic.
Magic Arrows - Flechas mágicas: Fireburst, Snilloc's Snowball, Acid Splash, Scintillating Sphere, Horizikaul's Boom.
Life Stealing Arrows - Flechas vampiras: Lifesteal.
Dispeling Arrows - Flechas que tiram buffs: Dispeling.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels.
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TlTl
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Founder

Masculino Número de Mensagens : 1067
Idade : 37
Data de inscrição : 14/12/2008

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Blood Archer

Mensagem  TlTl em Ter Set 14, 2010 3:19 pm


Blood Archer
(PRESTIGE CLASS)
Throughout the lands, there are few organizations that illicit such a wide variety of sentiments, from feat and hatred to respect and even admiration. One thing is for certain, the Blood Archer is never ignored. The Archer gains abilities tied to their lifeblood. Worse than that, they carry some kind of living bow, a 'Blood Bow' they call it, its strength and accuracy are unparalleled. Those that walk this path are dangerous indeed, for what they become can no longer be called ordinary. The goals of the blood archers are known throughout the world: the extermination of the elven race.

- Hit Die: d50
- Skill points: 2 + int modifier

REQUIREMENTS:

Class: Ranger
Race: No Elf
Alignment: Lawful Evil
Base Attack: 6
Feat: Point Blank Shot
Skills: Craft Weapon 6, Hide 4, Lore 7

RESTRICTIONS:

Level: Must have all 10
Combination: No restriction
3rd Class: Yes

ABILITIES:

Level:
1: Poison Blood - You can poison a piercing or slashing weapon or even a bundle of arrows at the cost of HP.
2: Acid Blood - Deals 5d10 acid damage per Blood Archer level to all creatures that hits the Blood Archer.
3: Blood Bow - By hurting himself, the Blood Archer cover his bow with blood, increasing his regeneration by 10/second per character level for 20 seconds. Passively grants the Blood Archer's longbow +6 to both mighty and attack bonus.
4: Blood Regeneration I - After using a Blood Bow, the Blood Archer gain a permanent 100 regeneration bonus every 5 seconds.
Blood Bow - Bonus increases to +8.
5: Ranged Sneak Attack +5d6.
Blood Bow - Bonus increases to +10.
6: Blood Bow - Bonus increases to +12.
7: Blood Regeneration II - Bonus increases to 200.
Blood Bow - Bonus increases to +14.
8: Ranged Sneak Attack +10d6.
Blood Bow - Bonus increases to +16.
9: Blood Bow - Bonus increases to +18.
10: Ranged Sneak Attack +15d6.
Blood Bow - Bonus increases to +20.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels.
avatar
TlTl
Founder
Founder

Masculino Número de Mensagens : 1067
Idade : 37
Data de inscrição : 14/12/2008

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Scout

Mensagem  TlTl em Ter Set 14, 2010 3:19 pm


Scout
(PRESTIGE CLASS)
Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, most important, time to prepare for battle. A Scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a Scout is only seen when she wants to be

- Hit Die: d40
- Skill Points: 8 + Int Modifier

REQUIREMENTS:

Class: Ranger
Skill: Spot 10

RESTRICTIONS:

Level: Must have 10-20
Combination: No restriction
3rd Class: No

ABILITIES:

Level
1: Skirmish I - Scout relies on mobility to deal extra damage and improve her defense. She deals extra damage on all attacks and can dodge attacks easily due great mobility.
2: Skirmish II - Bonus increases.
Uncanny Dodge - The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
3: Careful Aim I - Grants Attack Bonus.
Skirmish III - Bonus increases.
Rapid Fire - Grants the Scout extra attacks.
Trackless Step - This feat grants a +4 competence bonus to Hide and Move Silently checks when in wilderness areas.
4: Skirmish IV - Bonus increases.
Bonus Feat.
5: Skirmish V - Bonus increases.
Evasion - Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.
6: Skirmish VI - Bonus increases.
Woodland Stride - Immune to the Grease, Web, and Entangle spells.
7: Skirmish VII - Bonus increases.
8: Skirmish VIII - Bonus increases.
Bonus Feat.
9: Skirmish IX - Bonus increases.
10: Hide in Plain Sight - The Scout is able to use the Hide skill even while being observed.
Skirmish X - Bonus increases.
Blindsense - Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see.

Epic
11: Epic Scout.
Skirmish XI - Bonus increases.
Fleet Footed -
Blooded - Character gains a +2 bonus on Initiative and a +2 bonus on Spot checks.
Great Dexterity I - Grants +1 to base Dexterity.
12: Skirmish XII - Bonus increases.
Bonus Feat.
Great Dexterity II - Grants +1 to base Dexterity.
13: Skirmish XIII - Bonus increases.
Great Dexterity III - Grants +1 to base Dexterity.
14: Skirmish XIV - Bonus increases.
Great Dexterity IV - Grants +1 to base Dexterity.
15: Skirmish XV - Bonus increases.
Great Dexterity V - Grants +1 to base Dexterity.
16: Skirmish XVI - Bonus increases.
Bonus Feat.
Great Dexterity VI - Grants +1 to base Dexterity.
17: Skirmish XVII - Bonus increases.
Great Dexterity VII - Grants +1 to base Dexterity.
18: Skirmish XVIII - Bonus increases.
Escape Artist - The Scout can slip out of bonds, grapples, and even the effects of confining spells easily.
Great Dexterity VIII - Grants +1 to base Dexterity.
19: Thug - Character gains a +2 bonus on Initiative checks and a +2 bonus on Persuade checks.
Skirmish XIX - Bonus increases.
Great Dexterity IX - Grants +1 to base Dexterity.
20: Skirmish XX - Bonus increases.
Great Dexterity X - Grants +1 to base Dexterity.
Blindsight - Her senses become so acute that she can maneuver and fight flawlessly even in total darkness. Invisibility is irrelevant.
Bonus Feat.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 20 levels.
avatar
TlTl
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Founder

Masculino Número de Mensagens : 1067
Idade : 37
Data de inscrição : 14/12/2008

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