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Rogue Classes de Prestígio

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Rogue Classes de Prestígio

Mensagem  TlTl em Ter Set 14, 2010 9:07 pm

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Shadowdancer

Mensagem  TlTl em Ter Set 14, 2010 9:08 pm


Shadowdancer
(PRESTIGE CLASS)
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers.

- Hit Die: d30
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Feats: Dodge, Mobility
Skills: Hide 10, Move Silently 8, Tumble 5

RESTRICTIONS:

Level: Must have all 10
Combination: No restriction
3rd Class: Yes

ABILITIES:

Level
1: Summon Shadow - Able to summon a shadow.
2: Improved Evasion - Failed reflex saving throws result in only half damage.
3: Shadow Daze - Inflict an illusory daze upon an enemy.
4: Shadow Evade - 50% concealment, damage reduction and AC bonus.
5: Darkvision - Able to see in dim areas.
6: Defensive Roll - Avoid death with a reflex save.
7: Slippery Mind - Failed Will saving throw gets automatic reroll.
8: Skill Focus (Hide) - +3 bonus on all hide checks.
9: Shadowlord - Summons a Shadowlord.
10: Hide in Plain Sight - Can hide even while being observed.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels.
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Assassin

Mensagem  TlTl em Ter Set 14, 2010 9:08 pm


Assassin
(PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.

- Hit Die: d40
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: Evil
Skills: Hide 8, Move Silently 8

RESTRICTIONS:

Level: Must have 10-20
Combination: No restriction
3rd Class: No

ABILITIES:

Level
1: True Death Attack - A terrifying precision attack that deals 4d10 weapon damage per level plus 30 weapon damage per assassin level to her victim. If the target is not immune to death spells, it must do a reflex save equal to 10 + assassin level + DEX modifier to not die. Using an off-hand weapon will apply an extra damaging attack that deals half damage. Cooldown: 20 seconds. Miss Cooldown: 10 seconds. Unlimited uses.
Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
Poison Mastery - Automatic success when coating a weapon with poison and extra damage over time from poisons.
2: Death Attack +2d6.
Ghostly Visage - As spell.
Poison Save I - 1 Fortitude save vs. poison.
3: Death Attack +3d6.
Blade of Blood - As spell.
4: Death Attack +4d6.
Poison Save II - 2 Fortitude save vs. poison.
5: Death Attack +5d6.
Darkness - As spell. Uses: 5x/day.
6: Death Attack +6d6.
Poison Save III - 3 Fortitude save vs. poison.
Freedom of Movement - As spell. Uses: 5x/day.
7: Death Attack +7d6.
8: Death Attack +8d6.
Poison Save IV - 4 Fortitude save vs. poison.
9: Death Attack +9d6.
Improved Invisibility - As spell. Uses: 5x/day.
10: Death Attack +10d6.
Poison - As spell.
Poison Save V - 5 Fortitude save vs. poison.

Epic
11: Death Attack +11d6.
Epic Assassin.
12: Death Attack +12d6.
Poison Save VI - 6 Fortitude save vs. poison.
13: Death Attack +13d6.
14: Death Attack +14d6.
Poison Save VII - 7 Fortitude save vs. poison.
Bonus Feat.
15: Death Attack +15d6.
16: Death Attack +16d6.
Poison Save VIII - 8 Fortitude save vs. poison.
17: Death Attack +17d6.
18: Death Attack +18d6.
Poison Save IX - 9 Fortitude save vs. poison.
Bonus Feat.
19: Death Attack +19d6.
20: Death Attack +20d6.
Poison Save X - 10 Fortitude save vs. poison.

Dicas:

- O feat True Death Attack é um golpe que causa um dano alto baseado no level total da personagem + seu level de assassino. Se usado contra inimigos que não sejam imunes a magia de morte, podem matar na hora independente do dano.
- O feat Death Attack é a mesma coisa que um Sneak Attack, no entanto dá a chance de paralizar o inimigo e acumula os dados de dano com o Sneak.
- O feat Poison Mastery proporciona ao assassino a vantagem de colocar venenos em suas armas e aumenta o dano da magia poison.
- O feat Poison Save aumenta as chances de o assassino resistir a venenos.
- A magia blade of blood causa um pouco de dano ao assassino, mas também causa dano ao próximo inimigo atacado.
- A magia Darkness cria uma zona de escuridão.
- A magia Poison é uma ótima magia de DOT (damage over time).
- As magias Ghostly Visage, Freedom of Movement e Improved Invisibility são ótimos buffs de defesa, as 2 últimas podem ser usadas em aliados.
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Ninja

Mensagem  TlTl em Ter Set 14, 2010 9:09 pm


Ninja
(PRESTIGE CLASS)
Ninjas move through the shadows, striking down the unwary and vanishing again with ease. Ninjas walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although ninjas in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms-appearing and disappearing seemingly at a whim.

- Hit Die: d30
- Proficiency: Exotic weapons
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Skills: Move Silently 5, Hide 5, Tumble 5

RESTRICTIONS:

Level: Must have all 20
Combination: Ninja Spy, Warsling Sniper
3rd Class: No

ABILITIES:

1: Ki Power - A ninja can channel her ki energy to manifest special powers of stealth and mobility.
Ninja AC Bonus - Ninjas add their Wisdom modifier to their Armor Class.
Sneak Attack +1d6 - Acumula com Sneak Attack de Rogue.
2: Ghost Step - A ninja can spend one daily use of her ki power to become invisible for a short time. Using this ability is a swift action that does not provoke attacks of opportunity.
Sneak Attack +2d6.
3: Use Poison.
Sneak Attack +3d6.
4: Great Leap - A ninja always makes Jump checks as if she were running and had the Run feat, enabling her to make long jumps without a running start and granting a bonus to the jump. This ability can be used only if she is wearing no armor and is carrying no more than a light load.
Sneak Attack +4d6.
5: Sneak Attack +5d6.
6: Acrobatics +5 - A ninja gains a +5 bonus to Jump and Tumble checks.
Ki Dodge - A ninja can spend one daily use of her ki power to cause an attack against her to miss when it might otherwise hit. When a ninja activates this ability, her outline shifts and wavers, granting her some concealment, great spell resistance and some elemental immunity against all attacks for a short time.
Sneak Attack +6d6.
7: Sneak Attack +7d6.
8: Ghost Strike - A ninja can spend one daily use of her ki power to make a powerful strike to incorporeal and ethereal creatures as if they were corporeal. Ghost Strike will not break ethereal or invisibility state.
9: Sneak Attack +8d6.
10: Ghost Step (ethereal) - A ninja can become ethereal when using Ghost step instead of becoming invisible.
Acrobatics +10.

Epic
11: Epic Ninja.
Sneak Attack +9d6.
Bonus Feat.
12: Evasion.
Sneak Attack +10d6.
13: Sneak Attack +11d6.
14: Acrobatics +20.
15: Sneak Attack +12d6.
Bonus Feat.
16: Ghost Sight - A ninja can see invisible and ethereal creatures as easily as she sees material creatures and objects.
Acrobatics +30.
17: Sneak Attack +13d6.
18: Greater Ki Dodge - A ninja's ki dodge ability grants total concealment, incredible spell resistance and high elemental immunity for a short time.
Acrobatics +40.
19: Sneak Attack +14d6.
20: Ghost Walk - A ninja can spend two daily uses of her ki power to enter the Ethereal Plane for an extended period of time.
Acrobatics +50.
Sneak Attack +15d6.
Bonus Feat.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 20 levels.
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Ninja Spy

Mensagem  TlTl em Ter Set 14, 2010 9:09 pm


Ninja Spy
(PRESTIGE CLASS)
The Ninja Spy is an enigmatic and mysterious character. While most ninja are little more than assassins, the Ninja Spy uses stealth, cunning and mystical powers to accomplish almost any task for their master.
Appearing and disappearing seemingly at will, the Ninja Spy moves invisibly through enemy ranks. No matter the mission - be it infiltration, sabotage or cold-blooded murder - the presence of this black-garbed shadow of death spells disaster for all who stand in the way.
Shrouded in secrecy, the Ninja Spy is sworn to keep his or her profession a secret and to protect the identity of other members of their clan. A blind beggar by the roadside, a drunken fighter staggering homeward, a giggling geisha hiding her face - any one of them could be a disguise, hiding the dark and deadly secret identity of the Ninja Spy.

- Hit Die: d30
- Proficiency: Exotic weapons
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: No Chaotic and No Good
Feats: Dodge, Evasion
Skills: Bluff 10, Hide 10, Tumble 10

RESTRICTIONS:

Level: Must have 10-20
Combination: Ninja, Warsling Sniper
3rd Class: Yes

ABILITIES:

Level
1: Poison Mastery - Automatic success when coating a weapon with poison and extra damage over time from poisons.
2: Sneak Attack (+1d6) - Stacks with Rogue Sneak Attack.
Improved Evasion.
3: Epic Skill Focus: Tumble - Player gains +3 bonus to all skill checks with Tumble.
4: Improved Invisibility - Spell-like ability.
5: Sneak Attack (+2d6).
6: Poison - as spell.
7: Thousand Faces - The Ninja Spy gains the ability to change their appearance at will.
8: Venom Immunity - The Ninja Spy becomes immune to all forms of poison.
Sneak Attack (+3d6).
9: Slippery Mind.
Sneak Attack (+4d6).
10: Hide in Plain Sight - Can hide even while being observed.
Sneak Attack (+5d6).

Epic
11: Epic Ninja Spy
Sneak Attack (+6d6).
12: Sneak Attack (+7d6).
13: Sneak Attack (+8d6).
14: Sneak Attack (+9d6).
Bonus Feat.
15: Sneak Attack (+10d6).
16: Sneak Attack (+11d6).
17: Sneak Attack (+12d6).
18: Sneak Attack (+13d6).
Bonus Feat.
19: Sneak Attack (+14d6).
20: Sneak Attack (+15d6).

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels básicos da classe, níveis épicos opcionais.
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Nightshade

Mensagem  TlTl em Ter Set 14, 2010 9:09 pm


Nightshade
(PRESTIGE CLASS)
Nightshades are a group of skilled infiltrators who can operate in the bright sunlight of the surface world. Each must be a master of disguise, stealth and a friend of shadows.

- Hit Die: d50
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Race: Elf
Alignment: Evil
Feat: Point Blank Shot
Skill: Move Silently 7

RESTRICTIONS:

Level: Must have all 10
Combination: No restriction
3rd Class: No

ABILITIES:

Level
1: Light Adjusted - Don't suffer from light blindness as other drow.
Web Walker - Immunity to web spell.
Sneak Attack +1d6 - Stacks with Rogue Sneak Attack.
2: Sneak Attack +2d6.
3: Dark Blow - A potentially deadly attack.
Sneak Attack +3d6.
4: Invisibility.
Sneak Attack +4d6.
5: Poison Immunity.
Sneak Attack +5d6.
6: Sneak Attack +6d6.
7: Poison Spittle - Nightshade secrete a poison on weapon.
Sneak Attack +7d6.
8: Web.
Sneak Attack +8d6.
9: Sneak Attack +9d6.
10: Shadow Walk - May shadow walk spell like invisibility sphere and sanctuary.
Sneak Attack +10d6.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels. A aparência do personagem deve ser a de um Drow (pele escura, variando desde negro-obsidiana até um tom ardósia-azulado, cabelos entre o branco e o prateado).
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Ghost-Faced Killer

Mensagem  TlTl em Ter Set 14, 2010 9:10 pm


Ghost-Faced Killer
(PRESTIGE CLASS)
From out of nothing the spectre of death appears, an armoured shadow with a brilliant blade held high. In a flash the katana falls, severing life from limb in a bloody arc. All around, screams of terror and shours of fear erupt, as quaking hands draw blades to fight the masked murderer. His target dead, the ghost-faced killer walks calmly away as swords and fists pass harmlessly through his nearly transparent body.
Long ago, a persecuted clan of dangerous warriors sought a way to take revenge against their oppressors. Through sorcery, the spellcasters of the clan beseeched dark spirits to reveal a way that their clan might survive the coming strife and take revenge on the emperor who sought to crush them. The clan members struck a dark bargain, and the demon-spirits they had contacted provided the clan with a means to the bloody end they desired.Donning terrifying masks to hide their identities, warriors of the clan crept into the imperial palace, and through the evil power of the pact they had made, passed invisibly and intangibly into the imperial household and murdered the entire imperial family, plunging the country ing bloody civil war once again. No one ever discovered the clan's honourless actions, and to this day, no one knows what clan the ghost-faced killers came from.
Today ghost-faced killers act as assassins and spies for hire, a mercenary clan that hides behind a guise of open and and honourable conduct. When on a mission, they wear porcelain demon-masks of ghostly white to hide their identity and as a symbol of the pact their clan made with the demon spirits. Through training and discipline, ghost-faced killers learn to the deadliest and most terrifying way to attack foes, and through their mystic connection with spirits, ghost-faced killers learn to turn invisibile, walk through walls, and even see with the eyes of the spirits themselves.

- Hit Die: d110
- Proficiency: Martial weapons
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: Evil
Base Attack: 5
Feats: Power Attack, Improved Initiative
Skills: Concentration 4, Intimidate 8, Hide 6, Move Silently 6

RESTRICTIONS:

Level: Must have all 10
Combination: No restriction
3rd Class: No

ABILITIES:

1: Ghost step - A Ghost-Faced Killer can become invisible for a short time.
Frightful Attack - A Ghost-Faced Killer can panic onlookers and even frighten his victim to death by making a sudden strike attack. The ghost-faced killer must use his power attack feat on the attack. The victim must make a Will save or die. If the victim succeeds at the save, the victim becomes shaken. If regular power attack is active, will deal less extra damage than improved power attack.
6: Ghost step (ethereal) - A Ghost-Faced Killer can become ethereal instead of invisible.
7: Ghost sight - A Ghost-Faced Killer can see invisible and ethereal creatures as easily as she sees material creatures and objects.
10: Cleave - If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.
Frightful Cleave - If a ghost-faced killer slays a foe with his frightful attack, he gets an immediate extra melee attack against another target within reach. If the new target is flat-footed, this extra attack is also a frightful attack. This ability otherwise functions exactly as the Cleave feat.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels.
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Skullclan Hunter

Mensagem  TlTl em Ter Set 14, 2010 9:10 pm


Skullclan Hunter
(PRESTIGE CLASS)
The Skullclan Hunter is the acclaimed foe of unlife. He champions life by tracking and eradicating all creatures that mock it with evil intent. His devotion to his task is such that he spends moonless nights and weary days tracking undead to their lairs, or, when possible, joining a military band that is likely to come across a legion of the dead.

- Hit Die: d50
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: Good
Skill: Lore 8

RESTRICTIONS:

Level: Must have all 10
Combination: No restriction
3rd Class: No

ABILITIES:

Level
1: Sneak Attack + 1d6 - Stacks with Rogue Sneak Attack.
2: Divine Strike - The Skullclan Hunter can now sneak attack the undead, dealing positive energy damage when he does so.
3: Immunity to Fear.
Sneak Attack +2d6.
4: Immunity to Disease.
Sneak Attack +3d6.
5: Sword of Light - Pierce all undead damage reduction and deal extra damage.
6: Sneak Attack + 4d6.
7: Immunity to Paralysis.
Sneak Attack +5d6.
8: Immunity to Ability Damage.
Sneak Attack +6d6.
9: Sneak Attack +7d6.
10: Immunity to Energy Drain.
Sneak Attack +8d6.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels.
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Telflammar Shadowlord

Mensagem  TlTl em Ter Set 14, 2010 9:10 pm


Telflammar Shadowlord
(PRESTIGE CLASS)
The Shadowmasters of Telflamm are a notorious thieves' guild, a secret society every bit as grasping and ruthless as the Night Masks of Westgate or the Shadow Thieves of Amn. Under their subtle and cloaked rule, the port city of Telflamm is a prime center of trade in both legal and illicit goods. The Shadowmasters are made up of burglars, murderers, and thugs with a variety of talents, including assassins, experts, fighters, rogues, shadowdancers, and warriors. A small number of clerics devoted to Mask belong to the guild, as do some arcane spellcasters whose greed outweighs their scruples. Above all these criminals stand the Telflammar shadowlords, the secret captains of iniquity who demand unquestioned obedience from their numerous minions. Characters of other classes may hold important positions in the guild, but the shadowlords call the shots.

- Hit Die: d30
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: No Good
Feats: Blind-Fight, Dodge, Mobility, Spring Attack
Skills: Hide 10, Move Silently 10, Lore 2

RESTRICTIONS:

Level: Must have all 5
Combination: No restriction
3rd Class: Yes

ABILITIES:

Level
1: Shadow Jump - May Teleport, but after teleport you can't take any actions until next turn.
2: Shadow Sight - Gains Darkvision and Ultravision in darkness.
3: Shadow Blur - In darkness gains the benefit of Blur spell (Concealment in the night, underground area or Darkness spell).
Darkness - as spell.
4: Shadow Pounce - After use Shadow Jump, may execute a powerful attack after teleport.
Haste - as spell.
5: Shadow Discorporation - When any damage reduces him to 0 or less, has a chance to use teleport.
Death Attack +5d6 - Special sneak attack that has a chance of paralyzing opponent.
Improved Invisibility - as spell.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 5 levels.
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Disciple of Baalzebul

Mensagem  TlTl em Ter Set 14, 2010 9:11 pm


Disciple of Baalzebul
(PRESTIGE CLASS)
The Disciple of Baalzebul, is a liar, a cheat, and a thief. She is more likely to kill a paladin while he sleeps than face him in direct combat. She uses deceit and trickery to get what she wants, betraying even her family and closest friends to achiever her goals. Her abilities make her an astute prevaricator and a sneaky backstabber, but she can wield her lords powerful influence with everything from devils to flies if she needs to.

- Hit Die: d50
- Proficiency: Martial weapons
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: Evil
Feat: Disciple of Darkness
Skills: Bluff 10, Persuade 8

RESTRICTIONS:

Level: Must have all 5
Combination: No restriction
3rd Class: Yes

ABILITIES:

Level
1: Baalzebul Summon I - Summon an Osyluth.
Tongue of the Devil - Add Intelligence modifier as well as Charisma to Bluff checks.
Sneak Attack 1d6 - Stacks with Rogue Sneak Attack.
2: Suggestion - Cast a version of Charm.
3: Insect Plague - Summon biting flies to interrupt the concentration and damage your enemies.
Sneak Attack 2d6.
4: Beguiling Nature - Produce an effect identical to mass charm.
5: King of Lies - Gain a permanent bonus to Charisma.
Baalzebul Summon II - Summon a Cornugon.
Sneak Attack 3d6.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 5 levels.
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Warsling Sniper

Mensagem  TlTl em Ter Set 14, 2010 9:11 pm


Warsling Sniper
(PRESTIGE CLASS)
The warsling sniper is an expert in the use of the weapon commonly associated with the halfing race. Among the hin, these individuals are known by their proper name, and are often accorded great respect in the hin community. To nearly everyone else, however, these sharpshooters are known as "those damned sling assassins!" or by even more colourful epithets. While some warsling snipers do actually sell their talents to those wishing to dispose of their enemies, most are not professional assassins but rather highly skilled specialists who use their skills to help protect their communities or improve their chances of adventuring successfully. A number of warsling snipers remain with their families for most of their lives, imparting their superlative skills to the young.

- Hit Die: d30
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Class: Rogue
Race: Halfling
Base Attack: 5
Feat: Point Blank Shot
Skills: Hide 4, Spot 6, Craft Weapon 3

RESTRICTIONS:

Level: Must have all 5
Combination: No restriction
3rd Class: Yes

ABILITIES:

Level
1: Weapon Focus (sling)
2: Blindfight
3: Improved Critical: Sling
4: Weapon Specialization (sling)
5: Ricochet -
The warsling sniper aim a devastating attack against a target. The bullet will ricochet and hit all nearest foes.
Sniper Sense - The Warling Sniper gains a massive bonus to Attack Bonus.
Epic Weapon Focus (sling)
Epic Weapon Specialization (sling)
Overwhelming Critical (sling)


Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 5 levels.
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