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Rogue Empty Rogue

Mensagem  TlTl Ter Set 14, 2010 9:07 pm

Rogue Ir_rogue
Rogue
(BASE CLASS)
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

- Hit Die: d30.
- Proficiencies: Proficient with rogue weapons and light armor. Rogues are not proficient with shields.
- Skill Points (*4 at 1st level): 8 + Int Modifier.


LEVEL:

1. Sneak Attack (+1d6) - Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is not multiplied in the case of a critical hit.
Weapon Proficiency (rogue): This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, heavy crossbow, quarterstaff, mace, short sword, rapier, shortbow, morningstar, and sling.
2. Sneak Attack (+2d6)
Evasion - Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.
Jump: A successful check allows a character to jump over pits, vault low fences.
3. Sneak Attack (+3d6)
Uncanny Dodge I: Retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
4. Sneak Attack (+4d6)
5. Sneak Attack (+5d6)
6. Sneak Attack (+6d6)
7. Sneak Attack (+7d6)
Uncanny Dodge II - Also grants a +5 bonus on Reflex saving throws made to avoid traps.
8. Sneak Attack (+8d6)
9. Sneak Attack (+9d6)
10. Sneak Attack (+10d6)
11. Uncanny Dodge III - +10 bonus on Reflex against traps.
12. Sneak Attack (+11d6)
13. Uncanny Dodge IV - +15 bonus on Reflex against traps.
14. Sneak Attack (+12d6)
15. Uncanny Dodge V - +20 bonus on Reflex against traps.
16. Sneak Attack (+13d6)
17. Uncanny Dodge VI - +25 bonus on Reflex against traps.
18. Sneak Attack (+14d6)
20. Sneak Attack (+15d6)

EPIC:

21. Epic Rogue
Improved Sneak Attack I
22. Sneak Attack (+16d6)
Improved Sneak Attack II
23. Improved Sneak Attack III
24. Sneak Attack (+17d6)
Improved Sneak Attack IV
25. Improved Sneak Attack V
26. Sneak Attack (+18d6)
Improved Sneak Attack VI
27. Improved Sneak Attack VII
28. Sneak Attack (+19d6)
Improved Sneak Attack VIII
29. Improved Sneak Attack IX
30. Sneak Attack (+20d6)
Improved Sneak Attack X


INFO:

- Main attribute: Dexterity (DEX);
- Best races: Halfling, Human, Elf, Half-Elf;
- Recommended Equipment: Daggers, Short Swords, Kukris (Exotic), Rapiers (2-hand for small races), Longbow, Shortbow, Sling, Heavy Crossbow, Light Crossbow, Darts, Shurikens.



Rogue Prestige Classes (9):

Shadowdancer
Assassin
Nightshade
Ghost-Faced Killer
Skullclan Hunter
Telflammar Shadowlord
Disciple of Baalzebul
Warsling Sniper
Spy


Última edição por TlTl em Ter Ago 30, 2022 7:43 pm, editado 16 vez(es)
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Rogue Empty Shadowdancer

Mensagem  TlTl Ter Set 14, 2010 9:08 pm

Rogue Ir_x1_shadow
Shadowdancer
(PRESTIGE CLASS)
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers.

- Hit Die: d30
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Feats: Dodge, Mobility
Skills: Hide 10, Move Silently 8, Tumble 5

ABILITIES:

Level
1: Summon Shadow - Able to summon a shadow.
2: Improved Evasion - Failed reflex saving throws result in only half damage.
3: Shadow Daze - Inflict an illusory daze upon an enemy.
4: Shadow Evade - 50% concealment, damage reduction and AC bonus.
5: Darkvision - Able to see in dim areas.
6: Defensive Roll - Avoid death with a reflex save.
7: Slippery Mind - Failed Will saving throw gets automatic reroll.
8: Skill Focus (Hide) - +3 bonus on all hide checks.
9: Shadowlord - Summons a Shadowlord.
10: Hide in Plain Sight - Can hide even while being observed.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels.


Última edição por TlTl em Ter Jul 13, 2021 2:00 am, editado 1 vez(es)
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Rogue Empty Assassin

Mensagem  TlTl Ter Set 14, 2010 9:08 pm

Rogue Ir_asasin
Assassin
(PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.

- Hit Die: d40
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: Evil
Skills: Hide 8, Move Silently 8

ABILITIES:

Level
1: True Death Attack - A terrifying precision attack that deals 5d10 weapon damage per assassin level plus 20 weapon damage per 5 skill points of Hide and Move Silently plus 10 weapon damage per Dexterity modifier to her victim. If the target is not immune to death spells, it must do a reflex save to not die. Using an off-hand weapon will apply an extra damaging attack that deals half main weapon damage. Cooldown: 2 Rounds.
Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
Poison Mastery - Automatic success when coating a weapon with poison and extra damage over time from poisons.
2: Death Attack +2d6
Ghostly Visage - As spell.
Poison Save I - 10 Fortitude save vs. poison.
3: Death Attack +3d6
Blade of Blood - As spell.
4: Death Attack +4d6
Poison Save II - 20 Fortitude save vs. poison.
5: Death Attack +5d6
Darkness - As spell. Uses: 5x/day.
6: Death Attack +6d6
Poison Save III - 30 Fortitude save vs. poison.
Freedom of Movement - As spell. Uses: 5x/day.
7: Death Attack +7d6
8: Death Attack +8d6
Poison Save IV - 40 Fortitude save vs. poison.
9: Death Attack +9d6
Improved Invisibility - As spell.
10: Death Attack +10d6
Assassin Poison - As spell.
Poison Save V - 50 Fortitude save vs. poison.

EPIC:

11: Death Attack +11d6
Epic Assassin
12: Death Attack +12d6
Poison Save VI+ - The Assassins natural saving throw bonus to all poisons continues to increase.
13: Death Attack +13d6
14: Death Attack +14d6
Bonus Feat
15: Death Attack +15d6
16: Death Attack +16d6
17: Death Attack +17d6
18: Death Attack +18d6
Bonus Feat
19: Death Attack +19d6
20: Death Attack +20d6


INFO

- The True Death Attack feat is a move that deals high damage based on assassin level, DEX, Hide and Move Silently skills.
- The Death Attack feat is the same as a Sneak Attack and stacks with it, however it has a chance to Paralyse the enemy.
- The Poison Mastery feat gives the assassin the advantage of putting poisons in their weapons and increases the damage of the Poison spell.
- The Poison Save feat increases the assassin's chances of resisting poisons.
- Blade of Blood spell damages the next enemy attacked.
- The Darkness spell creates a zone of darkness. If enemies are not immune to Sneak Attack, they will receive sneak attacks within the darkness.
- The Poison spell is a great DOT (damage over time) spell that deals acid damage. the DC of the spell is based on DEX when used by the Assassin.
- Ghostly Visage, Freedom of Movement and Improved Invisibility spells are great defense buffs, the last 2 can be used on allies.


Última edição por TlTl em Sex Set 02, 2022 11:24 am, editado 3 vez(es)
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Rogue Empty Nightshade

Mensagem  TlTl Ter Set 14, 2010 9:09 pm

Rogue Ir_asasin
Nightshade
(PRESTIGE CLASS)
Nightshades are a group of skilled infiltrators who can operate in the bright sunlight of the surface world. Each must be a master of disguise, stealth and a friend of shadows.

- Hit Die: d50
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Race: Elf
Alignment: Evil
Feat: Point Blank Shot
Skill: Move Silently 7

ABILITIES:

Level
1: Light Adjusted - Don't suffer from light blindness as other drow.
Web Walker - Immunity to web spell.
Sneak Attack +1d6 - Stacks with Rogue Sneak Attack.
2: Sneak Attack +2d6.
3: Dark Blow - A potentially deadly attack.
Sneak Attack +3d6.
4: Invisibility.
Sneak Attack +4d6.
5: Poison Immunity.
Sneak Attack +5d6.
6: Sneak Attack +6d6.
7: Poison Spittle - Nightshade secrete a poison on weapon.
Sneak Attack +7d6.
8: Web.
Sneak Attack +8d6.
9: Sneak Attack +9d6.
10: Shadow Walk - May shadow walk spell like invisibility sphere and sanctuary.
Sneak Attack +10d6.

INFO:
- The following classes will not stack the Sneak Attacks: Spy, Nightshade, Skullclan Hunter, Disciple of Baalzebul and Warslinger Sniper.
- Role Play Tip: Nightshade should be a Drow: dark skin and white/silver hair.
- Dica de RP: Nightshade é uma classe Drow, que possuem a seguinte aparência: pele escura, variando desde negro-obsidiana até um tom ardósia-azulado, cabelos entre o branco e o prateado).


Última edição por TlTl em Ter Ago 30, 2022 7:38 pm, editado 3 vez(es)
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Rogue Empty Ghost-Faced Killer

Mensagem  TlTl Ter Set 14, 2010 9:10 pm

Rogue Ir_gfkill_prc
Ghost-Faced Killer
(PRESTIGE CLASS)
From out of nothing the spectre of death appears, an armoured shadow with a brilliant blade held high. In a flash the katana falls, severing life from limb in a bloody arc. All around, screams of terror and shours of fear erupt, as quaking hands draw blades to fight the masked murderer. His target dead, the ghost-faced killer walks calmly away as swords and fists pass harmlessly through his nearly transparent body.
Long ago, a persecuted clan of dangerous warriors sought a way to take revenge against their oppressors. Through sorcery, the spellcasters of the clan beseeched dark spirits to reveal a way that their clan might survive the coming strife and take revenge on the emperor who sought to crush them. The clan members struck a dark bargain, and the demon-spirits they had contacted provided the clan with a means to the bloody end they desired.Donning terrifying masks to hide their identities, warriors of the clan crept into the imperial palace, and through the evil power of the pact they had made, passed invisibly and intangibly into the imperial household and murdered the entire imperial family, plunging the country ing bloody civil war once again. No one ever discovered the clan's honourless actions, and to this day, no one knows what clan the ghost-faced killers came from.
Today ghost-faced killers act as assassins and spies for hire, a mercenary clan that hides behind a guise of open and and honourable conduct. When on a mission, they wear porcelain demon-masks of ghostly white to hide their identity and as a symbol of the pact their clan made with the demon spirits. Through training and discipline, ghost-faced killers learn to the deadliest and most terrifying way to attack foes, and through their mystic connection with spirits, ghost-faced killers learn to turn invisibile, walk through walls, and even see with the eyes of the spirits themselves.

- Hit Die: d110
- Proficiency: Martial weapons
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: Evil
Base Attack: 5
Feats: Power Attack, Improved Initiative
Skills: Concentration 4, Intimidate 8, Hide 6, Move Silently 6

ABILITIES:

1: Ghost step - A Ghost-Faced Killer can become invisible for a short time.
Frightful Attack - A Ghost-Faced Killer can panic onlookers and even frighten his victim to death by making a sudden strike attack. The ghost-faced killer must use his power attack feat on the attack. The victim must make a Will save or die. If the victim succeeds at the save, the victim becomes shaken. If regular power attack is active, will deal less extra damage than improved power attack.
6: Ghost step (ethereal) - A Ghost-Faced Killer can become ethereal instead of invisible.
7: Ghost sight - A Ghost-Faced Killer can see invisible and ethereal creatures as easily as she sees material creatures and objects.
10: Cleave - If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.
Frightful Cleave - If a ghost-faced killer slays a foe with his frightful attack, he gets an immediate extra melee attack against another target within reach. If the new target is flat-footed, this extra attack is also a frightful attack. This ability otherwise functions exactly as the Cleave feat.


Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels.


Última edição por TlTl em Dom Ago 14, 2022 3:13 am, editado 3 vez(es)
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Rogue Empty Skullclan Hunter

Mensagem  TlTl Ter Set 14, 2010 9:10 pm

Rogue Ir_skullclan
Skullclan Hunter
(PRESTIGE CLASS)
The Skullclan Hunter is the acclaimed foe of unlife. He champions life by tracking and eradicating all creatures that mock it with evil intent. His devotion to his task is such that he spends moonless nights and weary days tracking undead to their lairs, or, when possible, joining a military band that is likely to come across a legion of the dead.

- Hit Die: d50
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: Good
Skill: Lore 8

ABILITIES:

Level
1: Sneak Attack + 1d6 - Stacks with Rogue Sneak Attack.
2: Divine Strike - The Skullclan Hunter can now sneak attack the undead, dealing positive energy damage when he does so.
Sneak Attack +2d6.
3: Immunity to Fear.
Sneak Attack +3d6.
4: Immunity to Disease.
Sneak Attack + 4d6.
5: Sword of Light - Pierce all undead damage reduction and deal extra damage.
Sneak Attack +5d6.
6: Sneak Attack +6d6.
7: Immunity to Paralysis.
Sneak Attack +7d6.
8: Immunity to Ability Damage.
Sneak Attack +8d6.
9: Sneak Attack +9d6.
10: Immunity to Energy Drain.
Sneak Attack +10d6.


INFO:
- The following classes will not stack the Sneak Attacks: Spy, Nightshade, Skullclan Hunter, Disciple of Baalzebul and Warslinger Sniper.


Última edição por TlTl em Ter Ago 30, 2022 7:38 pm, editado 5 vez(es)
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Rogue Empty Telflammar Shadowlord

Mensagem  TlTl Ter Set 14, 2010 9:10 pm

Rogue Ir_tfshad
Telflammar Shadowlord
(PRESTIGE CLASS)
The Shadowmasters of Telflamm are a notorious thieves' guild, a secret society every bit as grasping and ruthless as the Night Masks of Westgate or the Shadow Thieves of Amn. Under their subtle and cloaked rule, the port city of Telflamm is a prime center of trade in both legal and illicit goods. The Shadowmasters are made up of burglars, murderers, and thugs with a variety of talents, including assassins, experts, fighters, rogues, shadowdancers, and warriors. A small number of clerics devoted to Mask belong to the guild, as do some arcane spellcasters whose greed outweighs their scruples. Above all these criminals stand the Telflammar shadowlords, the secret captains of iniquity who demand unquestioned obedience from their numerous minions. Characters of other classes may hold important positions in the guild, but the shadowlords call the shots.

- Hit Die: d30
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: No Good
Feats: Blind-Fight, Dodge, Mobility, Spring Attack
Skills: Hide 10, Move Silently 10, Lore 2

ABILITIES:

Level
1: Shadow Jump - May Teleport, but after teleport you can't take any actions until next turn.
2: Shadow Sight - Gains Darkvision and Ultravision in darkness.
3: Shadow Blur - In darkness gains the benefit of Blur spell (Concealment in the night, underground area or Darkness spell).
Darkness - as spell.
4: Shadow Pounce - After use Shadow Jump, may execute a powerful attack after teleport.
Haste - as spell.
5: Shadow Discorporation - When any damage reduces him to 0 or less, has a chance to use teleport.
Death Attack +5d6 - Special sneak attack that has a chance of paralyzing opponent.
Improved Invisibility - as spell.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 5 levels.


Última edição por TlTl em Ter Jul 13, 2021 2:01 am, editado 1 vez(es)
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Rogue Empty Disciple of Baalzebul

Mensagem  TlTl Ter Set 14, 2010 9:11 pm

Rogue Ic_baalzebul
Disciple of Baalzebul
(PRESTIGE CLASS)
The Disciple of Baalzebul, is a liar, a cheat, and a thief. She is more likely to kill a paladin while he sleeps than face him in direct combat. She uses deceit and trickery to get what she wants, betraying even her family and closest friends to achiever her goals. Her abilities make her an astute prevaricator and a sneaky backstabber, but she can wield her lords powerful influence with everything from devils to flies if she needs to.

- Hit Die: d50
- Proficiency: Martial weapons
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue
Alignment: Evil
Feat: Disciple of Darkness
Skills: Bluff 10, Persuade 8

ABILITIES:

Level
1: Baalzebul Summon I - Summon an Osyluth.
Tongue of the Devil - Add Intelligence modifier as well as Charisma to Bluff checks.
Sneak Attack +1d6
2: Suggestion - Cast a version of Charm.
Sneak Attack +1d6
3: Insect Plague - Summon biting flies to interrupt the concentration and damage your enemies.
Sneak Attack +1d6
4: Beguiling Nature - Produce an effect identical to mass charm.
Sneak Attack +1d6
5: King of Lies - Gain a permanent bonus to Charisma.
Baalzebul Summon II - Summon a Cornugon.
Sneak Attack +1d6


INFO:
- The following classes will not stack the Sneak Attacks: Spy, Nightshade, Skullclan Hunter, Disciple of Baalzebul and Warslinger Sniper.


Última edição por TlTl em Ter Ago 30, 2022 7:38 pm, editado 7 vez(es)
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Rogue Empty Warsling Sniper

Mensagem  TlTl Ter Set 14, 2010 9:11 pm

Rogue Ir_warsling
Warsling Sniper
(PRESTIGE CLASS)
The warsling sniper is an expert in the use of the weapon commonly associated with the halfing race. Among the hin, these individuals are known by their proper name, and are often accorded great respect in the hin community. To nearly everyone else, however, these sharpshooters are known as "those damned sling assassins!" or by even more colourful epithets. While some warsling snipers do actually sell their talents to those wishing to dispose of their enemies, most are not professional assassins but rather highly skilled specialists who use their skills to help protect their communities or improve their chances of adventuring successfully. A number of warsling snipers remain with their families for most of their lives, imparting their superlative skills to the young.

- Hit Die: d30
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Class: Rogue
Race: Halfling
Base Attack: 5
Feat: Point Blank Shot
Skills: Hide 4, Spot 6, Craft Weapon 3

ABILITIES:

Level
1: Weapon Focus (sling)
10d6 Sling Sneak Attack - Only works when wielding a sling
2: Blindfight
3: Improved Critical: Sling
20d6 Sling Sneak Attack
4: Weapon Specialization (sling)
5: Ricochet - The warsling sniper aim a devastating attack against a target. The bullet will ricochet and hit all nearest foes.
Sniper Sense - The Warling Sniper gains a massive bonus to Attack Bonus.
Epic Weapon Focus (sling)
Epic Weapon Specialization (sling)
Overwhelming Critical (sling)

30d6 Sling Sneak Attack

INFO:
- The following classes will not stack the Sneak Attacks: Spy, Nightshade, Skullclan Hunter, Disciple of Baalzebul and Warslinger Sniper.


Última edição por TlTl em Ter Ago 30, 2022 7:38 pm, editado 6 vez(es)
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Rogue Empty Spy

Mensagem  TlTl Sáb Jul 24, 2021 4:26 am

Rogue Ir_asasin
Spy
(PRESTIGE CLASS)
The Spy is an enigmatic and mysterious character. While most are little more than assassins, the Spy uses stealth, cunning and mystical powers to accomplish almost any task for their master. Appearing and disappearing seemingly at will, the Spy moves invisibly through enemy ranks. No matter the mission - be it infiltration, sabotage or cold-blooded murder - the presence of this black-garbed shadow of death spells disaster for all who stand in the way. Shrouded in secrecy, the Spy is sworn to keep his or her profession a secret and to protect the identity of other members of their clan. A blind beggar by the roadside, a drunken fighter staggering homeward, a giggling geisha hiding her face - any one of them could be a disguise, hiding the dark and deadly secret identity of the Spy.

- Hit Die: d30
- Proficiency: Exotic weapons
- Skill Points: 6 + Int Modifier

REQUIREMENTS:

Class: Rogue or Ninja.
Alignment Restrictions: Any non-chaotic, non-good.
Skills: Bluff 10, Hide 10, Tumble 10.
Feats: Dodge, Evasion.

LEVEL:

1: Poison Mastery - Automatic success when coating a weapon with poison and extra damage over time from poisons.
Sneak Attack (+1d6)
2: Improved Evasion - Whenever a Reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.
Sneak Attack (+2d6)
3: Epic Skill Focus: Tumble - Player gains +3 bonus to all skill checks with Tumble.
Sneak Attack (+3d6)
4: Improved Invisibility - Spell-like ability.
Sneak Attack (+4d6)
5: Sneak Attack (+5d6)
6: Poison - Spell-like ability.
Sneak Attack (+6d6)
7: Thousand Faces - The Spy gains the ability to change their appearance at will.
Sneak Attack (+7d6)
8: Venom Immunity - The Spy becomes immune to all forms of poison.
Sneak Attack (+8d6).
9: Slippery Mind - Characters failing their Will save versus mind-affecting spells get an automatic reroll.
Sneak Attack (+9d6)
10: Hide in Plain Sight - Can hide even while being observed.
Sneak Attack (+10d6)

EPIC:

11: Epic Ninja Spy
Great Dexterity I
12: Great Dexterity II
Sneak Attack (+11d6)
13: Great Dexterity III
14: Great Dexterity IV
Sneak Attack (+12d6)
15: Great Dexterity V
16: Great Dexterity VI
Sneak Attack (+13d6)
17: Great Dexterity VII
18: Great Dexterity VIII
Sneak Attack (+14d6)
19: Great Dexterity IX
20: Great Dexterity X
Sneak Attack (+15d6)

INFO:
- The following classes will not stack the Sneak Attacks: Spy, Nightshade, Skullclan Hunter, Disciple of Baalzebul and Warslinger Sniper.
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