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Cleric Level VIII

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Cleric Level VIII

Mensagem  TlTl em Seg Jan 12, 2009 5:47 pm

Aura versus Alignment
Create Greater Undead
Earthquake
Fire Storm
Mass Cure Critical Wounds
Mass Heal
Mass Inflict Critical Wounds
Necrotic Empowerment
Summon Creature VIII
Sunbeam
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:47 pm


Aura versus Alignment
Caster Level(s): Cleric 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: Yes

When this spell is cast, the caster chooses to be protected from either good or evil. He receives a +4 deflection bonus to Armor Class, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. Creatures of the chosen alignment also take 6 + 1d8 damage each time they successfully strike the Cleric.
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:48 pm


Create Greater Undead
Caster Level(s): Cleric 8
Innate Level: 8
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: None

The caster brings a powerful undead creature into being. The type of undead is based upon the caster's level:
Under level 15: Vampire
Level 16-17: Doom knight
Level 18-19: Lich
Level 20: Greater mummy
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:48 pm


Earthquake
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: 80 ft. radius
Duration: 1 round
Additional Counter Spells:
Save: Reflex
Spell Resistance: No

You spend an entire round to cast earthquake, an intense but highly localized tremor rips the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more. The earthquake affects all terrain, vegetation, structures, and creatures in the area. Effects of an earthquake spell depend on the nature of the terrain where it is cast:

Shockwave: Each creature standing in the area receive 3d10 blundgeoning damage per caster level and must make a Reflex save for half damage and to not fall down.

Open Ground: Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one. Reflex save to avoid a fissure. At the end of the spell, all fissures grind shut, dealing an extra massive 6d10 blundgeoning damage per caster level to any creatures trapped within.

Indoors: Cave, Cavern, or Tunnel Structure: The spell collapses the roof, dealing an extra 3d10 bludgeoning damage to any creature caught under the falling rubble (Reflex save for half damage).

Aftershock: Earthquake can be extended by metamagic causing a devastating catastrophe.
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:49 pm


Fire Storm
Caster Level(s): Cleric 8, Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes

All enemies within this spell's area of effect are inundated with a rain of fire and take 8d8 points of damage per caster level. Half of the damage is divine and the other half fire.
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:49 pm


Mass Cure Critical Wounds
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells:
Save: Will for 1/2
Spell Resistance: Yes

The target creatures are healed of 4d8 points of damage, + 1 point per caster level to a maximum of +40. Healing spells have a reverse effect on undead, harming instead of healing them.
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:50 pm


Mass Heal
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

All allies within the area of effect are restored 10 points per caster level (to a maximum of 150 points at 15th level). Healing spells have a reverse effect on undead, harming instead of healing them.
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:50 pm


Mass Inflict Critical Wounds
Caster Level(s): Cleric 8
Innate Level: 8
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes

The target creatures suffer 4d8 points of damage, +1 point per caster level (to a maximum of +40). Inflict spells have a reverse effect on undead, healing instead of harming them.
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:51 pm


Necrotic Empowerment
School: Necromancy [Evil]
Caster Level: Clr 8, sor/wiz 8
Components: V, S, F
Range: Personal
Target: You
Duration: 1 round/level

You call upon the mother cyst that your body hosts, drawing from it strength, vigor, speed, and vicious certainty. While the spell is in effect, you gain a +8 enhancement bonus to Dexterity, intelligence, and Wisdom, a +8 natural armor bonus to Armor Class as your skin briefly crusts and hardens, a +5 competence bonus on Fortitude saves, and 100 temporary hit points.

While the empowerment lasts, you are unable to cast any other mother cyst feat-enabled spell.

Focus: Caster must possess a mother cyst.
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:52 pm


Summon Creature VIII
Caster Level(s): Cleric 8, Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

Summona um greater elemental do ar, fogo, terra ou água. Se usado por um druida, será um elder elemental.
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Re: Cleric Level VIII

Mensagem  TlTl em Sex Ago 28, 2009 10:53 pm


Sunbeam
Caster Level(s): Cleric 8, Druid 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: 3 Rounds
Additional Counter Spells: Create Greater Undead
Save: Reflex Negates
Spell Resistance: Yes

The caster summons a globe of divine radiance to blind and burn those within the area of effect. Undead take 20d4 divine damage per caster level. All other monster types take 5d4 divine damage, and are blinded for 2 rounds. A successful Reflex save halves the damage for undead and avoids blindness for others.
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Re: Cleric Level VIII

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