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Druid Level IX

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Druid Level IX

Mensagem  TlTl em Seg Jan 12, 2009 5:49 pm

Earthquake
Elemental Swarm
Mass Cure Critical Wounds
Mass Drown
Mass Heal
Nature's Avatar
Rain of Black Tulips
Shapechange
Storm of Vengeance
Summon Creature IX
Unyielding Roots
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 7:44 pm


Earthquake
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: 80 ft. radius
Duration: 1 round
Additional Counter Spells:
Save: Reflex
Spell Resistance: No

You spend an entire round to cast earthquake, an intense but highly localized tremor rips the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more. The earthquake affects all terrain, vegetation, structures, and creatures in the area. Effects of an earthquake spell depend on the nature of the terrain where it is cast:

Shockwave: Each creature standing in the area receive 3d10 blundgeoning damage per caster level and must make a Reflex save for half damage and to not fall down.

Open Ground: Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one. Reflex save to avoid a fissure. At the end of the spell, all fissures grind shut, dealing an extra massive 6d10 blundgeoning damage per caster level to any creatures trapped within.

Indoors: Cave, Cavern, or Tunnel Structure: The spell collapses the roof, dealing an extra 3d10 bludgeoning damage to any creature caught under the falling rubble (Reflex save for half damage).

Aftershock: Earthquake can be extended by metamagic causing a devastating catastrophe.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 7:47 pm


Elemental Swarm
Caster Level(s): Druid 9
Innate Level: 9
School: Conjuration
Descriptor(s): Air, Earth, Fire, Water
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells: Dismissal
Save: None
Spell Resistance: None

The caster summons an air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 7:49 pm


Mass Cure Critical Wounds
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells:
Save: Will for 1/2
Spell Resistance: Yes

The target creatures are healed of 6d4+5 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 7:50 pm


Mass Drown
Caster Level(s): Druid 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes

The caster creates water in the lungs of a target creatures. Any drowned creature takes 80% of its current hit points as damage. Golems and other nonliving creatures cannot be drowned.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 7:51 pm


Mass Heal
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

All allies within the area of effect are restored 30 points per caster level. Healing spells have a reverse effect on undead, harming instead of healing them.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 7:53 pm


Nature's Avatar
Caster Level(s): Druid 9
Innate Level:9
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Animal Companion
Duration: 2 hours / level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target animal companion gains +20 to attack and damage rolls and add 1d100 temporary hit points per caster level, plus the effects of haste.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 8:00 pm


Rain of Black Tulips
Evocation
Level: Drd 9
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cylinder (80-ft. radius, 80 ft. high)
Duration: 1 round/level (D)
Saving Throw: None (damage), Fortitude negates (nausea)
Spell Resistance: Yes

Tulips as black as midnight fall from the sky. The tulips explode with divine energy upon striking evil creatures, each of which takes 2d6 magic damage per caster level. In addition, evil creatures that fail a Fortitude save are nauseated (unable to attack, cast spells, concentrate on spells, perform any task requiring concentration, or take anything other than a single move action per turn) until they leave the spell's area. A successful Fortitude save renders a creature immune to the nauseating effect of the tulips, but not the damage.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 8:02 pm


Shapechange
Caster Level(s): Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 2 Hours / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The caster is temporarily transformed into one of several fearsome creatures of destruction. Possible forms include: Red Dragon, Fire Giant, Balor, Death Slaad, or Iron Golem.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 8:17 pm


Storm of Vengeance
Caster Level(s): Cleric 9, Druid 9
Innate Level: 9
School: Conjuration
Descriptor(s): Acid, Electricity
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 5 Rounds
Additional Counter Spells:
Save: Reflex Special
Spell Resistance: Yes

The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 1d6 acid damage per caster level and there is a 25% chance to getting hit by a lightning bolt that cause 4d6 electrical damage per caster level and are stunned for one round.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 8:21 pm


Summon Creature IX
Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

Summona um elder elemental do ar, fogo, terra ou água. Se usado por um druida, será um ancient elemental. Se usado por um clérigo com Animal Domain será um Dragão relacionado ao elemento utilizado.
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Re: Druid Level IX

Mensagem  TlTl em Sex Ago 21, 2009 8:33 pm


Unyielding Roots
Caster Level(s): Druid 9
Innate Level: 9
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 round per level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target you touch grow thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move but gains immunity to Knockdown, Earthquake, Poison, Negative stats (as the Restoration spell ) and regenerating up 100 points of damage per round. The Target gets a +5 to Fortitude and Will saves, but -10 to Reflex saves. Will stay 1 round per caster level.
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Re: Druid Level IX

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