Sorcerer/Wizard Level II
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Sorcerer/Wizard Level II
Balagarn's Iron Horn
Baleful Transposition
Bull's Strength
Cat's Grace
Cloud of Bewilderment
Combust
Create Magic Tattoo
Darkness
Death Armor
Eagle's Splendor
Endurance
Fireburst
Flame Weapon
Fox's Cunning
Gedlee's Electric Loop
Ghostly Visage
Ghoul Touch
Invisibility
Lesser Dispel
Life Bolt
Melf's Acid Arrow
Negative Energy Ray
Owl's Wisdom
Resist Elements
See Invisibility
Snilloc's Snowball Swarm
Summon Creature II
Tasha's Hideous Laughter
Ultravision
Web
Spells Level: 0 I II III IV V VI VII VIII IX
Baleful Transposition
Bull's Strength
Cat's Grace
Cloud of Bewilderment
Combust
Create Magic Tattoo
Darkness
Death Armor
Eagle's Splendor
Endurance
Fireburst
Flame Weapon
Fox's Cunning
Gedlee's Electric Loop
Ghostly Visage
Ghoul Touch
Invisibility
Lesser Dispel
Life Bolt
Melf's Acid Arrow
Negative Energy Ray
Owl's Wisdom
Resist Elements
See Invisibility
Snilloc's Snowball Swarm
Summon Creature II
Tasha's Hideous Laughter
Ultravision
Web
Spells Level: 0 I II III IV V VI VII VIII IX
Última edição por TlTl em Dom Set 11, 2022 6:49 pm, editado 13 vez(es)
Sorcerer/Wizard Level II :: Comentários
Balagarn's Iron Horn
Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be Knocked down for 1d3 Rounds.
Última edição por TlTl em Sáb Set 03, 2022 10:50 pm, editado 1 vez(es)
Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be Knocked down for 1d3 Rounds.
Última edição por TlTl em Sáb Set 03, 2022 10:50 pm, editado 1 vez(es)
Baleful Transposition
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
You swap positions with the target creature. If the target creature is not friendly, it receives a will save to negate the spell's effect.
Última edição por TlTl em Dom Set 04, 2022 2:36 am, editado 1 vez(es)
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
You swap positions with the target creature. If the target creature is not friendly, it receives a will save to negate the spell's effect.
Última edição por TlTl em Dom Set 04, 2022 2:36 am, editado 1 vez(es)
Bull's Strength
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
The target creature's Strength is increased by 1d4+1.
Última edição por TlTl em Sáb Set 03, 2022 10:23 pm, editado 3 vez(es)
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
The target creature's Strength is increased by 1d4+1.
Última edição por TlTl em Sáb Set 03, 2022 10:23 pm, editado 3 vez(es)
Cat's Grace
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Dexterity is increased by 1d4+1.
Última edição por TlTl em Sex Set 02, 2022 4:37 am, editado 2 vez(es)
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Dexterity is increased by 1d4+1.
Última edição por TlTl em Sex Set 02, 2022 4:37 am, editado 2 vez(es)
Cloud of Bewilderment
Caster Level(s): Wizard / Sorcerer 2, Bard 2
Innate Level: 2
School: Evocation
Descriptor(s): Gas
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes
The caster blows forth a cloud of noxious air. Enemies in the area of effect are Stunned for 2 rounds and Blinded for 1d6 rounds. Creatures immune to Poison are not affected.
Última edição por TlTl em Sáb Set 03, 2022 10:31 pm, editado 3 vez(es)
Caster Level(s): Wizard / Sorcerer 2, Bard 2
Innate Level: 2
School: Evocation
Descriptor(s): Gas
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes
The caster blows forth a cloud of noxious air. Enemies in the area of effect are Stunned for 2 rounds and Blinded for 1d6 rounds. Creatures immune to Poison are not affected.
Última edição por TlTl em Sáb Set 03, 2022 10:31 pm, editado 3 vez(es)
Combust
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One creature
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex partial
Spell Resistance: Yes
This spell makes a creature burst into flame. The initial eruption of flame causes 4d6 fire damage +5 fire per caster level with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d4 fire damage per caster level. This will continue until the Reflex save is made. Combustion cannot change element shape.
Última edição por TlTl em Dom Ago 21, 2022 8:05 am, editado 2 vez(es)
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One creature
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex partial
Spell Resistance: Yes
This spell makes a creature burst into flame. The initial eruption of flame causes 4d6 fire damage +5 fire per caster level with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d4 fire damage per caster level. This will continue until the Reflex save is made. Combustion cannot change element shape.
Última edição por TlTl em Dom Ago 21, 2022 8:05 am, editado 2 vez(es)
Create Magic Tattoo
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
Create magic tattoo creates a single magic tattoo. The caster determines the exact type of tattoo created, though the selection allowed is limited by the caster's level. Creating a tattoo requires a lore skill check, the DC depending on the exact tattoo created. A single creature may only have 3 tattoos at any one time. Once a creature has 3 tattoos additional tattoos fail.
The following tattoos may be created, all require a lore skill check, DC 10:
+4 to one saving throw type.
+2 to attack rolls.
+2 dodge bonus to AC.
The following tattoos may be created, all require a lore skill check, DC 15:
+4 to all saving throws.
+4 to attack rolls.
The following tattoos may be created, all require a lore skill check, DC 20:
Spell resistance of 10 + 1 / 4 caster levels.
+2 to any one ability score.
Última edição por TlTl em Dom Set 04, 2022 3:16 am, editado 5 vez(es)
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
Create magic tattoo creates a single magic tattoo. The caster determines the exact type of tattoo created, though the selection allowed is limited by the caster's level. Creating a tattoo requires a lore skill check, the DC depending on the exact tattoo created. A single creature may only have 3 tattoos at any one time. Once a creature has 3 tattoos additional tattoos fail.
The following tattoos may be created, all require a lore skill check, DC 10:
+4 to one saving throw type.
+2 to attack rolls.
+2 dodge bonus to AC.
The following tattoos may be created, all require a lore skill check, DC 15:
+4 to all saving throws.
+4 to attack rolls.
The following tattoos may be created, all require a lore skill check, DC 20:
Spell resistance of 10 + 1 / 4 caster levels.
+2 to any one ability score.
Última edição por TlTl em Dom Set 04, 2022 3:16 am, editado 5 vez(es)
Darkness
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2, Telflammar Shadowlord 3, Assassin 5
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 1 Round / 4 Levels
Additional Counter Spells: Light
Save: None
Spell Resistance: Yes
All creatures within the area of effect are shrouded in a haze of Darkness which can only be pierced using Ultravision or True Seeing.
Última edição por TlTl em Sáb Set 03, 2022 10:34 pm, editado 3 vez(es)
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2, Telflammar Shadowlord 3, Assassin 5
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 1 Round / 4 Levels
Additional Counter Spells: Light
Save: None
Spell Resistance: Yes
All creatures within the area of effect are shrouded in a haze of Darkness which can only be pierced using Ultravision or True Seeing.
Última edição por TlTl em Sáb Set 03, 2022 10:34 pm, editado 3 vez(es)
Death Armor
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
A magical aura surrounds the caster injuring creatures that touch it. Any creature striking the caster takes 1d10 magic damage +1 point per caster level.
Última edição por TlTl em Dom Set 04, 2022 3:17 am, editado 3 vez(es)
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
A magical aura surrounds the caster injuring creatures that touch it. Any creature striking the caster takes 1d10 magic damage +1 point per caster level.
Última edição por TlTl em Dom Set 04, 2022 3:17 am, editado 3 vez(es)
Eagle's Splendor
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Charisma is increased by 1d4+1.
Última edição por TlTl em Sáb Set 03, 2022 10:35 pm, editado 2 vez(es)
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Charisma is increased by 1d4+1.
Última edição por TlTl em Sáb Set 03, 2022 10:35 pm, editado 2 vez(es)
Endurance
Caster Level(s): Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: None
The target creature's Constitution is increased by 1d4+1.
Última edição por TlTl em Dom Set 04, 2022 1:58 am, editado 3 vez(es)
Caster Level(s): Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: None
The target creature's Constitution is increased by 1d4+1.
Última edição por TlTl em Dom Set 04, 2022 1:58 am, editado 3 vez(es)
Fireburst
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Small
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 2d20 fire damage per caster level.
Última edição por TlTl em Dom Set 04, 2022 3:18 am, editado 5 vez(es)
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Small
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 2d20 fire damage per caster level.
Última edição por TlTl em Dom Set 04, 2022 3:18 am, editado 5 vez(es)
Flame Weapon
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Sets a melee weapon aflame, granting 1d4 fire damage per caster level. You can target a specific weapon or a creature with this spell.
Última edição por TlTl em Qua Ago 24, 2022 10:07 am, editado 5 vez(es)
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Sets a melee weapon aflame, granting 1d4 fire damage per caster level. You can target a specific weapon or a creature with this spell.
Última edição por TlTl em Qua Ago 24, 2022 10:07 am, editado 5 vez(es)
Fox's Cunning
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Intelligence is increased by 1d4+1.
Última edição por TlTl em Sáb Set 03, 2022 10:36 pm, editado 2 vez(es)
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Intelligence is increased by 1d4+1.
Última edição por TlTl em Sáb Set 03, 2022 10:36 pm, editado 2 vez(es)
Gedlee's Electric Loop
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d12 electrical damage per caster level. Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
Última edição por TlTl em Dom Set 04, 2022 3:19 am, editado 3 vez(es)
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d12 electrical damage per caster level. Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
Última edição por TlTl em Dom Set 04, 2022 3:19 am, editado 3 vez(es)
Ghostly Visage
Caster Level(s): Bard 2, Wizard / Sorcerer 2, Assassin 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is surrounded by a ghostly nimbus of light that grants damage reduction 10/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.
Última edição por TlTl em Sáb Set 03, 2022 10:38 pm, editado 5 vez(es)
Caster Level(s): Bard 2, Wizard / Sorcerer 2, Assassin 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is surrounded by a ghostly nimbus of light that grants damage reduction 10/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.
Última edição por TlTl em Sáb Set 03, 2022 10:38 pm, editado 5 vez(es)
Ghoul Touch
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1d6 + 2 Rounds
Additional Counter Spells: Cure Light Wounds
Save: Fortitude Negates
Spell Resistance: Yes
The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become Paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -5 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.
Última edição por TlTl em Dom Set 04, 2022 3:19 am, editado 4 vez(es)
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1d6 + 2 Rounds
Additional Counter Spells: Cure Light Wounds
Save: Fortitude Negates
Spell Resistance: Yes
The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become Paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -5 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.
Última edição por TlTl em Dom Set 04, 2022 3:19 am, editado 4 vez(es)
Invisibility
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: See Invisibility
Save: Harmless
Spell Resistance: No
The target creature becomes Invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
Última edição por TlTl em Sáb Set 03, 2022 10:42 pm, editado 2 vez(es)
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: See Invisibility
Save: Harmless
Spell Resistance: No
The target creature becomes Invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
Última edição por TlTl em Sáb Set 03, 2022 10:42 pm, editado 2 vez(es)
Lesser Dispel
Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: No
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.
Última edição por TlTl em Sáb Set 03, 2022 10:44 pm, editado 1 vez(es)
Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: No
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.
Última edição por TlTl em Sáb Set 03, 2022 10:44 pm, editado 1 vez(es)
Melf's Acid Arrow
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 1 Round, + 1 Round / 4 Levels
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster targets a single creature with an acid bolt. The initial damage from the spell is 2d8 acid damage per caster level plus 1d4 acid damage per caster level every round until the spell expires. Duration: 1 round + 1 round per four caster levels.
Última edição por TlTl em Dom Set 04, 2022 3:42 am, editado 5 vez(es)
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 1 Round, + 1 Round / 4 Levels
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster targets a single creature with an acid bolt. The initial damage from the spell is 2d8 acid damage per caster level plus 1d4 acid damage per caster level every round until the spell expires. Duration: 1 round + 1 round per four caster levels.
Última edição por TlTl em Dom Set 04, 2022 3:42 am, editado 5 vez(es)
Owl's Wisdom
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Wisdom is increased by 1d4+1.
Última edição por TlTl em Dom Set 04, 2022 1:41 am, editado 2 vez(es)
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Wisdom is increased by 1d4+1.
Última edição por TlTl em Dom Set 04, 2022 1:41 am, editado 2 vez(es)
Resist Elements
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 100/- against all elemental forms of damage. The spell ends after absorbing 300 points of damage plus 10 points per caster level and paragon from any single elemental type.
Última edição por TlTl em Seg Ago 22, 2022 7:15 am, editado 4 vez(es)
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 100/- against all elemental forms of damage. The spell ends after absorbing 300 points of damage plus 10 points per caster level and paragon from any single elemental type.
Última edição por TlTl em Seg Ago 22, 2022 7:15 am, editado 4 vez(es)
See Invisibility
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature is able to see all invisible creatures within his line of sight.
Última edição por TlTl em Dom Set 04, 2022 1:44 am, editado 2 vez(es)
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature is able to see all invisible creatures within his line of sight.
Última edição por TlTl em Dom Set 04, 2022 1:44 am, editado 2 vez(es)
Snilloc's Snowball Swarm
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
A flurry of magic snowballs erupts in the target area. The swarm of snowballs deals 1d12+5 cold damage per caster level.
Última edição por TlTl em Dom Ago 21, 2022 7:14 pm, editado 3 vez(es)
Summon Creature II
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Boar (Javali), Racoon (Coati), Anteater (Tamanduá) or Falcon (Falcão).
- Druids will always summon an Ancient Boar.
- Clerics with Animal Domain will summon creatures from level III list.
Última edição por TlTl em Sex Set 02, 2022 4:04 am, editado 1 vez(es)
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Boar (Javali), Racoon (Coati), Anteater (Tamanduá) or Falcon (Falcão).
- Druids will always summon an Ancient Boar.
- Clerics with Animal Domain will summon creatures from level III list.
Última edição por TlTl em Sex Set 02, 2022 4:04 am, editado 1 vez(es)
Tasha's Hideous Laughter
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1d3 rounds
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster's gains a +5 bonus on its saving throw because humor doesn't 'translate' well.
Última edição por TlTl em Dom Set 04, 2022 1:53 am, editado 2 vez(es)
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1d3 rounds
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster's gains a +5 bonus on its saving throw because humor doesn't 'translate' well.
Última edição por TlTl em Dom Set 04, 2022 1:53 am, editado 2 vez(es)
Ultravision
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical Darkness are pierced.
Última edição por TlTl em Sex Set 02, 2022 4:34 am, editado 2 vez(es)
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical Darkness are pierced.
Última edição por TlTl em Sex Set 02, 2022 4:34 am, editado 2 vez(es)
Web
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round + 1 Round / 4 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex Partial
Spell Resistance: Yes
Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.
Life Bolt
Level: Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Up to five rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You draw forth some of your own life force to create a beam of positive energy that harms undead. If the ray hits an undead creature, it deals 1d12 positive damage per caster level. Creating each beam deals you 1 point of nonlethal damage per caster level. You can create an additional ray, up to a maximum of five rays.
Level: Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Up to five rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You draw forth some of your own life force to create a beam of positive energy that harms undead. If the ray hits an undead creature, it deals 1d12 positive damage per caster level. Creating each beam deals you 1 point of nonlethal damage per caster level. You can create an additional ray, up to a maximum of five rays.
Negative Energy Ray
Caster Level(s): Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes
A ray of negative energy slams into the target creature, doing 1d20 negative damage per caster level. Negative energy spells have a reverse effect on undead, healing instead of harming them. True Necromancy effect: +10 negative damage per level.
Caster Level(s): Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes
A ray of negative energy slams into the target creature, doing 1d20 negative damage per caster level. Negative energy spells have a reverse effect on undead, healing instead of harming them. True Necromancy effect: +10 negative damage per level.
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