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Cleric Level I

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Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:24 am

Bane
Blade of Blood
Bless
Bless Water
Conviction
Cure Light Wounds
Divine Favor
Doom
Endure Elements
Entropic Shield
Inflict Light Wounds
Magic Weapon
Necrotic Awareness
Obscuring Mist
Protection from Chaos
Protection from Evil
Protection from Good
Protection from Law
Remove Fear
Sanctuary
Shield of Faith
Summon Creature I
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:25 am


Bane
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 turn / level
Additional Counter Spells: Bless
Save: Will negates
Spell Resistance: Yes

Bane fills the caster's enemies with fear and doubt. They suffer a -5 penalty on their attack rolls and a -5 penalty on saving throws against fear.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:25 am


Blade of Blood
Caster Level(s): Assassin/Blackguard/Cleric/Duskblade/Sorcerer/Wizard 1
Innate Level: 1
School: Necromancy
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Weapon touched
Duration: 2 hours or until discharged
Save: None
Spell Resistance: No

This spell infuses the weapon touched with baleful energy. The next time this weapon strikes a living creature, Blade of Blood discharges. The spell deals extra damage against the target of the attack. You can voluntarily take 10 damage per caster level to infuse blood and empower the weapon to deal an extra damage. The weapon loses this property if its wielder drops it or otherwise loses contact with it.

Normal Infusion:
Level 1-10:1d100
Level 11-20:2d100
Level 21-30:3d100
Level 31-40:4d100

Blood Infusion:
Level 1-10:3d100
Level 11-20:5d100
Level 21-30:7d100
Level 31-40:9d100


Última edição por TlTl em Sab Ago 29, 2009 7:56 pm, editado 1 vez(es)
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:25 am


Bless
Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 50 Turns per Level
Additional Counter Spells: Bane
Save: Harmless
Spell Resistance: No

All allies within the area of effect gain a +3 bonus to attack rolls, along with a +3 on Will saves against fear.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:26 am


Bless Water
School: Transmutation (Good)
Level: Cleric/Paladin/Healer 1
Components: V, S, M
Range: Touch
Target: Flask of water touched
Duration: Instantaneous
Save: Will negates (object)
Spell Resistance: Yes (object)

This transmutation imbues a flask of water with positive energy, turning it into Holy Water.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:27 am


Conviction
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single.
Duration: 50 Minutes per Level
Additional Counter Spells:
Save: None
Spell Resistance: No

The spell bolsters the mental, physical, and spiritual strength of the target creature. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +6).
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:28 am


Cure Light Wounds
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 3d4 +2 points per caster level. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:28 am


Divine Favor
Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 50 Turns per level
Additional Counter Spells:
Save: None
Spell Resistance: No

The caster gains a +1 bonus to attack and weapon damage rolls for every three caster levels (at least +1, to a maximum of +7).
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:28 am


Doom
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes

The target creature receives a -5 modifier to attack rolls and saving throws.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:29 am


Endure Elements
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 100 points of damage from any single elemental type.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:29 am


Entropic Shield
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 50 turns per level
Additional Counter Spells:
Save: None
Spell Resistance: No

A magical field appears around the caster, causing any nearby enemies a 30% chance to miss on ranged attacks.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:29 am


Inflict Light Wounds
Caster Level(s): Cleric 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Light Wounds
Save: Will 1/2
Spell Resistance: Yes

If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d4+3 negative damage per level. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:29 am


Magic Weapon
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: 10 Hours / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

You empower the touched weapon with a +1 enhancement bonus per 5 caster levels (maximum +3).
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:30 am


Necrotic Awareness
School: Necromancy
Level: Clr 1
Components: V S, F
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No

You can sense the presence of creatures who bear a necrotic cyst (see spell of the same name). The amount of information revealed depends on how long you remain within range of a creature that triggers your cyst awareness:

1st Round: Presence or absence of creatures with necrotic cysts.
2nd Round: Number of creatures bearing necrotic cysts in the area.
3rd Round: The location of each creature bearing a necrotic cyst. If a cyst-bearer is outside your line of sight, then you discern its direction but not its exact location.

Focus: The caster must possess a Mother Cyst.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:30 am


Obscuring Mist
School: Conjuration (Creation)
Level: Air 1, Clr 1, Water 1
Components: V, S
Casting Time: 1 standard action
Range: 20 ft.
Effect: Cloud spreads in 20-ft. radius from you, 20 ft. high
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No

A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:31 am


Protection from Alignment
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 2 Hours / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

When this spell is cast, the caster chooses a target to be protected from law, chaotic, good or evil. The target receives a +5 deflection bonus to Armor Class, +5 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:31 am


Remove Fear
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 100 Turns
Additional Counter Spells: Fear
Save: Harmless
Spell Resistance: No

All fear effects are removed from allies within the area of effect. The targets also gain a +10 bonus to saving throws against fear spells and effects for the duration of the spell.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:31 am


Sanctuary
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 5 Rounds
Additional Counter Spells:
Save: Will Negates
Spell Resistance: No

The caster's or the person's, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:31 am


Shield of Faith
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 50 turns per level
Additional Counter Spells:
Save: None
Spell Resistance: No

The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +6).
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Re: Cleric Level I

Mensagem  TlTl em Qua Ago 19, 2009 1:32 am


Summon Creature I
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

Summona um animal que pode ser um boar (javali), um racoon (coati), um anteater (tamanduá) ou um falcon (falcão). Se usado por um druida, irá summonar um ancient boar.
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