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Cleric Level II

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Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:35 am

Aid
Bull's Strength
Cure Moderate Wounds
Darkness
Divine Protection
Eagle's Splendor
Endurance
Find Traps
Fox's Cunning
Hold Person
Inflict Moderate Wounds
Lesser Restoration
Living Undeath
Necrotic Cyst
Negative Energy Ray
Owl's Wisdom
Remove Paralysis
Resist Elements
Sound Burst
Stone Bones
Summon Creature II
Ultravision
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:36 am


Aid
Caster Level(s): Cleric 2, Paladin 2, Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 50 Turns per Level
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No

The target gains a +2 bonus to attack rolls, a +4 bonus on saving throws versus fear, and a 1d8 bonus per caster level to maximum hit points.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:36 am


Bull's Strength
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Hours per Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No

The target creature's Strength is increased by 1d4+1.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:37 am


Cure Moderate Wounds
Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance:

The target creature is healed for 4d4+3 points of damage per caster level. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:37 am


Darkness
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells: Light
Save: None
Spell Resistance: Yes

All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:37 am


Divine Protection
Caster Level(s): Cleric 2 Paladin 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Friendly creatures in a huge burst
Duration: 2 Hours per Level
Additional Counter Spells:
Save: None
Spell Resistance: No

Friendly creatures gain a +5 morale bonus to their AC and saving throws.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:38 am


Eagle's Splendor
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Hours per Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's Charisma is increased by 1d4+1.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:39 am


Endurance
Caster Level(s): Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Hours per Level
Additional Counter Spells:
Save: None
Spell Resistance: None

The target creature's Constitution is increased by 1d4+1.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:39 am


Find Traps
Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

All traps within the area of effect become known to the caster of this spell and are disarmed.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:39 am


Fox's Cunning
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Hours Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's Intelligence is increased by 1d4+1.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:40 am


Hold Person
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes

The target humanoid is paralyzed for the duration of the spell.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:41 am


Inflict Moderate Wounds
Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Moderate Wounds
Save: Will 1/2
Spell Resistance: Yes

If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d4+5 negative damage per caster level. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:41 am


Lesser Restoration
Caster Level(s): Cleric 2, Druid 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Harmless
Spell Resistance: No

Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse or a disease.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:41 am


Living Undeath
Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 2 Hours per Level
Additional Counter Spells:
Save: None
Spell Resistance: No

This spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, it's vital processes are temporarily bypassed with no seeming ill effect. The subject becomes immune to critical hits.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:42 am


Necrotic Cyst
School: Necromancy [Evil]
Caster Level: Clr 2
Components: V, S, F
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

The subject develops an internal spherical sac that contains fluid or semisolid necrotic flesh. The internal cyst is noticeable as a slight bulge on the subject's arm, abdomen, face (wherever you chose to touch the target) or it is buried deeply enough in the flesh of your target that it is not immediately obvious-the subject may not realize what was implanted within her. From now on, undead foes and necromantic magic are particularly debilitating to the subject-the cyst enables a sympathetic response between free-roaming external undead and itself. Whenever the victim is subject to a spell or effect from the school of necromancy, she makes saving throws to resist at a -5 penalty. Whenever the subject is dealt damage by the natural weapon of an undead (claw, bite, or other attack form), she takes an additional 1d6 points of damage. Protection from evil prevents the necrotic cyst from forming. Once a necrotic cyst is implanted, spells that manipulate the cyst and its bearer are no longer thwarted by protection from evil.

Focus: The caster must possess a Mother Cyst.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:42 am


Negative Energy Ray
Caster Level(s): Cleric 2, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes

A ray of negative energy slams into the target creature, doing 1d20 +10 negative damage. After level 1, the spell does an additional 1d20 negative damage for every 2 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:43 am


Owl's Wisdom
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Hours per Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's Wisdom is increased by 1d4+1.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:43 am


Remove Paralysis
Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: Instant
Additional Counter Spells: Hold Person
Save: Harmless
Spell Resistance: No

All paralysis and hold effects are removed from allies within the area of effect.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:43 am


Resist Elements
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Turns per Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 200 points of damage from any single elemental type.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:44 am


Sound Burst
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Will Special
Spell Resistance: Yes

All creatures within the area of effect take 1d8 sonic damage per caster level and must make a Will save or be stunned for 2 rounds.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:44 am


Stone Bones
Caster Level(s): Wizard / Sorcerer 2, Cleric 2
Innate Level: 2
School: Transmutation
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One undead creature
Duration: 2 hours per level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

You cause the target undead to gain a +5 natural armor class bonus per 10 caster levels, due to the thickening of its bones.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:44 am


Summon Creature II
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

Summona um animal que pode ser um boar (javali), um racoon (coati), um anteater (tamanduá) ou um falcon (falcão). Se usado por um druida, irá summonar um ancient boar.
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Re: Cleric Level II

Mensagem  TlTl em Qua Ago 19, 2009 1:45 am


Ultravision
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Hours per Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical darkness are pierced.
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