Wizard

Ir para baixo

Wizard Empty Wizard

Mensagem  TlTl Ter Set 14, 2010 11:38 pm

Wizard Ir_wizard
Wizard
(BASE CLASS)
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, creature that serves her.

WARNING: To cast a spell, a wizard must have a Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a wizard must have a Intelligence of 19.

- Hit Die: d14.
- Proficiencies: Proficient with wizard weapons. Wizards are not proficient with armor or shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Spellcasting: Arcane (Intelligence-based, spell preparation is required, spell failure from armor is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.


LEVEL:

1. Summon Familiar: A character with this feat may summon a familiar once per day. If the familiar dies, the character suffers 1d6 damage, but may summon the familiar again on the following day.
Weapon Proficiency (wizard): This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff.
Scribe Scroll: You can create a scroll of any spell that you know. Scribing a scroll costs a small amount of XP and gold, depending on the level of the spell to scribe.
2. Jump: A successful check allows a character to jump over pits, vault low fences.
5. Craft Wand: The spellcaster can create a wand of any spell of 4th level or lower that he knows. Crafting a wand costs a small amount of XP and gold, depending on the level of the spell to be crafted into the wand.

EPIC:

21. Epic Wizard
31. Great Intelligence I
32. Great Intelligence II
33. Great Intelligence III
34. Great Intelligence IV
35. Great Intelligence V
36. Great Intelligence VI
37. Great Intelligence VII
38. Great Intelligence VIII
39. Great Intelligence IX
40. Great Intelligence X


INFO:

- Main attribute: Intelligence (INT);
- Must have 19 base INT to cast all the 9 spell ranks;
- Best races: Human, Half-Elf, Elf, Gnome, Dwarf;
- Recommended Equipment: Staff, Dagger, Robe.



Wizard Prestige Classes (12):

Archmage
Diabolist
Pale Master
Oozemaster
Red Wizard of Thay
War Wizard of Cormyr
Bonded Summoner
Baelnorn
Duskblade
Eldritch Knight
Acolyte of the Skin
Suel Archanamach


Última edição por TlTl em Ter Ago 30, 2022 8:23 pm, editado 16 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Archmage

Mensagem  TlTl Ter Set 14, 2010 11:38 pm

Wizard Ir_epicspell
Archmage
(PRESTIGE CLASS)
The highest art is magic, often referred to as *the* Art. Its most advanced practitioners are frequently Archmages, bending spells in ways unavailable to other spellcasters.

- Hit Die: d10
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1.

REQUIREMENTS:

Classes: Sorcerer/Wizard
Arcane Spellcasting: Able to cast 7th level spells
Feats: Skill Focus (Spellcraft), Any Spell Focus
Skills: Spellcraft 15, Lore 15

ABILITIES:

Level
1: High Arcana - Allows the Archmage to convert any spells he knows into a powerful bolt of raw magical energy dealing 1d100 magic damage per Archmage level plus 1d20 magic damage per spell level.
Spell-Like Ability I - The Archmage can instantly cast any stored spell. Uses: 5x/day.
Spell Power I - The Archmage can increase his effective arcane caster level by 1.
Archmage Focus - The Archmage gain access to a powerful focus and can use extra spells and reset his Spell-Like Ability.
2: Multicast - There is a chance for High Arcana to be cast multiple times. Archmage level increases the chance and number of projectiles.
Spell Power II
Spell-Like Ability II
3: Mastery of Shapes - This feat allows the Archmage to create holes in her area of effect spells to protect neutral targets from the damage and effects.
Spell Power III
Spell-Like Ability III
4: Clearcast - The Archmage has a chance to enter a clearcasting state, gaining use of Spell-Like Abilities.
Spell Power IV
Spell-Like Ability IV
5: Mastery of Elements - The Archmage can change the type of most of offensive elemental spells (Fire, Cold, Electrical, Acid, Sonic).
Spell Power V
Spell-Like Ability V

INFO:

- Spell-Like Ability can be used to memorize almost any spell and recharges once Clearcast procs.
- To reset your Spell-Like Ability, use the Archmage Focus at will.


Última edição por TlTl em Dom Set 18, 2022 9:28 am, editado 5 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Diabolist

Mensagem  TlTl Ter Set 14, 2010 11:38 pm

Wizard Ir_acolyte
Diabolist
(PRESTIGE CLASS)
The Diabolist is one who has thrown his lot in with the forces of Hell. Unlike the disciples of Asmodeus or the other archdevils, the diabolist is not a servant of a specific powerful fiend, but instead is usually a mortal being who has seen the dark path as a means to gaining great power. She does not serve devils - she wants to be one.

- Hit Dice: d30
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Classes: Sorcerer/Wizard
Alignment: Lawful Evil
Arcane Spellcasting: Able to cast 3rd level spells
Feat: Thrall to Demon
Skills: Bluff 3, Intimidate 3, Lore 8

ABILITIES:

Level
1: Diabolism - Adds 5d10 negative damage per diabolist level to a spell.
2: Imp Familiar - Any non-imp familiar dies when summoned.
5: Vile Diabolism - Adds 5d10 positive damage per diabolist level to a spell.

Dicas & Sugestões:


Última edição por TlTl em Qui Jul 22, 2021 2:13 am, editado 4 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Pale Master

Mensagem  TlTl Ter Set 14, 2010 11:39 pm

Wizard Ir_palema
Pale Master
(PRESTIGE CLASS)
Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

- Hit Die: d60
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Classes: Wizard
Alignment: No Good
Arcane Spellcasting: Able to cast 3rd level spells

ABILITIES:

Level
1: Bone Skin I - Add +2 to AC.
2: Animate Dead - Once per day spell-like ability.
3: Darkvision - Gain Darkvision ability.
4: Summon Undead - Twice per day spell-like ability summons an undead creature.
Bone Skin II.
5: Deathless Vigor - +30 Hit Points per level.
6: Undead Graft - Gains undead arm that can paralyze.
7: Tough as Bone - Immune to hold, paralyze, and stunning.
8: Bone Skin III.
9: Summon Greater Undead - Once per day spell-like ability summons a powerful undead.
10: Deathless Mastery - Immune to critical hits.
Deathless Master Touch - Touch of the undead arm instantly kills.

EPIC LEVEL:

Undead graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.

11: Epic Pale Master.
Great Constitution I.
12: Bone Skin IV.
13: Bonus Feat.
14: Great Constitution II.
15: Epic Deathless Vigor - +1000 permanent hit points are gained.
16: Bone Skin V.
Bonus Feat.
17: Great Constitution III.
18: Great Constitution IV.
19: Bonus Feat.
20: Epic Deathless Vigor - +1000 permanent hit points are gained.
Bone Skin VI.
21: Great Constitution V.
22: Bonus Feat.
23: Great Constitution VI.
24: Bone Skin VII.
25: Epic Deathless Vigor - +1000 permanent hit points are gained.
Bonus Feat.
26: Great Constitution VII.
27: Great Constitution VIII.
28: Bone Skin VIII.
Bonus Feat.
29: Great Constitution IX.
30: Epic Deathless Vigor - +1000 permanent hit points are gained.
Great Constitution X.

Dicas & Sugestões:


Última edição por TlTl em Dom Jul 25, 2021 7:27 am, editado 6 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Oozemaster

Mensagem  TlTl Ter Set 14, 2010 11:39 pm

Wizard Ir_gensummon
Oozemaster
(PRESTIGE CLASS)
The Oozemaster is not a class for stable individuals. It involves relating one-on-one with things that relate to nothing at all. Unlike the animal lord's kindred creatures, the Oozemaster's charges have nothing to say. No one has yet developed a speak with ooze spell- or if someone has, the oozes haven't responded. Given that Oozemasters exude everything but confidence, most of them have few sentient friends and even fewer guests. Thus, they tend to gibber and talk to themselves a lot.

- Hit Die: d40
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Class: Wizard
Feat: Great Fortitude
Skill: Lore 10

ABILITIES:

Levels
1: Minor Oozy Touch - The Oozemaster's hands can secrete a specific kind of minor ooze:
Brown Mold Touch - Cold damage to a single target.
Gray Ooze Touch - Acid damage to a single target.
Ochre Jelly Touch - Acid damage over time plus Stun.
Phosphorescent Fungus Touch - Touched area emits a soft violet glow, damaging all enemies.
2: Charisma Penalty -1 - An Oozemaster is not the most beautiful sight to behold, as such they get a penalty to Charisma bonus.
3: Oozy Glob - Can use the minor oozy touch as a grenade weapon.
4: Charisma Penalty -2.
5: Major Oozy Touch - The Oozemaster's hands can secrete a specific kind of major ooze:
Black Pudding Touch - Acid damage to a single target.
Gelatinous Cube Touch - Acid damage over time plus Fortitude Save or Paralyzed.
Green Slime Touch - Acid damage over time plus Constitution damage.
Yellow Mold Touch - Strength, Constitution and Dexterity damage without any save.
6: Charisma Penalty -3.
7: Indiscernible Anatomy - The Oozemaster's anatomy becomes difficult to discern. They gain immunity to critical hits and sneak attacks.
8: Charisma Penalty -4.
9: Slime Wave - The oozemaster emits a wave of slime that does acid damage over time and Constitution damage on impact.
10: Charisma Penalty -5.
One with the Ooze - Type changes to ooze, gains the blind-fight feat, gains immunity to mind spells, poisons, and paralysis.

Dicas & Sugestões:


Última edição por TlTl em Seg Ago 08, 2022 2:37 pm, editado 3 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Red Wizard of Thay

Mensagem  TlTl Ter Set 14, 2010 11:39 pm

Wizard Red_wizard_prc
Red Wizard of Thay
(PRESTIGE CLASS)
The Red Wizards are the masters of Thay, the conquerors of that land's native Rashemi, and the would-be magical overlords of Faerun. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings. Early in their careers, would-be Red Wizards specialize in a school of magic and acquire the Tattoo Focus feat that prepares them for entry into the Red Wizards of Thay. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning, such as combat or divine magic. While it is possible for a sorcerer or a bard to become a Red Wizard, such misfits are ridiculed in their homeland and are incredibly rare.

- Hit Dice: d12
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Classes: Wizard
Race: Human
Alignment: No Good
Arcane Spellcasting: Able to cast 3rd level spells
Feats: Tattoo Focus and a total of 3 metamagic or item creation feats.
Skill: Spellcraft 8

ABILITIES:

Level
1: Enhanced Specialization - Taking this feat determines which spell school has the Spell Power and Specialists defense bonus applied to it.
Specialist Defense +1 - This feat grants a Red Wizard +1 Saving Throw against all spells from his spell school of choice.
Protection Circle - Allows the Red Wizard to protect her group from arcane and divine spells.
2: Spell Power +1 - This feat grants a Red Wizard +1 DC on all spells from his spell school of choice.
3: Specialist Defense +2.
4: Spell Power +2.
5: Circle Leader - Allows caster to initiate Thayan Circle Magic. Two to four participants can augment the Circle Leader's spell casting abilities for one rest cycle.
Specialist Defense +3.
Bonus Feat.
6: Spell Power +3.
7: Specialist Defense +4.
8: Spell Power +4.
9: Specialist Defense +5.
10: Great Circle Leader - Allows caster to initiate Thayan Circle Magic. Two to nine participants can augment the Circle Leader's spell casting abilities for one rest cycle.
Spell Power +5.

Epic
11: Epic Red Wizard of Thay.
Spell Power +10.
12: Spell Power +15.
Specialist Defense +10.
13: Spell Power +20.
Specialist Defense +15.
14: Spell Power +25.
Specialist Defense +20.
15: Spell Power +30.
Specialist Defense +25.
16: Spell Power +35.
Specialist Defense +30.
17: Spell Power +40.
Specialist Defense +35.
18: Spell Power +45.
Specialist Defense +40.
19: Spell Power +50.
Specialist Defense +45.
20: Spell Power +60.
Specialist Defense +50.

Dicas & Sugestões:


Última edição por TlTl em Qui Jul 22, 2021 7:29 am, editado 2 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty War Wizard of Cormyr

Mensagem  TlTl Ter Set 14, 2010 11:40 pm

Wizard Ic_rune
War Wizard of Cormyr
(PRESTIGE CLASS)
The Cormyrean War Wizards are some of the most respected battlemages in all of Faerun. Trained by experienced combat mages, they bring great power to the battlefield. In the war against the Tuigan horde, they were instrumental in protecting the outnumbered allied troops fighting against the horde. In the recent war in Cormyr against the dragon and her goblin minions, many War Wizards lost their lives holding back the onslaught. Since their creation, they have been one of Cormyr's most effective tools against subversion by foreign or hostile powers. The road they must travel to achieve such ends is long, difficult, and often lonely, but the special people who follow this path are made of the stuff that can endure such hardships. Their reward? The respect of their peers and the people of Cormyr, and the gratitude of kings.

- Hit Die: d20
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Classes: Wizard
Alignment: No Chaotic, No Evil
Arcane Spellcasting: Able to cast 4th level spells
Feats: Weapon Proficiency (Martial), Empower Spell, Maximize Spell
Skill: Spellcraft 10

ABILITIES:

Level
1: Weapon Focus - Choose a bonus Martial Weapon Focus.
2: Metamagic Feat - Choose a bonus Metamagic feat.
3: Widen Spell - Increases next casted spell area.
4: Metamagic Feat.
5: Enlarge Spell Area - Greatly increased spell area.

Dicas & Sugestões:


Última edição por TlTl em Qui Jul 22, 2021 7:38 am, editado 2 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Bonded Summoner

Mensagem  TlTl Ter Set 14, 2010 11:40 pm

Wizard Ir_wizard
Bonded Summoner
(PRESTIGE CLASS)
The Bonded Summoner knows elementals. He instinctively knows elementals' strengths and develops an unbreakable bond with a powerful elemental companion. With time, the elemental forces he develops deepen, blurring the line between summoner and summoned.

- Hit Die: d40
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Classes: Wizard
Skill: Lore 8

ABILITIES:

Level
1: Summoner Bonded - The Summoner is bonded with chosen element: Air - Electricity, Earth - Acid, Fire - Fire, Water - Cold.
Elemental Companion - Replaces your familiar with a Medium Elemental.
Elemental Resistance 10 - Gains 10 damage resistance in the chosen energy.
3: Elemental Companion - Large Elemental.
Elemental Resistance 20.
Immunity to Sleep.
5: Elemental Companion - Huge Elemental
Elemental Resistance 30.
Immunity to Poison.
7: Elemental Companion - Greater Elemental
Elemental Resistance 50.
Immunity to Paralysis.
9: Elemental Companion - Elder Elemental.
Elemental Immunity - Gains immunity in the chosen energy.
Immunity to Sneak Attack.
10: Elemental Form - Character gains the ability to turn into Elemental.
Immunity to Critical Hits.
Elemental Type - Your type change to Elemental and your Subtype change to your Element.

SUBTYPE:

Air: Speed +70%
Earth: Soak Damage.
Fire: Fire Melee Attack and Vulnerability to Cold.
Water: Cold Melee Attack and Vulnerability to Fire.

Dicas & Sugestões:


Última edição por TlTl em Qui Jul 22, 2021 7:37 am, editado 2 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Baelnorn

Mensagem  TlTl Ter Set 14, 2010 11:40 pm

Wizard Ir_baelnorn
Baelnorn
(PRESTIGE CLASS)
Baelnorns are elves who have sought undeath to serve their families, communities, or other purposes (usually to see a wrong righted or to achieve a certain magical discovery or deed). They are lich-like creatures that appear as impressive-looking elves with shriveled skin and glowing white eyes.

- Hit Die: d100
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Class: Wizard 11
Race: Elf
Alignment: Good
Skills: Concentration 5, Spellcraft 14

ABILITIES:

Level
1: Baelnorn Properties I - Bonus to Hide, Listen, Move Silently, Search, Persuade, and Spot.
Baelnorn Touch - By touching an enemy, a Baelnorn cause negative energy damage and possibly paralyze the target. The creature can make a Will save for half damage and a Fortitude save against mind spells to avoid paralyzation.
Baelnorn Defense I - Damage Resistance to cold and electricity plus Natural Armor.
Turn Undead - Can turn udead.
Baelnorn Abilities I - Permabuff to Intelligence.
Turn Resistance - Bonus to its hit dice for the purpose of resisting Turn Undead attempts.
2: Baelnorn Properties II - Bonuses increase.
Baelnorn Defense II - Bonuses increase.
Animate Dead : The Baelnorn can animate dead.
3: Balenorn Properties III - Bonuses increase.
Baelnorn Defense III - Bonuses increase.
Baelnorn Abilities II - Permabuff to Wisdom.
4: Baelnorn Properties IV - Bonuses increase.
Belnorn Defense IV - Bonuses increase.
Turning Immunity - Cannot be turned by Good or Neutral characters.
Baelnorn Abilities III - Permabuff to Charisma.
5: Undeath - Darkvision, Immunity to Ability Drain, Critical Hits, Death, Disease, Mind Spells, Paralysis, Poison and Sneak Attack.
Projection - The Baelnorn can create a wraith-like projection of itself.

Dicas & Sugestões:


Última edição por TlTl em Qui Jul 22, 2021 7:37 am, editado 2 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Duskblade

Mensagem  TlTl Ter Set 14, 2010 11:40 pm

Wizard Ir_havocmage
Duskblade
(PRESTIGE CLASS)
"My blade and my magic are one and the same."
The Duskblade blurs the line between spellcaster and warrior, marrying the power of magic with hand-to-hand combat prowess.
A student of arcane spellcasting techniques, the Duskblade combines arcane spellcasting with the combat skills of a fighter. While the ability to cast arcane spells in armor originated with the elves, over the millenia the secrets of the Duskblade have been disseminated to the other races, and today members of any race can become a Duskblade.


- Hit Die: d80
- Proficiencies: Martial weapons, all armors and shields
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Class: Wizard
Skill: Discipline 4

ABILITIES:

Level
1: Armored Mage (light) - A duskblade suffers no chance of arcane spell failure when wearing light armor.
2: Combat Casting - The character is adept at casting spells in combat, and does not suffer the standard -4 penalty to Concentration checks when casting defensively within four meters of an enemy.
3: Arcane Channeling - The Duskblade can use a standard action to cast any single target spell he knows and deliver the spell through his weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. If the melee attack is successful, the attack deals damage normally, then the effect of the spell is resolved.
4: Armored Mage (medium) - Medium armor without arcane spell failure.
6: Spell Power +2 - a Duskblade can more easily overcome the spell resistance of any opponent he successfully injures with a melee attack. If he has injured an opponent with a melee attack, he gains a +2 bonus on his caster level check to overcome spell resistance for the remainder of the encounter.
7: Armored Mage (shields) - Small shields without arcane spell failure.
8: Spell Power +3.
10: Spell Power +4.

Epic
11: Epic Duskblade.
12: Spell Power +5.
15: Spell Power +6.
16: Spell Power +7.
17: Spell Power +8.
18: Spell Power +9.
19: Spell Power +10.
20: Dusk Channeling - The Duskblade can cast any spell he knows as part of a full attack action, and the spell affects each target you hit in melee combat that round.

Dicas & Sugestões:


Última edição por TlTl em Qui Jul 22, 2021 7:38 am, editado 2 vez(es)
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Eldritch Knight

Mensagem  TlTl Ter Set 14, 2010 11:41 pm

Wizard Ir_eldkni
Eldritch Knight
(PRESTIGE CLASS)
Studying the martial and arcane arts to equal degree, the Eldritch Knight is a versatile combatant who can cast fireball on her foes or charge them with sword drawn. The Eldritch Knight takes pride in her ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies.

- Hit Die: d90
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Classes: Sorcerer/Wizard
Arcane Spellcasting: Able to cast 3rd level spells
Feat: Weapon Proficiency (Martial)

ABILITIES:

Eldritch Knights receive 2 bonus feats each level. Most of feats to pick from are all fighter bonus feats.

1: Bonus Feat.
Bonus Feat.
2: Bonus Feat.
Bonus Feat.
3: Bonus Feat.
Bonus Feat.
4: Bonus Feat.
Bonus Feat.
5: Bonus Feat.
Bonus Feat.

Epic
6: Epic Eldritch Knight.
Bonus Feat.
Bonus Feat.
7: Bonus Feat.
Bonus Feat.
8: Bonus Feat.
Bonus Feat.
9: Bonus Feat.
Bonus Feat.
10: Bonus Feat.
Bonus Feat.

Dicas & Sugestões:

TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Acolyte of the Skin

Mensagem  TlTl Qui Jul 22, 2021 3:59 pm

Wizard Ir_acolyte
Acolyte of the Skin
(PRESTIGE CLASS)
The thirst for power drives some people to extreme lengths, regardless of the consequences. Though it is hard to believe that any living being would willingly bond the skin of a living demon to their own, that is exactly what the Acolyte of the Skin is willing to attempt in their pursuit for power.
Through this diabolic act of symbiosis, the Acolyte hopes to gain infernal power, heedless of the possible consequences to their own soul and psyche. For who knows what may happen as the bond between Acolyte and skin grows stronger and the full power of infernal darkness is unleashed.

- Hit Die: d60
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Classes: Wizard
Alignment: No Good
Arcane Spellcasting: Able to cast 3rd level spells
Skills: Lore 8

ABILITIES:

Level
1: Wear Fiend - Grants Natural Armor, permabuff bonus to Dexterity and Darkvision.
Symbiosis I - Grants damage reduction.
Physical Power I - Grants a permabuff bonus to Constitution.
2: Flame Resistant - The Acolyte gains a high Fire Resistance.
3: Fiendish Glare - The target must make a Will Save or will be stunned. The creature will also receive a penalty to Attack, Damage and Saving Throws with no save.
Symbiosis II - Damage reduction improves.
4: Acid Resistant - The Acolyte gains a high Acid Resistance.
Fiendish Knowledge - The Acolyte gains a free bonus feat.
Mental Power I - Grants a permabuff bonus to Intelligence.
5: Skin Adaptation - Grants the Acolyte a bonus to Natural Armor.
Symbiosis III - Damage reduction improves.
Physical Power II - Grants a better permabuff bonus to Constitution.
6: Cold Resistant - The Acolyte gains a high Cold Resistance.
7: Glare of the Pit - The Acolyte's glare can boil an opponent's brain, dealing massive fire damage.
Symbiosis IV - Damage reduction improves.
8: Fiendish Knowledge - The Acolyte gains a free bonus feat.
Venom Immunity - The Acolyte is immune to all poisons.
9: Summon Fiend - The Acolyte can summon a Gelugon.
Electricity Resistant - The Acolyte gains a high Electrical resistance.
Mental Power II - Grants a better permabuff bonus to Intelligence.
10: Symbiosis V - Damage reduction improves. Also the Acolyte will receive some immunity to physical damage.
Physical Power III - Grants an even better permabuff bonus to Constitution.

Dicas & Sugestões:
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Suel Archanamach

Mensagem  TlTl Seg Jul 26, 2021 1:36 pm

Wizard Ir_havocmage
Suel Archanamach
(PRESTIGE CLASS)
The ancient Suel Empire was known for the great and terrible power wielded by its mighty archmages. Suloise sorcerers delved deep into arcane lore that other folk avoided, unearthing many dark and dangerous secrets in the process. The Suel Empire was ruled by noble families headed by mages of unsurpassed power, and the countless rivalries and vendettas between these families led to the rise of an elite school of combat training: the way of the Archanamach. Conditioned for loyalty, determination, and absolute obedience, Archanamachs were skillful warriors who studied arcane magics for the express purpose of learning how to slay powerful wizards.
In the days of the Suel Empire, the Archanamachs were guards for their archmage masters, serving the greatest Suel wizards with sword and spell. They were also assassins and spies trained to slay powerful wizards of rival families, as well as defend the wizards of their own families. In hundreds of secret duels of spell and steel, Archanamachs practiced their art against others of their kind, learning their skills from hidden Archanamach academies.

- Hit Die: d50
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Class: Sorcerer/Wizard
Base Attack: 6
Feats: Weapon Proficiency (Martial), Combat Casting, Iron Will
Skills: Concentration 4, Jump 4, Spellcraft 5, Tumble 4

ABILITIES:

Level
1: Lesser Spell Breach.
Tenacious Spells - The Suel Archanamach's spells are particularly hard to dispel.
Ignore Spell Failure 5%.
2: Dispel Magic.
Ignore Spell Failure 10%.
3: Greater Spell Breach.
Extended Spellstrength - All Suel Archanamach spells cast on himself are extended.
Ignore Spell Failure 15%.
4: Mordenkainen's Disjunction.
Ignore Spell Failure 20%.
5: Dispelling Strike - Subject is the target of a powerfull Dispel Magic.

Dicas & Sugestões:
TlTl
TlTl
Founder
Founder

Masculino Número de Mensagens : 1133
Idade : 42
Localização : Araraquara
Data de inscrição : 14/12/2008

http://lixododia.blogspot.com

Ir para o topo Ir para baixo

Wizard Empty Re: Wizard

Mensagem  Conteúdo patrocinado


Conteúdo patrocinado


Ir para o topo Ir para baixo

Ir para o topo

- Tópicos semelhantes

 
Permissões neste sub-fórum
Não podes responder a tópicos