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Bard Empty Bard

Mensagem  TlTl Sex Set 10, 2010 7:32 am

Bard Ir_bard
Bard
(BASE CLASS)
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. His magic emphasizes charms and illusions, and the bard can also play an inspiring song that strengthens him and his allies. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched.

WARNING: To cast a spell, a bard must have a Charisma score of 10 + the spell's level. For example, to cast a 3rd-level spell, a bard must have a Charisma of 13.

- Alignment Restrictions: Any nonlawful.
- Hit Die: d40.
- Proficiencies: Proficient with simple weapons. Also proficient with light armor, medium armor, and shields.
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor); Bards begin the game knowing all cantrips.
- Ex-Bards: Bards cannot gain levels of experience while they are of any lawful alignment.


LEVEL:

1. Bard Song: Bards are able to sing a song that can bolster their allies. Deafened creatures are not affected by the bard's singing. The song affects all allies within 30 feet and lasts for 25 rounds. The higher the bard's final Perform skill and class level, the better the Bard song. All of the bonuses listed are additive.
3 Perform and Bard Level 1: +1AC +5AB +5damage +1fortitude +1will +1reflex +1skills +50HP.
6 Perform and Bard Level 2: +2AC +5AB +5damage +1fortitude +1will +1reflex +1skills +70HP.
9 Perform and Bard Level 3: +2AC +5AB +5damage +1fortitude +1will +1reflex +1skills +90HP.
12 Perform and Bard Level 6: +3AC +5AB +5damage +2fortitude +2will +2reflex +1skills +120HP.
15 Perform and Bard Level 8: +3AC +5AB +5damage +2fortitude +2will +2reflex +2skills +150HP.
18 Perform and Bard Level 11: +3AC +5AB +5damage +2fortitude +2will +2reflex +2skills +180HP.
Perform 21 and Bard Level 14: +4AC +5AB +5damage +2fortitude +2will +2reflex +2skills +250HP.
Perform 24 and Bard Level 15: +4AC +5AB +5damage +2fortitude +2will +2reflex +2skills +350HP.
Perform 30 and Bard Level 16: +4AC +5AB +5damage +2fortitude +2will +2reflex +2skills +450HP.
Perform 35 and Bard Level 20: +5AC +6AB +6damage +3fortitude +3will +3reflex +3skills +550HP.
Perform 40 and Bard Level 22: +5AC +6AB +6damage +4fortitude +4will +4reflex +3skills +650HP.
Perform 45 and Bard Level 24: +5AC +7AB +7damage +4fortitude +4will +4reflex +3skills +750HP.
Perform 50 and Bard Level 26: +6AC +8AB +8damage +5fortitude +5will +5reflex +4skills +850HP.
Perform 55 and Bard Level 28: +6AC +9AB +9damage +5fortitude +5will +5reflex +4skills +950HP.
Perform 60 and Bard Level 30: +6AC +10AB +10damage +6fortitude +6will +6reflex +5skills +1050HP.
Perform 65 and Bard Level 32: +6AC +11AB +11damage +6fortitude +6will +6reflex +6skills +1150HP.
Perform 70 and Bard Level 34: +7AC +12AB +12damage +6fortitude +6will +6reflex +7skills +1250HP.
Perform 75 and Bard Level 36: +7AC +13AB +13damage +6fortitude +6will +6reflex +8skills +1350HP.
Perform 80 and Bard Level 38: +7AC +14AB +14damage +6fortitude +6will +6reflex +9skills +1450HP.
Perform 85 and Bard Level 40: +7AC +15AB +15damage +7fortitude +7will +7reflex +10skills +1500HP.
Perform 90 and Bard Level 40: +8AC +16AB +16damage +7fortitude +7will +7reflex +10skills +1650HP.
Perform 95 and Bard Level 40: +9AC +17AB +17damage +7fortitude +7will +7reflex +10skills +1850HP.
Perform 100 and Bard Level 40: +10AC +18AB +18damage +7fortitude +7will +7reflex +10skills +2000HP.
Bardic Knowledge: This feat allows the character to identify items more easily than others. It grants the character a bonus equal to their level to any Lore checks.
2. Jump: A successful check allows a character to jump over pits, vault low fences.
Scribe Scroll: You can create a scroll of any spell that you know.
3. Brew Potion: The character can create a potion of any spell of 3rd level or lower that the character knows and that targets a single creature.
5. Craft Wand: The spellcaster can create a wand of any spell of 4th level or lower that he knows.


INFO:

- Main attribute: Charisma (CHA);
- Must have 16 base CHA to cast all the 6 spell ranks;
- Best races: Human, Half-Elf, Elf;
- Recommended Equipment: Rapier, Light Armor, Robe.



Bard Prestige Classes(12):

Harper Scout
Dragon Disciple
Minstrel of the Edge
Dragonsong Lyrist
Virtuoso
Dirgesinger
Bladesinger
Duelist
Arcane Duelist
Arcane Trickster
Disciple of Asmodeus
Ollam


Última edição por TlTl em Ter Abr 23, 2024 3:24 pm, editado 7 vez(es)
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Bard Empty Harper Scout

Mensagem  TlTl Sex Set 10, 2010 7:37 am

Bard Ir_x1_harper
Harper Scout
(PRESTIGE CLASS)
The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information.

- Hit Die: d40
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Class: Bard
Alignment: No Evil
Feats: Alertness, Iron Will
Skills: Discipline 4, Search 4, Lore 6, Persuade 8

ABILITIES:

Level
1: 1st Favored Enemy - Gains a +1 bonus to any damage delivered to their favored enemy. They also receive a +1 bonus on Listen, Spot, and Taunt checks against the favored enemy.
2: Deneir's Eye - +20 bonus to saving throws vs. traps plus 2 passive bonus.
Sleep - As spell.
3: Tymora's Smile - +10 bonus on all saves.
Cat's Grace - As spell.
4: Lliira's Heart - +20 bonus to saving throws vs. mind affecting spells plus 2 passive bonus.
Eagle's Splendor - As spell.
5: 2nd Favored Enemy.
Craft Harper Item - Create magical potions.
Invisibility - As spell.

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Última edição por TlTl em Qui Jul 22, 2021 1:47 am, editado 5 vez(es)
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Bard Empty Dragon Disciple

Mensagem  TlTl Sex Set 10, 2010 7:38 am

Bard Ir_dragond
Dragon Disciple
(PRESTIGE CLASS)
It is rumored that the magical powers of sorcerers and bards is somehow connected to the presence of dragon blood in their family tree. Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to activate their dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.

- Hit Die: Special d110
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 0

REQUIREMENTS:

Classe: Bard or Scout
Skill: Lore 8

ABILITIES:

Level
1: Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1.
Draconic Heritage - Select a Dragon type to reflect your disciple powers:
Chromatic: Black, Blue, Green, Red, White;
Gem: Amethyst, Crystal, Emerald, Sapphire, Topaz;
Lung: Chiang Lung, Li Lung, Lung Wang, Pan Lung, Shen Lung, T'ien Lung, Tun mi Lung;
Metallic: Brass, Bronze, Copper, Gold, Silver;
Obscure: Battle, Brown, Chaos, Deep, Ethereal, Howling, Oceanus, Pyroclastic, Radiant, Rust, Shadow, Song, Styx, Tarterian.
2: Draconic Ability Scores - Strength +2.
3: Breath Weapon I - The character can activate a Dragon Breath Weapon, dealing 15d10 points of damage to each opponent caught within. 5/day.
4: Breath Weapon II. - 7/day.
Draconic Ability Scores - Strength +2.
5: Breath Weapon III - 12/day.
Draconic Armor - The character's skin becomes even harder, raising his/her natural armor class to +2.
6: Breath Weapon IV - 15/day.
7: Breath Weapon V - 17/day.
Draconic Ability Scores - Constitution +2.
8: Breath Weapon VI - 22/day.
Draconic Armor - The character's natural armor class increases to +3.
9: Breath Weapon VII - 25/day.
Wings - The character grows red dragon wings.
Draconic Ability Scores - Intelligence +2.
10: Full Dragon Breath - Your breath weapon will recharge after use, and can be used every 1d4 rounds.
Draconic Armor - +4 Natural Armor.
Darkvision - The character gains a dragon's ability to see in the dark.
Immunity to Sleep.
Immunity to Paralysis.
Dragon Immunity - based on dragon disciple type.
Draconic Ability Scores - Strength +4, Charisma +2.

Epic
11: Epic Dragon Disciple - Dragon Breath power continues to increase per epic level.
12: Draconic Wing Slams - A dragon disciple gains the ability to make a wing slam, hiting all nearest enemies and increasing their AC for a short time.
13: Draconic Armor Increase I - Your scales continue to thicken in epic levels, granting you increased AC.
15: Draconic Enlargement I - the dragon disciple's size increases by one step (such as from Large to Huge), to a maximum of Colossal size. The change in size affects the dragon disciple's base natural weapon damage. Apply the appropriate new size modifier to the character's attacks and AC.
17: Draconic Tail - A dragon disciple grows a tail. You can use your tail slap to knockdown all nearest enemies.
18: Draconic Spell Resistance - Your Draconic blood grants you spell resistance equal to 20+Dragon Disciple Level.
20: Draconic Armor Increase II.
Draconic Enlargement II.

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Última edição por TlTl em Qua Set 07, 2022 4:25 am, editado 4 vez(es)
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Bard Empty Minstrel of the Edge

Mensagem  TlTl Sex Set 10, 2010 7:38 am

Bard Ir_minstrel
Minstrel of the Edge
(PRESTIGE CLASS)
Across the world, bards are considered to be jacks-of-all-trades, but sometimes they find themselves hard-pressed to be effective warriors. As a result, a few bards seek out The Society of the Edge, a group of like-minded individuals who desire to be able to fare better in the heat of combat. Members of the Society of the Edge are taught many abilities that are well-suited to battle. However, bards are also artistically-minded individuals, and thus study under the Society does not stop at combat training. Following the traditions of warrior bards of times past, Minstrels of the Edge learn many musical pieces which can affect the abilities and moods of their allies and enemies alike.

- Hit Die: d50
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Class: Bard
Feats: Curse Song, Skill Focus (Perform), Weapon Proficiency (Martial)
Skills: Perform 10, Discipline 10

Level
1: Light Armor Spellcasting - The Minstrel of the Edge does not suffer from arcane spell failure when wearing light armor.
Hymn of the Bull - bonus to STR.
2: Milathur's Sluggish Rhapsody - Slow.
Hymn of the Cat - bonus to DEX.
3: Quiet Melody - Silence.
Hymn of the Bear - bonus to CON.
4: Aegis Melody - AC bonus (shield).
Hymn of the Owl - bonus to WIS.
5: Song of Alacrity - Haste.
Hymn of the Fox - bonus to INT.
6: Song of Valor - Immunity to fear.
Hymn of the Eagle - bonus do CHA.
7: Blinari's Alluring Ballad - Charm monster.
8: Blinari's Reverberant Defense - Sonic damage to attackers.
9: Requiem of the Resonant Blade - Sonic damage to weapons.
10: Milathur's Lullaby - Sleep.
Greater Minstrel Song - The Minstrel of the Edge has become even more proficient at mixing the musical phrases in his songs. This is done by fusing multiple themes into the Bardic music the Minstrel can sing a song that inspires courage in allies and also lulls enemies to sleep. The Minstrel can now perform up to two Minstrel Songs at a time, in addition to his Bard Song and Curse Song.

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Última edição por TlTl em Qui Jul 22, 2021 1:48 am, editado 3 vez(es)
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Bard Empty Dragonsong Lyrist

Mensagem  TlTl Sex Set 10, 2010 7:38 am

Bard Ir_drslyr
Dragonsong Lyrist
(PRESTIGE CLASS)
The dragonsong lyrist taps into the power of dragonsong, an ancient form of performance that originated among the draconic races, to create strange and wondrous magical effects.

- Hit Die: d80
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Class: Bard
Alignment: No Evil
Feat: Dragonsong
Skills: Concentration 5, Lore 5, Persuade 5, Perform 10

ABILITIES:

Level
1: Dragonsong: (song of strength) +4 Str.
2: Dragonsong: (song of compulsion) charm monster.
3: Dragonsong: (song of speed) speed +60%.
4: Dragonsong: (song of fear) fear.
5: Dragonsong: (song of healing) restore hit points.

Epic
6: Greater Dragonsong: (song of strength) +6 Str, +4 Con.
7: Greater Dragonsong: (song of compulsion) charm that requires two successful saving throws to beat.
8: Greater Dragonsong: (song of speed) speed +60% and haste.
9: Greater Dragonsong: (song of fear) fear that requires two successful saving throws to beat.
10: Greater Dragonsong: (song of healing) restore hit points and regenerate hp/round for 1 round/level.

Greater Dragonsong Use: Once a day per class level.
Song of strength, compulsion and fear lasts until you cast a spell or activate magical item.

Bonus Feats: The epic dragonsong lyrist gains a bonus feat every 3 levels.

Dragonsong Lyrist Bonus Feats List:
Curse Song, Epic Skill Focus, Epic Will, Great Charisma, Great Dexterity, Improved Combat Casting, Lasting Inspiration, Epic Spell Focus.

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Última edição por TlTl em Qui Jul 22, 2021 1:48 am, editado 3 vez(es)
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Bard Empty Virtuoso

Mensagem  TlTl Sex Set 10, 2010 7:39 am

Bard Ir_bard
Virtuoso
(PRESTIGE CLASS)
The roar of the crowd, the praise of spectators after a great performance, the showers of gifts from attractive admirers - why would anyone trade all that for sleeping in the woods or poking around in smelly old dungeons? The virtuoso leaves creeping down dark corridors and matching wits against deadly traps to others. Her place is on the stage, surrounded by adoring fans. Fortunately for her, every place she goes becomes a stage, and as long as there's anyone around for her to impress, she's in the spotlight.
The typical virtuoso is outgoing, charismatic, and gregarious. She loves to be around people and is quick to win friends with her charming manner. Some might call her a temperamental egomaniac, yet everyone feels a little better in her presence.
Many virtuosos are musicians; others are accomplished dancers or actors. Still others choose to specialise in obscure and unusual forms of entertainment, such as stage magic or juggling.
Since entertainers are often on the road, a virtuoso can travel wherever she likes, incorporating as much adventuring into her journeys as she wishes. Because of her talent for winning admirers, she usually remains above suspicion should anything underhanded occur in a place she is visiting on tour.
Bards are most often drawn to this prestige class, although rogues, illusionists, and multiclass combinations of both can also excel in it. Bards tend to perform as musicians or actors, illusionists as stage magicians, and rogues as dancers, tumblers, or sleight-of-hand artists. Characters of most other classes are either not outgoing enough to enjoy being virtuosos, or they find other channels for their extrovertism.

- Hit Die: d50
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Class: Bard
Skills: Perform 10

ABILITIES:

With an impassioned soliloquy or a haunting melody, the virtuoso can create magical effects beyond even the capabilities of Bard Song. Bard levels stack with virtuoso levels to determine uses per day. Many virtuoso performance effects require more than one of the ability's allotted daily uses.

Level
1: Virtuoso performance: Sustaining Song - Stabilises unconcious allies.
3: Virtuoso performance: Calumny - Shifts individual attitude.
4: Virtuoso performance: Jarring Song - Inhibits spellcasting.
5: Virtuoso performance: Sharp Note - Sharpens piercing and slashing weapons.
6: Virtuoso performance: Mindbending Melody - Dominates target.
8: Virtuoso performance: Magical Melody- Increases casting power of allies.
9: Virtuoso performance: Song of Fury - Enrages allies.
10: Virtuoso performance: Revealing Melody - Gives True Seeing effect.

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Última edição por TlTl em Qui Jul 22, 2021 1:48 am, editado 3 vez(es)
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Bard Empty Dirgesinger

Mensagem  TlTl Sex Set 10, 2010 7:40 am

Bard Ir_palema
Dirgesinger
(PRESTIGE CLASS)
Dirgesingers voice melodies not of celebration and joy, but of sorrow and grief. They seek to spread this melancholy outlook far and wide, believing that only those who give in to their sadness can truly understand the world. Dirgesingers hold high positions in death-obsessed cultures. Serving as members of a secret guild or as part of a hierarchy of death priests, they are entrusted with the serious responsibility of composing suitable laments for the dead. The more important the deceased, the more sorrowful and moving her lament is expected to be. No one will remember the dead queen in a few short generations, but a great lament might be sung a thousand years hence.

- Hit Die: d50
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Class: Bard
Alignment: No Good
Feats: Requiem (Perform 8, Bardic Music class feature)
Skills: Lore 4 ranks

ABILITIES:

Level
1: Song of Sorrow - All creatures take damage over time and a penalty to saves, attack and damage.
2: Song of Bolstering - All undead gain bonuses to saves, attack and damage plus turn resistance.
3: Song of Grief - All enemies are confused.
4: Song of Horror - All enemies take Strength, Constitution and Dexterity damage.
5: Song of Awakening - The Dirgesinger animates corpses.

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Última edição por TlTl em Qui Jul 22, 2021 1:48 am, editado 3 vez(es)
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Bard Empty Bladesinger

Mensagem  TlTl Sex Set 10, 2010 7:40 am

Bard Ir_spells
Bladesinger
(PRESTIGE CLASS)
Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole. In battle, a bladesinger's lithe movements and subtle tactics are beautiful, and belying their deadly martial efficiency.

- Hit Die: d90.
- Skill Points: 2 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Class: Bard
Race: Elf
Base Attack: 5
Feats: Combat Casting, Dodge, Weapon Focus (Longsword or Rapier), Still Spell
Skills: Concentration 4, Tumble 2, Perform 4

ABILITIES:

Level
1: Bladesong Style - Gains +10 AC, +50 parry and grants immunity to: Critical Hits, Sneak Attack, Stun and Knockdown effects. While under effects of Bladesong Style, the bard cannot move.
2: Bonus Feat - (Any Meta Magic, Improved Critical (Longsword and Rapier), Improved Disarm, Mobility, Spring Attack).
3: Lesser Spellsong - While under effects of Bladesong Style, gains +50 concentration bonus, immunity to: Poison and Disease and regeneration.
5: Bonus Feat.
6: Greater Spellsong - While under effects of Bladesong Style, ignores all arcane spell failure from shields and armors, immunity to: Level/Ability Drain and Death, also attack bonus and high regeneration.
8: Bonus Feat.
10: Song of Fury - The Bladesinger and her allies gain an extra attack, +10 AB and 10d10 sonic damage to all melee weapons.

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Última edição por TlTl em Sex Out 15, 2021 4:55 pm, editado 4 vez(es)
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Bard Empty Duelist

Mensagem  TlTl Sex Set 10, 2010 7:41 am

Bard Ir_duel
Duelist
(PRESTIGE CLASS)
The Duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. Also known as the swashbuckler, the Duelist always takes full advantage of his quick reflexes and wits in a fight. Rather than wearing bulky armor, Duelists feel that the best way to protect themselves is to not get hit at all.

- Hit Die: d90
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1/3

REQUIREMENTS:

Class: Bard
Base Attack: 6
Feats: Dodge, Weapon Finesse, Mobility, Weapon Proficiency (Martial or Elf)
Skills: Tumble 5, Perform 3

ABILITIES:

Level
1: Precise Strike I - 2d10 slashing damage bonus while wielding a light piercing weapon.
Canny Defense - Dodge bonus to AC based on intelligence bonus.
2: Thug - +2 initiative, +2 Persuade.
3: Precise Strike II - 4d10 slashing damage.
Spring Attack - No longer incurs Attacks of Opportunity for moving in combat.
4: Grace - Adds Duelist level to reflex saves.
5: Acrobatic Attack I - Blinks to target dealing 5d100 piercing damage.
7: Precise Strike III  - 6d10 slashing damage.
Elaborate Parry - The duelist may choose two methods of dexterous fighting:
Parry Mode - Gains a bonus to parry skill equal to 4 times duelist level plus 20.
Defensive Fighting Mode - Gains a bonus to both natural and deflection armor class equal to duelist level.
8: Improved Initiative.
9: Acrobatic Attack II - 10d100 piercing damage.
10: Deflect Arrows - Can attempt to deflect one incoming missile attack per round. This is treated as a Reflex save made against DC 20.

Epic
11: Precise Strike IV - 10d10 slashing damage.
13: Bonus Feat.
15: Acrobatic Attack III - 15d100 piercing damage.
16: Precise Strike V - 20d10 slashing and 20d10 piercing damage.
Bonus Feat.
19: Acrobatic Attack IV - 20d100 piercing damage.
Bonus Feat.
20: Precise Strike VI - 30d10 slashing damage.

NOTES:

Duelist loses Canny Defense, Precise Strike, and Grace while wearing any armor or shield.

Dicas & Sugestões:

Não use escudos ou armaduras que limitem o bônus de DEX ou as vantagens do duelista não funcionarão.


Última edição por TlTl em Sáb Ago 14, 2021 3:20 am, editado 6 vez(es)
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Bard Empty Arcane Duelist

Mensagem  TlTl Sex Set 10, 2010 7:41 am

Bard Is_sparcdlst
Arcane Duelist
(PRESTIGE CLASS)
The arcane duelist is a tricky, evasive opponent who relies on her foe's perceptions of her abilities as much as her actual abilities. Through magic, the arcane duelist can appear to be as dangerous as a duelist, but in general she does not do as much damage to her opponents. She prefers to win by cowing her opponent into defeating himself. Thus, Dexterity and Charisma are the arcane duelist's most valuable ability scores.

- Hit Die: d80
- Skill Points at Each Level: 4 + Int modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Class: Bard.
Base Attack: 6
Feats: Weapon Proficiency (Martial), Dodge, Mobility
Skills: Perform 5, Tumble 5

ABILITIES:

Level
1: Chosen Weapon - Since much of the arcane duelist's apparent ability is tied to magic, the arcane duelist can imbue a specific melee weapon with powers to make herself appear more skilled. The arcane duelist must choose a specific melee weapon to be her chosen weapon.
Enchant Chosen Weapon - The arcane duelist's chosen melee weapon acts as if it has an enhancement bonus, even if it does not. If it does have an enhancement bonus, the arcane duelist adds this bonus to the weapon as an effective bonus.
Apparent Defense - Due to trickery and force of personality, the arcane duelist adds her Charisma bonus to her Armor Class, in addition to her Dexterity bonus.
3: Dexterous Attack - Because the arcane duelist values successful hits over actual damage dealt, she can manipulate her chosen melee weapon like no one else, attacking very fast for a short duration.
5: Blur - The arcane duelist can activate a blur effect.
7: False Keenness - To create the idea that she is more effective than she really is, the arcane duelist can make her chosen melee weapon keen. it does not stack with the keen edge spell or other magical effects that make a weapon keen.
9: Mirror Image - The arcane duelist can activate mirror image effect.
10: Flurry of Swords - The pinnacle of the arcane duelist's power is to create a flurry of sword attacks against a single target. When this power is activated, the arcane duelist makes one additional attack each round at her highest base attack bonus. All attacks must be made on the same opponent. Further, the arcane duelist creates 1d4 quasi-real images plus 1 additional image per two levels of arcane duelist. Each image attacks the same opponent as the arcane duelist herself using the same bonuses as the arcane duelist. The images last for 2 rounds or the demise of their target, whichever lasts longest. You may target any given enemy only once per day with this ability.

Regras & Sugestões:


Última edição por TlTl em Sáb Ago 14, 2021 2:30 am, editado 7 vez(es)
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Bard Empty Arcane Trickster

Mensagem  TlTl Sex Set 10, 2010 7:42 am

Bard Ir_magekill
Arcane Trickster
(PRESTIGE CLASS)
Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility.

- Hit Dice: d30
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Class: Bard
Skills: Lore 4 ranks, Disable Trap 7, Open Lock 7

ABILITIES:

Level
1: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target.
Ranged Legerdemain - Disarm Trap & Pick Lock at 30' range.
2: Sneak Attack 1d6.
3: Impromptu Sneak Attack.
4: Sneak Attack 2d6.
5: Impromptu Sneak Attack.
6: Sneak Attack 3d6.
8: Impromptu Sneak Attack.
Sneak Attack 4d6.
10: Sneak Attack 5d6.

Epic
11: Improved Sneak Attack I.
12: Improved Sneak Attack II.
Sneak Attack 6d6.
13: Impromptu Sneak Attack.
Improved Sneak Attack III.
14: Improved Sneak Attack IV.
Sneak Attack 7d6.
15: Improved Sneak Attack V.
16: Improved Sneak Attack VI.
Sneak Attack 8d6.
17: Impromptu Sneak Attack.
Improved Sneak Attack VII.
18: Improved Sneak Attack VIII.
Sneak Attack 9d6.
19: Improved Sneak Attack IX.
20: Impromptu Sneak Attack.
Improved Sneak Attack X.
Sneak Attack 10d6.

Dicas & Sugestões:


Última edição por TlTl em Sáb Ago 07, 2021 3:52 am, editado 3 vez(es)
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Bard Empty Disciple of Asmodeus

Mensagem  TlTl Sex Set 10, 2010 7:42 am

Bard Ir_souleater
Disciple of Asmodeus
(PRESTIGE CLASS)
The Disciple of Asmodeus is a lordly, domineering sort who craves unlimited power. He is ruthless in his pursuits and uncaring of any who might get in his way. He uses his power and influence to gain secrets, which in turn gain him more power, manipulate and command others, and enhance his own physical aspect.

- Hit Die: d80
- Skill Points: 4 + Int Modifier
- Arcane Caster Level: 1/2

REQUIREMENTS:

Class: Bard
Alignment: Neutral Evil
Feat: Disciple of Darkness
Skills: Bluff 4, Persuade 5

ABILITIES:

Level
1: Charm - As the spell.
Learn Secret - Grants a +10 bonus to lore.
2: Command - As the spell.
4: Summon Hellcat - Summons a hellcat until dismissed.
6: Evil Authority - Gain control of all evil creatures within 50 feet.
8: Summon Major Devil - Summon one of five devils.
9: Greater Command - As the spell.
10: Dread Might - Gain +2 Attack, Armour, Saves.

Regras & Sugestões:

Ao escolher essa classe, você deverá possuir os 10 levels.


Última edição por TlTl em Qui Jul 22, 2021 1:56 am, editado 2 vez(es)
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Bard Empty Ollam

Mensagem  TlTl Sex Set 10, 2010 7:42 am

Bard Ir_ollam
Ollam
(PRESTIGE CLASS)
In Dwarven, the word "ollam" means teacher. The education of the dwarf people is considered a sacred duty, and those are considered knowledgeable in dwarf history and legend - and thought to possess above average common sense - are often called upon to take up the respected role of teacher in the community. While other cultures might see this as a job fo young girls or old men, the dwarves see an ollam as a protector of their cherished culture. No one in the dwarf community takes that position lightly.

- Hit Die: d120
- Skill Points: 6 + Int Modifier
- Arcane Caster Level: 1

REQUIREMENTS:

Class: Bard
Race: Dwarf
Alignment: Good
Skills: Perform 5, Lore 10

ABILITIES:

Level
1: Lore - The Ollam adds 5 times his class bonus to Lore checks.
3: Inspire Competence - The Ollam grants an ally a bonus to skills. If the ally is a dwarf, the bonus is even better.
5: Inspire Resilience - The Ollam grants a dwarf ally bonuses to Fortitude and damage reduction. A non-dwarf ally gains only Fortitude and is fatigued at the end of the duration.

Regras & Sugestões:

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Bard Empty Re: Bard

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