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Races Empty Races

Mensagem  TlTl Qua Ago 24, 2022 4:20 am



Última edição por TlTl em Qui Set 01, 2022 7:38 am, editado 3 vez(es)
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Races Empty Human

Mensagem  TlTl Qua Ago 24, 2022 4:34 am

Human
Humans are the most adaptable of the common races. Short
generations and a penchant for migration and conquest have
made them very physically diverse as well. Skin shades range
nearly black to very pale, hair from black to blond, and facial
hair (for men) from sparse to thick. Humans are often unorthodox
in their dress, sporting unusual hairstyles, fanciful clothes,
tattoos, and the like.

• Adaptable: +2 STR +2 DEX +2 CON +2 INT +2 WIS +2 CHA
• Favored Class: Any. When determining whether a multiclass
human suffers an XP penalty, his highest-level class
does not count
• Quick to Master: 1 extra feat at 1st level
• Skilled: 4 extra skill points at 1st level, plus 1 additional
skill point at each level up.
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Races Empty Dwarf

Mensagem  TlTl Qua Ago 24, 2022 4:34 am

Dwarf
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and their hair is black, gray, or brown. Dwarven men value their beards highly.

• Dwarven Ability Adjustments: +12 CON -2 CHA
• Favored Class: Fighter. A multiclass dwarf’s fighter class
does not count when determining whether he suffers an XP
penalty for multiclassing.

• Special Abilities:
- Stonecunning: +10 racial bonus on Search checks made in subterranean areas.
- Darkvision: Dwarves are able to see in the dark.
- Hardiness vs. Poisons: +5 racial bonus on saving throws against poisons.
- Hardiness vs. Spells: +5 racial bonus on saving throws against spells.
- Offensive Training vs. Orcs: +5 racial bonus on attack rolls against orcs.
- Offensive Training vs. Goblinoids: +5 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive Training vs. Giants: +5 dodge bonus to AC against giants.
- Skill Affinity (Lore): +2 racial bonus to Lore checks.
- Skill Affinity (Craft Armor): +2 racial bonus to Craft Armor checks.
- Skill Affinity (Craft Weapon): +2 racial bonus to Craft Weapon checks.
- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
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Races Empty Elf

Mensagem  TlTl Qua Ago 24, 2022 4:35 am

Elf
Elves are known for their poetry, song and magical arts, but
when danger threatens they show great skill with weapons and
strategy. Elves can live to be over 700 years old and, by human
standards, are slow to make friends and enemies, and even
slower to forget them. Elves are slim and stand 4 1/2 to 5 1/2
feet tall. They tend to be pale-skinned and dark-haired with
deep green eyes. They have no facial or body hair, prefer comfortable
clothes, and possess unearthly grace. Many other races
find them hauntingly beautiful.

• Elven Ability Adjustments: +6 DEX +2 INT -2 CON
• Favored Class: Wizard. A multiclass elf’s wizard class does
not count when determining whether he suffers an XP
penalty for multiclassing.

• Special Abilities:
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +5 racial bonus on saving throws against mind-affecting spells.
- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Keen Senses: Elves make active Search checks automatically and with no movement penalties.
- Low-Light Vision: Allows them to see better than normal in the dark.
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Races Empty Gnome

Mensagem  TlTl Qua Ago 24, 2022 4:36 am

Gnome
Gnomes are in wide demand as alchemists, inventors and technicians,
though most prefer to remain among their own kind in
simple comfort. Gnomes adore animals, gems and jokes, especially
pranks. They love to learn by personal experience, and
are always trying new ways to build things. Gnomes stand 3 to
3 1/2 feet tall, with skin that ranges from dark tan to woody
brown. Their hair is fair and their eyes are often some shade of
blue. Gnomes generally wear earth tones, but decorate their
clothes intricately. Males favor carefully trimmed beards.
Gnomes live 350 to 500 years.

• Gnomish Ability Adjustments: +6 CON +2 INT -2 STR
• Favored Class: Wizard. A multiclass gnome’s wizard class
does not count when determining whether he suffers an XP
penalty for multiclassing.

• Special Abilities:
- Small Stature
+1 size bonus to attack rolls.
+1 size bonus to AC.
+4 size bonus to Hide checks.
- Hardiness vs. Illusions: +5 racial bonus on saving throws against mind-affecting spells.
- Offensive Training vs. Reptilians: +5 racial bonus on attack rolls against reptilian humanoids.
- Offensive Training vs. Goblinoids: +5 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive Training vs. Giants: +5 dodge bonus to AC against giants.
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Skill Affinity (Concentration): +2 racial bonus to Concentration checks.
- Spell Focus (Illusion): Gnomes add +2 DC to any Illusion spells they cast. This is identical to the feat.
- Low-Light Vision: Allows them to see better than normal in the dark.

Special: Gnomes are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.
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Races Empty Half-Elf

Mensagem  TlTl Qua Ago 24, 2022 4:37 am

Half-Elf
Half-elves have the curiosity and ambition of their human parent,
with the refined senses and love of nature of their elven
parent, although they are outsiders among both cultures. To
humans, half-elves look like elves. To elves, they look like
humans. Half-elves are paler, fairer and smoother-skinned than
their human parents, but their actual skin tones and other
details vary just as human features do. Half-elves tend to have
green, elven eyes. They live to about 180.

• Genetic Variation: +1 STR +4 DEX +2 INT +1 WIS +1 CHA
• Favored Class: Any. When determining whether a multiclass
half-elf suffers an XP penalty, his highest-level class
does not count.

• Special Abilities:
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +5 racial bonus on saving throws against mind-affecting spells.
- Partial Skill Affinity (Listen): +1 racial bonus to Listen checks.
- Partial Skill Affinity (Search): +1 racial bonus to Search checks.
- Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
- Low-Light Vision: Allows them to see better than normal in the dark.
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Races Empty Half-Orc

Mensagem  TlTl Qua Ago 24, 2022 4:37 am

Half-Orc
Half-orcs are the short-tempered and sullen result of human
and orc pairings. They would rather act than ponder and would
rather fight than argue. They love simple pleasures, such as
feasting, boasting and wild dancing. They are an asset at the
right sort of party, but not at the duchess’s grand ball. Half-orcs
are as tall as humans but their brutish features betray their lineage.
They also regard scars as tokens of pride and things of
beauty. They rarely reach 75 years in age.

• Orcish Power: +8 STR +4 CON -2 INT -2 WIS -2 CHA
• Favored Class: Barbarian. A multiclass half-orc's barbarian
class does not count when determining whether he suffers
an XP penalty for multiclassing.

• Special Abilities: Darkvision.
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Races Empty Halfling

Mensagem  TlTl Qua Ago 24, 2022 4:38 am

Halfling
Halflings are clever, capable and resourceful survivors. They
are notoriously curious and show a daring that many larger people
can’t match. They can be lured by wealth but tend to spend
rather than hoard. Halflings have ruddy skin, hair that is black
and straight, and brown or black eyes. Halfling men often grow
long sideburns but rarely beards or mustaches. They prefer
practical clothing and would rather wear a comfortable shirt
than jewelry. Halflings stand about 3 feet tall, and commonly
live to see 150.

• Halfling Ability Adjustments: +10 DEX -2 STR -2 CON
• Favored Class: Rogue. A multiclass halfling's rogue class
does not count when determining whether he suffers an XP
penalty for multiclassing.

• Special Abilities:
- Small Stature:
+1 size bonus to attack rolls.
+1 size bonus to AC.
+4 size bonus to Hide checks.
- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Skill Affinity (Jump): +2 racial bonus to Jump checks.
- Lucky: +5 luck bonus to all saving throws.
- Fearless: +5 morale bonus to saving throws against spells and effects of the 'Fear' subtype.
- Good Aim: +10 racial bonus to attack rolls made with throwing weapons.

Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.
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