Barbarian

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Barbarian Empty Barbarian

Post  TlTl Fri Sep 10, 2010 6:49 am

Barbarian Ir_barbarin
Barbarian
(BASE CLASS)
Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

- Alignment Restrictions: Any nonlawful.
- Hit Die: d120.
- Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
- Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier.
- Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.


LEVEL:

1. Barbarian Fast Movement: This feat gives the barbarian a 20% bonus to movement.
Barbarian Rage (1x per day): The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to Armor. Duration: 5 rounds + 5 per Constitution bonus.
2. Jump: A successful check allows a character to jump over pits, vault low fences.
Uncanny Dodge I: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature
4. Barbarian Rage (2x per day)
5. Uncanny Dodge II: This feat grants a +5 bonus on Reflex saving throws made to avoid traps
8. Barbarian Rage (3x per day)
10. Uncanny Dodge III: +10 bonus on Reflex against traps
11. Damage Reduction 1: This feat allows the barbarian to shrug off 5 damage from each attack that causes them damage
12. Barbarian Rage (4x per day)
13. Uncanny Dodge IV: +15 bonus on Reflex against traps
14. Damage Reduction 2: 10 damage
15. Greater Rage (5x per day): The barbarian may rage, gaining a +6 morale bonus to Strength and Constitution and +3 to all Will saving throws, in exchange for a -2 penalty to Armor Class
16. Greater Rage (6x per day)
Uncanny Dodge V: +20 bonus on Reflex against traps
17. Damage Reduction 3: 15 damage
19. Uncanny Dodge VI: +25 bonus on Reflex against traps
20. Damage Reduction 4 20 damage
Greater Rage (7x per day)

EPIC:

21. Epic Barbarian
Epic Toughness I: The character gains 100 hit points. This feat may be taken multiple times, up to a maximum of 1000 hit points. The barbarian will gain all the Epic Toughness for free untill level 30 (Epic Toughness X)
22. Epic Toughness II
23. Epic Barbarian Damage Reduction: An epic barbarian's damage reduction allows him to ignore the first 30 damage points from any physical attack. This ability increases every 3rd level past 23rd
23. Epic Toughness III
24. Epic Toughness IV
25. Epic Toughness V
26. Epic Toughness VI
27. Epic Toughness VII
28. Epic Toughness VIII
29. Epic Toughness IX
30. Epic Toughness X
31. Great Strength I
32. Great Strength II
33. Great Strength III
34. Great Strength IV
35. Great Strength V
36. Great Strength VI
37. Great Strength VII
38. Great Strength VIII
39. Great Strength IX
40. Great Strength X


INFO:

- Main attribute: Strength (STR);
- Best races: Half-Orc, Dwarf, Human;
- Recommended Equipment: Greataxe, Battleaxe, Handaxe, Double Axe, Dwarven Waraxe (only dwarves), Great Sword, Warhammer, Dire Mace, Two-Bladed Sword, Throwing Axe, Medium Armor.



Barbarian Prestige Classes (6):

Battlerager
Runescarred Berserker
Frenzied Berserker
Eye of Gruumsh
Warchief
Orc Warlord


Last edited by TlTl on Fri Sep 02, 2022 11:26 am; edited 9 times in total
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Barbarian Empty Battlerager

Post  TlTl Fri Sep 10, 2010 6:51 am

Barbarian Ir_btlrage
Battlerager
(PRESTIGE CLASS)
Dwarven Battleragers, or Kuldjargh, are legendary berserkers who can enter a battle frenzy through ritualistic singing.
They are believed to have been touched by the dwarven gods of war, who taught them that by dying in battle they will return even stronger than before as a just reward. As a consequence, these warriors have no fear of death.
Battleragers command a grudging (if fearful) respect within dwarven society and are credited with having coined such philosophically complex dwarven maxims as "Head first!" and "If it moves, kill it!"
Most Battleragers live short, glorious lives.

- Hit Die: d150
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Class: Barbarian
Race: Dwarf
Base Attack: 5
Feats: Cleave, Toughness, Power Attack
Skills: Intimidate 8, Lore 2

ABILITIES:

Level
1: Battle Rage - Same as Barbarian Rage, but will add 4d12 bludgeoning damage to attacks.
Resist Poison - +4 fortitude vs poison.
Skill Focus: Intimidate.
2: Aura of Courage - The Battlerager becomes immune to fear.
Knockdown.
Battle Rage 2x/day.
3: Improved Unarmed Strike.
Battle Rage 3x/day.
4: Great Cleave.
Improved Knockdown.
Battle Rage 4x/day.
5: Armor Skin - +2 natural AC.
Battle Rage 5x/day.
6: Intimidating Rage - When you rage, it demoralizes your opponents. When starting a rage the closest enemy must make a Will Save or become shaken for the duration of your rage. DC: 20 + level/2 + CHA bonus plus 10 if you are a Battlerager
Epic Skill Focus: Intimidate.
Battle Rage 6x/day.
7: Terrifying Rage - While the barbarian is raging, any enemy that comes close to him must make a Will save opposed by the barbarian's Intimidate check or becomes panicked for 1d4 rounds. DC: d20 + Intimidate plus 10 if you are a Battlerager.
Battle Rage 7x/day.
8: Ferocious Prowess - The Epic Battlerager receives +10 to attack bonus and +10 to damage while wielding a melee weapon.
Battle Rage 8x/day.
9: Mighty Rage - When the Epic Battlerager enters a rage, they gain a +12 bonus to Strength and Constitution and +20 morale bonus to Will saves. These bonuses replace the normal rage bonuses.
Battle Rage 9x/day.
10: Thundering Rage - Any weapon the barbarian wields while in a rage does an additional 2d6 points of damage on a critical hit. There is a 50% chance for a creature hit by one of the barbarian's weapons to deafened for 3 rounds. If you are a Battlerager, will cause an extra 4d12 sonic damage.
Epic Prowess - +1 bonus to all attacks.
Battle Rage 10x/day.

Dicas:

- Por motivos óbvios, não pegue os feats que já vai ganhar em certo level. Exemplos: Great Cleave, Knockdown, Improved Knockdown, Epic Prowess, Mighty Rage, Intimidating Rage, Terrifying Rage and Thundering Rage.
- Equipamento recomendado: Greataxe.


Last edited by TlTl on Tue Jul 13, 2021 1:47 am; edited 2 times in total
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Barbarian Empty Runescarred Berserker

Post  TlTl Fri Sep 10, 2010 6:57 am

Barbarian Ic_rune
Runescarred Berserker
(PRESTIGE CLASS)
Deadly barbarians who bear magical runes carved into their flesh, Runescarred Berserkers are among the most feared of Rashemen's defenders. They are loyal body guards to the hathrans of the land and stand ready to unleash a storm of martial fury at a single word from any Witch.

- Hit Die: d140
- Skill Points at Each Level: 4 + Int Modifier

REQUIREMENTS:

Class: Barbarian
Race: Human
Base Attack: 7
Feats: Iron Will, Toughness, Knockdown
Skills: Craft Weapon 5, Intimidate 5, Concentration 2, Lore 2

CLASS FEATURES:

1: Scribe Runescar - The Runescarred Berserker learns how to carve a Runescar into her own skin (Face, Left Arm, Left Chest, Left Hand, Right Arm, Right Chest, Right Hand). A Runescar is a means of storing a spell, much like a scroll.
2: Runescarred Rage - As barbarian rage. 10x/day.
3: Ritual Scarring - Through frequent disfiguration of their own skin a runescarred berserker gains a +10 natural armor bonus to AC.
4: Spawn of the Frost - Inured to the bitter cold of Rashemens winters a runescarred berserker gains a permanent 50/- cold resistance and 50% immunity to cold. Summons two Runed Winter Wolves. 5x/day.
Damage Reduction 10/- - Gains the ability to shrug off some amount of injury from each blow or attack.
5: Runescarred Rage - 20x/day.
6: Ritual Scarring - Bonus increases to 15.
7: Damage Reduction 20/-.
9: Runescarred Rage - 30x/day.
Ritual Scarring - Bonus increases to 20.
10: Damage Reduction 30/-.

A Wisdom Score of 10 + the Spell Level is needed to Scribe a Rune Scar.
A Runescar is painful dealing 1d6 points of damage per spell level.
You can choose to scribe at less than your caster level if desired.
Runescars can only affect the Runescarred Berserker when activated
A Runescarred Berserker can only have 7 scars scribed at a time.

SPELL LIST:

1
Cure Moderate Wounds - will heal 30% HP.
Divine Favor - adds 2d12 magical damage to attacks.
True Strike - +20 attack bonus.
See Invisibility - able to see all invisible creatures.
Resist Elements - 30/- no absorb limit.
Protection from Chaos.
Protection from Evil.
Protection from Good.
Protection from Law.
2
Keen Edge.
Bulls Strength.
Endurance.
Cure Serious Wounds - will heal 50% HP.
Invisibility.
Darkvision.
Protection from Elements - 500/- absorbing 5000.
3
Divine Power.
Haste.
Death Ward.
Greater Magic Weapon - +9 enchanting.
Cure Critical Wounds - will heal 75% HP.
Freedom of Movement.
4
Improved Invisibility - 40% concealed.
Neutralize Poison.
Restoration.
Righteous Might.
Stoneskin - 40/+7 absorbing 3000.
5
Heal - will heal 100% HP.
Spell Resistance - 40 spell resist.

Dicas:

- Por motivos óbvios, tenha WIS 15 ou mais, pois será necessário para o uso das spells da classe.
- Equipamento recomendado: Battleaxe dual-wield.


Last edited by TlTl on Tue Jul 13, 2021 1:47 am; edited 1 time in total
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Barbarian Empty Frenzied Berserker

Post  TlTl Fri Sep 10, 2010 7:00 am

Barbarian Ir_frebzk
Frenzied Berserker
(PRESTIGE CLASS)
The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the Frenzied Berserker. Unlike most other characters, she does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses - it is the thrill of combat that draws her. For the Frenzied Berserker, the insanity of battle is much like an addictive drug - she must constantly seek out more conflict to feed her craving for battle.

- Hit Die: d130
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Class: Barbarian
Base Attack: 6
Feats: Cleave, Intimidating Rage, Power Attack

ABILITIES:

Level
1: Frenzy - When taking damage a Frenzied Berserker must make will save DC (10 + damage suffered) or enter a frenzy. The Frenzy gives STR +6, attack bonus +10 and +2 attack per round. The Frenzied Berserker takes 10 damage per round and attacks nearest target. Duration: 1 round per CON modifier (Extended Rage adds 2 more rounds). After a frenzy, the Frenzied Berserker is winded and suffers -2 Str and Dex, and cannot run for the next 3 rounds or until her next frenzy.
2: Great Cleave - Like Cleave, except upon killing an enemy there is no limit to subsequent attacks.
3: Improved Power Attack - Increases damage by +10, but gives a -10 attack penalty.
5: Inspire Frenzy - Causes friendly party members within a 10 ft radius to enter a frenzy for 10 rounds.
Berserker Power Attack - Frenzied Berserker gains extra damage when using the Power Attack Instance.
7: Supreme Power Attack - Frenzied Berserker gains a +2 bonus on her melee damage rolls when using the Power Attack Instance.
8: Greater Frenzy - Bonuses increases: STR +10, attack bonus +20 and +4 attacks per round. Takes 5 damage per round and attacks nearest target.
9: Remain Conscious - Player is alive until they hit -1000 HP.
10: Deathless Frenzy - Player can not die until their frenzy is over. This ability does not prevent death from spell effects such as slay living or disintegrate.
No longer winded after a frenzy.

Dicas:

- Por motivos óbvios, não pegue os feats que a classe já vai ganhar em certo level. Exemplos: Great Cleave, Improved Power Attack.
- Equipamento recomendado: Greataxe.


Last edited by TlTl on Tue Jul 13, 2021 1:47 am; edited 1 time in total
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Barbarian Empty Eye of Gruumsh

Post  TlTl Fri Sep 10, 2010 7:01 am

Barbarian Ir_gruumsh
Eye of Gruumsh
(PRESTIGE CLASS)
Most people think they've seen the worst that orcs can breed when an orc barbarian comes raging over a hilltop - at least until they see a one-eyed orc barbarian come raging over a hilltop. This creature may well be an eye of Gruumsh, an orc so devoted to his evil deity that he has disfigured himself in Gruumsh's name.
In an epic battle at the dawn of time, the elven deity Corellon Larethian stabbed out Gruumsh's left eye. Filled with rage and hatred, the orc deity called for followers loyal enough to serve in his image. Those who heed this call are known as the eyes of Gruumsh. They sacrifice their right eyes instead of their left ones so that their impaired vision balances that of their deity. Thus, symbolically at least, they can see what he cannot. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.

- Hit Die: d120
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Class: Barbarian
Race: Half-Orc
Alignment: Chaotic Evil, Chaotic Neutral, or Neutral Evil
Base Attack: 6
Feats: Weapon Proficiency (Exotic), Weapon Focus (Double-Axe)

ABILITIES:

Levels:
1: Blind-Fight - The character gets to reroll its miss chance percentile one time to see if it actually hits when blinded or against invisible creatures. Furthermore, invisible creatures get no bonus to hit the character in melee.
Command the Horde - The Eye of Gruumsh may grant a +10 morale bonus on Will Saves and 2d12 magic damage to any friendly orcs or half-orcs within 30 feet of him. Duration: 1 hour per Eye of Gruumsh level.
2: Swing Blindly - An Eye of Gruumsh's rage becomes more powerful, but at the cost of lowered defenses. The character adds +12 to Strength and Constitution while in a rage, but his AC penalty goes from -2 to -4.
3: Ritual Scarring I - Through frequent disfiguration of his own skin, an Eye of Gruumsh's natural armor bonus improves by +5 AC.
4: Blinding Spittle - The eye of Gruumsh can launch blinding spittle at any opponent within 20 feet. He spits his stomach acid into the target's eyes blinding it and dealing 10d12 acid damage per Eye of Gruumsh level. An opponent who saves a Reflex save (DC 20 + Eye of Gruumsh level + CON bonus) will take only 1/4 of the damage.
5: Blindsight 5ft - This ability can see through invisibility, darkness, and most other types of concealment. It does not allow them to detect ethereal creatures and its range is limited to the specified distance.
6: Ritual Scarring II - +10 AC.
8: Blindsight 10ft.
9: Ritual Scarring III - +15 AC.
10: Sight of Gruumsh - The Eye of Gruumsh sees the moment of his own death through his missing eye and can see through Sanctuary and Invisibility effects, and automatically spots hiding opponents. This foreknowledge gives him a +10 morale bonus on all saving throws from then on.

Dicas:

- Equipamento recomendado: Double-Axe.


Last edited by TlTl on Tue Jul 13, 2021 1:47 am; edited 1 time in total
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Barbarian Empty Warchief

Post  TlTl Fri Sep 10, 2010 7:03 am

Barbarian Ir_warchief
Warchief
(PRESTIGE CLASS)
A Warchief leads a primitive, aggressive tribe of humanoids, especially when they turned to marauding. The Warchief calls on his indomitable presence and terrible visage to spur his followers to feats of great courage and sacrifice for the tribe. The tribe member who hangs back learns firsthand that the Warchief's displeasure is a terror eclipsing even the hardships of war - better to die in glory on the battlefield than under the Warchief's torturous punishments. Inspired into a killing frenzy, the Warchief and his band sweep the enemies of the tribe before their onslaught.

- Hit Die: d190
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Class: Barbarian
Base Attack: 3
Feat: Leadership

ABILITIES:

Level
1: Bloodlust - The Warchief inspires a frenzy in his followers, granting them Haste, +1 attack per round and +1 attack bonus per Warchief level. Duration: 5 rounds + 1 round per CHA modifier. Cooldown: 2 minutes.
Great Strength I - The Warchief gains +1 to his base Strength.
Great Charisma I - The Warchief gains +1 to his base Charisma.
2: Warsong - The Warchief and his allies gains resistance to all physical and elemental damage plus the Warchief's Charisma is increased by 12. Physical Resist: 500/- Absorbs 500 plus 50 per level. Elemental Resist: 1000/- Absorbs 1000 plus 100 per level. Duration/Cooldown: 2 minutes.
Great Strength II - +2 STR.
Great Charisma II - +2 CHA.
3: Great Strength III - +3 STR.
Great Charisma III - +3 CHA.
4: Great Strength IV - +4 STR.
Great Charisma IV - +4 CHA.
5: Great Strength V - +5 STR.
Great Charisma V - +5 CHA.
6: Great Strength VI - +6 STR.
Great Charisma VI - +6 CHA.
7: Great Strength VII - +7 STR.
Great Charisma VII - +7 CHA.
8: Great Strength VIII - +8 STR.
Great Charisma VIII - +8 CHA.
9: Devoted Bodyguards - Once per round, an ally takes a blow for his Warchief.
Great Strength IX - +9 STR.
Great Charisma IX - +9 CHA.
10: Great Strength X - +10 STR.
Great Charisma X - +10 CHA.

Regras & Sugestões:

- A classe fica muito boa se misturada com Orc Warlord.
- Equipamento recomendado: Warhammer.


Last edited by TlTl on Sun Sep 12, 2021 7:49 pm; edited 2 times in total
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Barbarian Empty Orc Warlord

Post  TlTl Fri Sep 10, 2010 7:03 am

Barbarian Ir_orcwar
Orc Warlord
(PRESTIGE CLASS)
The Orcish Warlord is a savage general of an unruly army, the leader of one of the deadly and all too common orc hordes that rampage down from the Spine of the World to savage and brutalize the civilized lands of Faerun. An orc warlord is an imposing figure, often slathered with scars both ritualistic and all too real in origin.

- Hit Die: d180
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Class: Barbarian
Race: Half-Orc
Alignment: No Good
Base Attack: 5
Feats: Blood of the Warlord, Leadership
Skills: Intimidate 8, Discipline 5, Taunt 5

ABILITIES:

Levels:
1: Gather/Release Horde I - Summon orcs as henchmen.
Release Horde - Unsummon orc henchmen.
2: Aura of Courage - The Orc Warlord becomes immune to fear.
3: Gather/Release Horde II - Summons greater orcs as henchmen.
4: Inspire Courage - +20 saves vs. fear and charm and 20 bludgeoning to attack and damage for allies. Duration: 30 rounds.
5: Final Rage - All allies within 10 feet enter a rage.

Dicas:

- Equipamento recomendado: Greataxe.


Last edited by TlTl on Tue Jul 13, 2021 1:47 am; edited 1 time in total
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