Brawler

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Brawler Empty Brawler

Post  TlTl Wed Jul 14, 2021 9:43 am

Brawler Ir_brawler
Brawler
(SPECIAL BASE CLASS)
Some people just like to fight. Whether it be in a pub, defending a friend's honor, or in a back alley, robbing an old man, a brawler's primary ability is using his fists to bludgeon his enemies senseless. Some become professionals, fighting in sports events for money and fame. Others remain largely unknown, fighting for the sheer pleasure of it. Yet others become adventurers, realizing their talents can be used on monsters as well. All brawlers share one thing in common: a preference for fighting with their fists. However, they can still pick up weapons and swing them with awesome efficiency, making them deadly combatants.

- Hit Die: d120
- Proficiency: Heavy Armor
- Skill Points Per Level: 4 + Int Modifier

REQUIREMENTS:

None

LEVEL:

1: Brawler Fists - A brawler's fists do more damage than a normal character's, but only when fighting without weapons or a shield. In addition, the strengthening of the flesh and bone of the hand caused by constantly punching hard things has given them the ability to pierce through damage resistance. Unarmed Damage: 2d10.
Fist of Iron - The Brawler deals 2d10 force damage. This damage is very hard to be absorved or resisted.
Brawler Blocking I - The Brawler gains +5 AC when fighting unarmed and without a shield.
Bonus Feat.
Improved Unarmed Strike - Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack.
2: Defensive Roll - If the brawler is struck by a potentially lethal blow, they make a Reflex saving throw (DC = damage dealt). If succesful, they take only half damage from the blow.
3: Improved Initiative - +5 bonus to initiative checks.
Self-Concealment I - The character gains a 10% concealment bonus.
4: Weapon Specialization: Unarmed Strike - The Brawler gains a +10 damage bonus when fighting unarmed.
Bonus Feat.
5: Brawler Madness - The Brawler enters an insane state similar to Barbarian Rage gaining +5 attack bonus, immunity to sneak attacks and critical hits and one extra attack per round.
Brawler Fists - Increased Unarmed Damage: 4d10.
6: Self-Concealment II - The character gains a 20% concealment bonus.
7: Brawler Damage Reduction 10/-.
8: Fist of Iron - The Brawler deals 5d10 force damage. This damage is very hard to be absorved or resisted.
Bonus Feat.
9: Self-Concealment III - The character gains a 30% concealment bonus.
10: Brawler Fists - Increased Unarmed Damage: 6d10.
11: Armor Skin - The character gains a natural +5 bonus to armor class.
12: Brawler Blocking II -The Brawler gains +7 AC when fighting unarmed and without a shield.
Bonus Feat.
13: Epic Prowess - The character's skill at combat grows and he gains a +5 bonus to all attacks.
14: Self-Concealment IV - The brawler gains a 40% concealment bonus.
15: Brawler Fists - Increased Unarmed Damage: 10d10.
16: Fist of Iron - The Brawler deals 10d10 force damage. This damage is very hard to be absorved or resisted.
Bonus Feat.
17: Brawler Blocking III - The Brawler becomes immune to instant Death effects and gains a +10 AC when fighting unarmed and without a shield.
18: Epic Weapon Specialization: Unarmed Strike - The Brawler gains a +20 damage bonus when fighting unarmed.
19: Self-Concealment V - The brawler gains a 50% concealment bonus.
20: Brawler Fists - Increased Unarmed Damage: 10d20.
Bonus Feat.

EPIC

21: Epic Brawler
Brawler Damage Reduction 25/-.
Great Strength I
22: Brawler Madness II - The Brawler enters an insane state similar to Barbarian Rage gaining +10 attack bonus, immunity to sneak attacks, critical hits and Mind-Affecting spells (Confusion, Charm, Domination, Fear) and one extra attack per round.
Great Dexterity I
Great Constitution I
23: Great Strength II
24: Fist of Iron - The Brawler deals 20d10 force damage. This damage is very hard to be absorved or resisted.
Great Dexterity II
Great Constitution II
25: Great Strength III
26: Great Dexterity III
Great Constitution III
27: Great Strength IV
28: Great Dexterity IV
Great Constitution IV
29: Great Strength V
30: Brawler Blocking IV - The Brawler becomes immune to instant Death effects and Paralyze and gains a +15 AC when fighting unarmed and without a shield.
Great Dexterity V
Great Constitution V
31: Great Strength VI
32: Brawler Madness III - The Brawler enters an insane state similar to Barbarian Rage gaining +20 attack bonus, immunity to sneak attacks, critical hits, Mind-Affecting spells (Confusion, Charm, Domination, Fear) and Slow and one extra attack per round.
Great Dexterity VI
Great Constitution VI
33: Great Strength VII
34: Great Dexterity VII
Great Constitution VII
35: Brawler Damage Reduction 50/-.
Great Strength VIII
36: Great Dexterity VIII
Great Constitution VIII
37: Great Strength IX
38: Fist of Iron - The Brawler deals 30d10 force damage. This damage is very hard to be absorved or resisted.
Great Dexterity IX
Great Constitution IX
39: Great Strength X
40: Brawler Blocking V - The Brawler becomes instant Death effects, Paralyze and Knockdown and gains a +20 AC when fighting unarmed and without a shield.
Great Dexterity X
Great Constitution X


INFO:

- Main attribute: Strenght (STR);
- Best races: Any;
- Recommended Equipment: Gauntlet, No Weapon, No Shield, Light Armor, Cloth.
TlTl
TlTl
Founder
Founder

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