Feats
Page 3 of 3
Page 3 of 3 • 1, 2, 3
Great Fortitude
Great Fortitude
Type of Feat: General
Prerequisite: None.
Specifics: A character with this feat is tougher than normal, gaining a +5 bonus to all Fortitude saving throws.
Use: Automatic.
Type of Feat: General
Prerequisite: None.
Specifics: A character with this feat is tougher than normal, gaining a +5 bonus to all Fortitude saving throws.
Use: Automatic.
Iron Will
Iron Will
Type of Feat: General
Prerequisite: None.
Specifics: The character's strong presence of mind gives him a +5 bonus to all Will saving throws.
Use: Automatic.
Type of Feat: General
Prerequisite: None.
Specifics: The character's strong presence of mind gives him a +5 bonus to all Will saving throws.
Use: Automatic.
Lightning Reflexes
Lightning Reflexes
Type of Feat: General
Prerequisite: None.
Specifics: The character's reflexes are faster than normal, granting him a +5 bonus to all Reflex saving throws.
Use: Automatic.
Type of Feat: General
Prerequisite: None.
Specifics: The character's reflexes are faster than normal, granting him a +5 bonus to all Reflex saving throws.
Use: Automatic.
Toughness
Toughness
Type of Feat: General
Prerequisite: None.
Specifics: A character with this feat is tougher than normal, gaining 10 bonus hit points per level. Hit points are gained retroactively when choosing this feat.
Use: Automatic.
Type of Feat: General
Prerequisite: None.
Specifics: A character with this feat is tougher than normal, gaining 10 bonus hit points per level. Hit points are gained retroactively when choosing this feat.
Use: Automatic.
Epic Toughness
Epic Toughness
Type of Feat: General
Prerequisite: 21st level.
Specifics: The character gains 200 hit points. This feat may be taken multiple times, up to a maximum of 2000 hit points.
Use: Automatic.
Type of Feat: General
Prerequisite: 21st level.
Specifics: The character gains 200 hit points. This feat may be taken multiple times, up to a maximum of 2000 hit points.
Use: Automatic.
Willing Deformity
Type of Feat: Vile
Prerequisite: None
Specifics: The character gains a +20 bonus on Intimidate checks.
Use: Automatic.
Prerequisite: None
Specifics: The character gains a +20 bonus on Intimidate checks.
Use: Automatic.
Deformity: Gaunt or Obese
Deformity (Obese)
Type of Feat: Vile
Prerequisite: Willing Deformity or Thrall of Orcus Level 4
Specifics: +10 bonus to CON, -2 penalty to DEX. Furthermore, the character gains a +10 bonus on saves vs. Poison.
Use: Automatic.
Deformity (Gaunt)
Type of Feat: Vile
Prerequisite: Willing Deformity or Thrall of Orcus Level 4
Specifics: +5 bonus to DEX, -2 penalty to CON. Furthermore, the character gains a +10 bonus on Hide and Move Silently checks.
Use: Automatic.
Type of Feat: Vile
Prerequisite: Willing Deformity or Thrall of Orcus Level 4
Specifics: +10 bonus to CON, -2 penalty to DEX. Furthermore, the character gains a +10 bonus on saves vs. Poison.
Use: Automatic.
Deformity (Gaunt)
Type of Feat: Vile
Prerequisite: Willing Deformity or Thrall of Orcus Level 4
Specifics: +5 bonus to DEX, -2 penalty to CON. Furthermore, the character gains a +10 bonus on Hide and Move Silently checks.
Use: Automatic.
Hands of a Healer
Hands of a Healer
Type of Feat: Exalted
Prerequisite: CHA 13, Lay on Hands
Specifics: Lay on Hands will deal double damage or heal.
Use: Automatic.
Type of Feat: Exalted
Prerequisite: CHA 13, Lay on Hands
Specifics: Lay on Hands will deal double damage or heal.
Use: Automatic.
Exalted Companion
Exalted Companion
Type of Feat: General
Prerequisite: Animal Companion.
Specifics: Applies the celestial template to your animal companion. It gains Darkvision, Physical Damage Reduction (bludgeoning, piercing, slashing) and Elemental Resistance (fire, cold, acid, electrical, sonic).
Level 1: 10/- Level 10: 50/- Level 20: 100/- Level 30: 200/- Level 40: 300/-
Use: Automatic.
Type of Feat: General
Prerequisite: Animal Companion.
Specifics: Applies the celestial template to your animal companion. It gains Darkvision, Physical Damage Reduction (bludgeoning, piercing, slashing) and Elemental Resistance (fire, cold, acid, electrical, sonic).
Level 1: 10/- Level 10: 50/- Level 20: 100/- Level 30: 200/- Level 40: 300/-
Use: Automatic.
Discipline of the Sun
Discipline of the Sun
Type of Feat: Divine.
Prerequisite: Turn Undead, Good Alignment.
Specifics: When you turn undead, you try to destroy the Undead instead of turning them, dealing 2d20 divine damage per turn undead level.
Use: Selected.
Type of Feat: Divine.
Prerequisite: Turn Undead, Good Alignment.
Specifics: When you turn undead, you try to destroy the Undead instead of turning them, dealing 2d20 divine damage per turn undead level.
Use: Selected.
Exalted Turning
Exalted Turning
Type of Feat: Exalted.
Prerequisite: Turn Undead.
Specifics: Any Undead that you turns take an extra 2d20 positive damage per turning undead level in addition to the normal turning effect.
Use: Automatic.
Type of Feat: Exalted.
Prerequisite: Turn Undead.
Specifics: Any Undead that you turns take an extra 2d20 positive damage per turning undead level in addition to the normal turning effect.
Use: Automatic.
Empower Turning
Empower Turning
Type of Feat: General.
Prerequisite: Turn Undead.
Specifics: You turn more Undead as usual. Your Turning Damage, positive damage from Exalted Turning and divine damage Discipline of the Sun is multiplied by 1.5.
Use: Automatic.
Type of Feat: General.
Prerequisite: Turn Undead.
Specifics: You turn more Undead as usual. Your Turning Damage, positive damage from Exalted Turning and divine damage Discipline of the Sun is multiplied by 1.5.
Use: Automatic.
Sacred Vow
Sacred Vow
Type of Feat: Exalted
Prerequisite: Divine Grace or Dark Blessing.
Required For: Vow of Purity, Vow of Abstinence and Vow of Obedience.
Specifics: You gain a +20 bonus to persuade.
Use: Automatic.
Type of Feat: Exalted
Prerequisite: Divine Grace or Dark Blessing.
Required For: Vow of Purity, Vow of Abstinence and Vow of Obedience.
Specifics: You gain a +20 bonus to persuade.
Use: Automatic.
Vow of Purity
Vow of Purity
Type of Feat: General
Prerequisite: Sacred Vow.
Specifics: You gain a +5 bonus on Fortitude and Immunity to Death effects.
Use: Automatic.
Type of Feat: General
Prerequisite: Sacred Vow.
Specifics: You gain a +5 bonus on Fortitude and Immunity to Death effects.
Use: Automatic.
Last edited by TlTl on Fri Sep 23, 2022 11:57 pm; edited 2 times in total
Vow of Abstinence
Vow of Abstinence
Type of Feat: General
Prerequisite: Sacred Vow.
Specifics: You gain a +5 bonus on Reflex and Immunity to Critical Hits and Sneak Attacks.
Use: Automatic.
Type of Feat: General
Prerequisite: Sacred Vow.
Specifics: You gain a +5 bonus on Reflex and Immunity to Critical Hits and Sneak Attacks.
Use: Automatic.
Last edited by TlTl on Fri Sep 23, 2022 11:56 pm; edited 1 time in total
Vow of Obedience
Vow of Obedience
Type of Feat: General
Prerequisite: Sacred Vow.
Specifics: You gain a +5 bonus on Will and Immunity to Mind-Affecting effects.
Use: Automatic.
Type of Feat: General
Prerequisite: Sacred Vow.
Specifics: You gain a +5 bonus on Will and Immunity to Mind-Affecting effects.
Use: Automatic.
Many Shot
Many Shot
Type of Feat: General
Prerequisite: Base Attack Bonus 5, Point Blank Shot.
Specifics: You can fire multiple arrows simultaneously against a nearby target. You may fire 2, 4 or 6 arrows with a attack bonus penalty and increased damage bonus.
Use: Selected.
Type of Feat: General
Prerequisite: Base Attack Bonus 5, Point Blank Shot.
Specifics: You can fire multiple arrows simultaneously against a nearby target. You may fire 2, 4 or 6 arrows with a attack bonus penalty and increased damage bonus.
Use: Selected.
Last edited by TlTl on Sat Sep 24, 2022 7:58 pm; edited 1 time in total
Improved Many Shot
Improved Many Shot
Type of Feat: General
Prerequisite: Base Attack Bonus 15, Many Shot.
Specifics: You can fire multiple arrows simultaneously against a nearby target. You may fire 8 or 10 arrows with a attack bonus penalty and increased damage bonus.
Use: Selected.
Type of Feat: General
Prerequisite: Base Attack Bonus 15, Many Shot.
Specifics: You can fire multiple arrows simultaneously against a nearby target. You may fire 8 or 10 arrows with a attack bonus penalty and increased damage bonus.
Use: Selected.
Precise Shot
Precise Shot
Type of Feat: General
Prerequisite: Base Attack Bonus 10, Aimed Shot.
Specifics: You deal additional damage when using Aimed Shot.
Use: Selected.
Type of Feat: General
Prerequisite: Base Attack Bonus 10, Aimed Shot.
Specifics: You deal additional damage when using Aimed Shot.
Use: Selected.
Last edited by TlTl on Sat Sep 24, 2022 8:28 pm; edited 1 time in total
Perfect Shot
Perfect Shot
Type of Feat: General
Prerequisite: Base Attack Bonus 15, Precise Shot.
Specifics: You deal additional damage when using Aimed Shot.
Use: Selected.
Type of Feat: General
Prerequisite: Base Attack Bonus 15, Precise Shot.
Specifics: You deal additional damage when using Aimed Shot.
Use: Selected.
Killing Shot
Killing Shot
Type of Feat: General
Prerequisite: Base Attack Bonus 15, Precise Shot.
Specifics: When you make a attack using Aimed, the critical range on the weapon increased by 2.
Use: Automatic.
Type of Feat: General
Prerequisite: Base Attack Bonus 15, Precise Shot.
Specifics: When you make a attack using Aimed, the critical range on the weapon increased by 2.
Use: Automatic.
Bow Mastery
Bow Mastery
Type of Feat: General
Prerequisite: Weapon Focus (any Bow), Weapon Specialization (any Bow).
Specifics: You receive a +10 to attack with all bows.
Use: Automatic.
Type of Feat: General
Prerequisite: Weapon Focus (any Bow), Weapon Specialization (any Bow).
Specifics: You receive a +10 to attack with all bows.
Use: Automatic.
Crossbow Mastery
Crossbow Mastery
Type of Feat: General
Prerequisite: Weapon Focus (any Crossbow), Weapon Specialization (any Crossbow).
Specifics: You receive a +10 to attack with all crossbows.
Use: Automatic.
Type of Feat: General
Prerequisite: Weapon Focus (any Crossbow), Weapon Specialization (any Crossbow).
Specifics: You receive a +10 to attack with all crossbows.
Use: Automatic.
Shuriken Mastery
Shuriken Mastery
Type of Feat: General
Prerequisite: Weapon Focus (Shuriken), Weapon Specialization (Shuriken).
Specifics: You receive a +10 to attack with shuriken.
Use: Automatic.
Type of Feat: General
Prerequisite: Weapon Focus (Shuriken), Weapon Specialization (Shuriken).
Specifics: You receive a +10 to attack with shuriken.
Use: Automatic.
Divine Might
Divine Might
Type of Feat: General
Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.
Specifics: The character may spend five of his turn undead attempts to make a powerful area attack and add his Charisma bonus to all weapon damage.
Use: Selected.
Type of Feat: General
Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.
Specifics: The character may spend five of his turn undead attempts to make a powerful area attack and add his Charisma bonus to all weapon damage.
Use: Selected.
Divine Shield
Divine Shield
Type of Feat: General
Prerequisite: Turn Undead, Cha 15+.
Specifics: The character may spend five of his turn undead attempts to make shield, granting immunity to all damage for a short period of time.
Use: Selected.
Type of Feat: General
Prerequisite: Turn Undead, Cha 15+.
Specifics: The character may spend five of his turn undead attempts to make shield, granting immunity to all damage for a short period of time.
Use: Selected.
Last edited by TlTl on Fri Oct 07, 2022 4:36 pm; edited 1 time in total
Epic Divine Might
Epic Divine Might
Type of Feat: General
Prerequisite: Divine Might, Cha 21+, Str 21+.
Specifics: The character may spend five of his turn undead attempts to make a powerful area attack and add his Charisma bonus to all weapon damage. The epic version will deal a lot more of damage.
Use: Selected.
Type of Feat: General
Prerequisite: Divine Might, Cha 21+, Str 21+.
Specifics: The character may spend five of his turn undead attempts to make a powerful area attack and add his Charisma bonus to all weapon damage. The epic version will deal a lot more of damage.
Use: Selected.
Epic Divine Shield
Epic Divine Shield
Type of Feat: General
Prerequisite: Divine Shield, Cha 21+.
Specifics: The character may spend five of his turn undead attempts to make shield, granting immunity to all damage for a short period of time. Epic version will have increased duration.
Use: Selected.
Type of Feat: General
Prerequisite: Divine Shield, Cha 21+.
Specifics: The character may spend five of his turn undead attempts to make shield, granting immunity to all damage for a short period of time. Epic version will have increased duration.
Use: Selected.
Last edited by TlTl on Fri Oct 07, 2022 4:37 pm; edited 1 time in total
Epic Divine Vigor
Epic Divine Vigor
Type of Feat: General
Prerequisite: Cha 13, Turn Undead, Extra Turning.
Specifics: The character may spend two of his turn undead attempts to become hasted and gain +10 plus +2 to his CON for CHA modifier.
Use: Selected.
Type of Feat: General
Prerequisite: Cha 13, Turn Undead, Extra Turning.
Specifics: The character may spend two of his turn undead attempts to become hasted and gain +10 plus +2 to his CON for CHA modifier.
Use: Selected.
Last edited by TlTl on Fri Oct 07, 2022 4:38 pm; edited 1 time in total
Divine Vigor
Divine Vigor
Type of Feat: General
Prerequisite: Cha 13, Turn Undead, Extra Turning.
Specifics: The character may spend two of his turn undead attempts to become hasted and gain +1 to his CON for CHA modifier.
Use: Selected.
Type of Feat: General
Prerequisite: Cha 13, Turn Undead, Extra Turning.
Specifics: The character may spend two of his turn undead attempts to become hasted and gain +1 to his CON for CHA modifier.
Use: Selected.
Last edited by TlTl on Fri Oct 07, 2022 4:38 pm; edited 1 time in total
Divine Resistance
Divine Resistance
Type of Feat: General
Prerequisite: Cha 13+, Turn Undead, Extra Turning.
Specifics: The character may spend one of his turn undead attempts to imbue all his allies within 60 feet with resistance to elemental energy (fire, cold, electricity, acid, sonic).
Use: Selected.
Type of Feat: General
Prerequisite: Cha 13+, Turn Undead, Extra Turning.
Specifics: The character may spend one of his turn undead attempts to imbue all his allies within 60 feet with resistance to elemental energy (fire, cold, electricity, acid, sonic).
Use: Selected.
Epic Divine Resistance
Epic Divine Resistance
Type of Feat: General
Prerequisite: Divine Resistance, Cha 19+.
Specifics: The character may spend one of his turn undead attempts to imbue all his allies within 60 feet with resistance to elemental energy (fire, cold, electricity, acid, sonic) and negative energy.
Use: Selected.
Type of Feat: General
Prerequisite: Divine Resistance, Cha 19+.
Specifics: The character may spend one of his turn undead attempts to imbue all his allies within 60 feet with resistance to elemental energy (fire, cold, electricity, acid, sonic) and negative energy.
Use: Selected.
Divine Cleansing
Divine Cleansing
Type of Feat: General
Prerequisite: Cha 13,Turn Undead, Extra Turning.
Specifics: The character may spend one of his turn undead attempts to cleanse all his allies within 60 feet from ability decrease, AC decrease, attack decrease, damage vulnerability, saving throw decrease, spell resistance decrease, skill decrease, blind, deaf, paralyze, negative level, curse, disease, poison, charm, dominate, daze, confuse, fear, slow and stun.
Use: Selected.
Type of Feat: General
Prerequisite: Cha 13,Turn Undead, Extra Turning.
Specifics: The character may spend one of his turn undead attempts to cleanse all his allies within 60 feet from ability decrease, AC decrease, attack decrease, damage vulnerability, saving throw decrease, spell resistance decrease, skill decrease, blind, deaf, paralyze, negative level, curse, disease, poison, charm, dominate, daze, confuse, fear, slow and stun.
Use: Selected.
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