Bard Level II

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Bard Level II :: Comments

TlTl

Post Mon Aug 17, 2009 9:22 am  TlTl

Blindness / Deafness
Caster Level(s): Bard 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Remove Blindness/Deafness
Save: Fortitude Negates
Spell Resistance: Yes

The target creature is struck Blind and Deaf.

Last edited by TlTl on Sat Sep 03, 2022 8:00 pm; edited 4 times in total

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TlTl

Post Mon Aug 17, 2009 9:24 am  TlTl

Bull's Strength
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No

The target creature's Strength is increased by 1d4+1.

Last edited by TlTl on Sat Sep 03, 2022 10:24 pm; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 9:24 am  TlTl

Cat's Grace
Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's Dexterity is increased by 1d4+1.

Last edited by TlTl on Fri Sep 02, 2022 4:37 am; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 9:32 am  TlTl

Clarity
Caster Level(s): Bard 2, Cleric 3, Druid 4, Range 4, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Charm Person
Save: No
Spell Resistance: No

This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 10 points of damage.

Last edited by TlTl on Fri Sep 02, 2022 7:34 pm; edited 5 times in total

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TlTl

Post Mon Aug 17, 2009 9:42 am  TlTl

Cloud of Bewilderment
Caster Level(s): Wizard / Sorcerer 2, Bard 2
Innate Level: 2
School: Evocation
Descriptor(s): Gas
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes

The caster blows forth a cloud of noxious air. Enemies in the area of effect are Stunned for 2 rounds and Blinded for 1d6 rounds. Creatures immune to Poison are not affected.

Last edited by TlTl on Sat Sep 03, 2022 10:31 pm; edited 3 times in total

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TlTl

Post Mon Aug 17, 2009 9:45 am  TlTl

Curse of Impending Blades
Caster Level(s): Bard 2, Ranger 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single.
Duration: 1 Round + 1 / Level
Save: None
Spell Resistance: No

The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes -8 AC penalty.

Last edited by TlTl on Fri Sep 02, 2022 4:38 am; edited 5 times in total

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TlTl

Post Mon Aug 17, 2009 9:47 am  TlTl

Darkness
Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2, Telflammar Shadowlord 3, Assassin 5
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 1 Round / 4 Levels
Additional Counter Spells: Light
Save: None
Spell Resistance: Yes

All creatures within the area of effect are shrouded in a haze of Darkness which can only be pierced using Ultravision or True Seeing.

Last edited by TlTl on Sat Sep 03, 2022 10:34 pm; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 9:49 am  TlTl

Eagle's Splendor
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's Charisma is increased by 1d4+1.

Last edited by TlTl on Sat Sep 03, 2022 10:34 pm; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 9:50 am  TlTl

Fox's Cunning
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's Intelligence is increased by 1d4+1.

Last edited by TlTl on Sat Sep 03, 2022 10:36 pm; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 9:51 am  TlTl

Ghostly Visage
Caster Level(s): Bard 2, Wizard / Sorcerer 2, Assassin 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The caster is surrounded by a ghostly nimbus of light that grants damage reduction 10/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.

Last edited by TlTl on Sat Sep 03, 2022 10:38 pm; edited 3 times in total

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TlTl

Post Mon Aug 17, 2009 9:52 am  TlTl

Glitterdust
Caster Level(s): Bard 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 1 Round + 1 / Level
Additional Counter Spells:
Save: No
Spell Resistance: No

A cloud of golden particles covers everyone and everything in the area, causing creatures to become Blinded and visibly outlining invisible things for the duration of the spell. Any creature covered by the dust suffers a -50 penalty to Hide checks.

Last edited by TlTl on Wed Aug 17, 2022 1:42 pm; edited 1 time in total

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TlTl

Post Mon Aug 17, 2009 9:53 am  TlTl

Heroism
Caster Level(s): Bard 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Touch
Duration: 10 Minutes / Level

This spell imbues a single target with great bravery. The target gains a +4 bonus on attack rolls, saves, and skill checks.

Last edited by TlTl on Wed Aug 17, 2022 1:46 pm; edited 3 times in total

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TlTl

Post Mon Aug 17, 2009 9:54 am  TlTl

Hold Person
Caster Level(s): Bard 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes

The target humanoid is Paralyzed for the duration of the spell.

Last edited by TlTl on Sat Sep 03, 2022 10:39 pm; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 9:55 am  TlTl

Invisibility
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: See Invisibility
Save: Harmless
Spell Resistance: No

The target creature becomes Invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.

Last edited by TlTl on Sat Sep 03, 2022 10:42 pm; edited 3 times in total

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TlTl

Post Mon Aug 17, 2009 9:57 am  TlTl

Owl's Wisdom
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's Wisdom is increased by 1d4+1.

Last edited by TlTl on Sun Sep 04, 2022 1:41 am; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 10:01 am  TlTl

Scare
Necromancy
Level: Bard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One living creature + 1 / 3 Level
Duration: 1 Round
Saving Throw: Will partial
Spell Resistance: Yes

This spell functions like cause fear, except that it causes all targeted creatures to become Frightened. Creatures that make their saving throw are Shaken.

Last edited by TlTl on Sun Sep 04, 2022 1:42 am; edited 3 times in total

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TlTl

Post Mon Aug 17, 2009 10:02 am  TlTl

See Invisibility
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature is able to see all invisible creatures within his line of sight.

Last edited by TlTl on Sun Sep 04, 2022 1:44 am; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 10:03 am  TlTl

Silence
Caster Level(s): Bard 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large, Single
Duration: 1 Round + 1 / Level
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes

Creates a zone of Silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.

Last edited by TlTl on Sun Sep 04, 2022 1:45 am; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 10:04 am  TlTl

Song of Festering Death
Evocation
Level: Bard 2
Components: V
Casting Time: 1 action
Range: Close
Target: Self
Duration: 1 Round / Level
Saving Throw: Fortitude halves
Spell Resistance: Yes

The caster sings a wailing ululation, requiring a successful Perform check. If the Perform check succeeds and the target fails a Fortitude saving throw, the subject's flesh bubbles and festers into pestilent blobs, dealing
the subject 1d6 necrotic damage per round per caster level.

Last edited by TlTl on Mon Jun 03, 2024 1:15 pm; edited 8 times in total

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TlTl

Post Mon Aug 17, 2009 10:05 am  TlTl

Sound Burst
Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Will Special
Spell Resistance: Yes

All creatures within the area of effect take 2d10 sonic damage per caster level and are Stunned for 3 rounds. A Will save reduces the duration to 1 round.

Last edited by TlTl on Sun Sep 04, 2022 1:48 am; edited 3 times in total

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TlTl

Post Mon Aug 17, 2009 10:06 am  TlTl

Summon Creature II
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

- The caster summons one of the following: Dire Boar (Javali), Racoon (Coati), Anteater (Tamanduá) or Falcon (Falcão).
- Druids will always summon an Ancient Boar.
- Clerics with Animal Domain will summon creatures from level III list.

Last edited by TlTl on Fri Sep 02, 2022 4:03 am; edited 1 time in total

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TlTl

Post Mon Aug 17, 2009 10:07 am  TlTl

Tasha's Hideous Laughter
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1d3 rounds
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes

If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster's gains a +5 bonus on its saving throw because humor doesn't 'translate' well.

Last edited by TlTl on Sun Sep 04, 2022 1:53 am; edited 2 times in total

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TlTl

Post Mon Aug 17, 2009 10:09 am  TlTl

Ultravision
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical Darkness are pierced.

Last edited by TlTl on Fri Sep 02, 2022 4:34 am; edited 1 time in total

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TlTl

Post Mon Aug 22, 2022 7:16 am  TlTl

Resist Elements
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The caster gains damage resistance 100/- against all elemental forms of damage. The spell ends after absorbing 300 points of damage plus 10 points per caster level and paragon from any single elemental type.

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TlTl

Post Mon Aug 22, 2022 7:35 am  TlTl

Hold Animal
Caster Level(s): Bard 2, Druid 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes

The target animal is Paralyzed for the duration of the spell.

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TlTl

Post Fri Sep 02, 2022 7:26 pm  TlTl

Hold Monster
Caster Level(s): Bard 4, Druid 4, Ranger 4
Innate Level: 4
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes

The target monster is Paralyzed for the duration of the spell.

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TlTl

Post Sun Sep 04, 2022 1:38 am  TlTl

Cure Light Wounds
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 3d4+2 hit points per caster level. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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