Ranger Level I
Forgotten Dimension :: Modifications :: Spells :: Ranger
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Ranger Level I
Spells:
Camouflage
Endure Elements
Entangle
Grease
Hide From Animals
Magic Fang
Summon Creature I
Towering Oak
Ultravision
Special Arrow Attacks:
Brilliant Energy Arrow
Doublestrike Arrow
Spells Level: I II III IV
Camouflage
Endure Elements
Entangle
Grease
Hide From Animals
Magic Fang
Summon Creature I
Towering Oak
Ultravision
Special Arrow Attacks:
Brilliant Energy Arrow
Doublestrike Arrow
Spells Level: I II III IV
Última edição por TlTl em Qui Set 01, 2022 7:45 pm, editado 17 vez(es)
Ranger Level I :: Comentários
Camouflage
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster's coloring changes to match the surroundings, gaining a +10 bonus plus +1 per caster level to any Hide and Move Silenty checks.
Última edição por TlTl em Sex Set 02, 2022 3:37 am, editado 2 vez(es)
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster's coloring changes to match the surroundings, gaining a +10 bonus plus +1 per caster level to any Hide and Move Silenty checks.
Última edição por TlTl em Sex Set 02, 2022 3:37 am, editado 2 vez(es)
Entangle
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: AoE: 10 Rounds + 1 / 2 Levels, Effect: 2 Rounds + 1 / 5 Levels
Additional Counter Spells:
Save: Reflex, Special
Spell Resistance: Yes
A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are Immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by 60%. PvP max duration: 3 rounds.
Última edição por TlTl em Sex Set 02, 2022 3:38 am, editado 1 vez(es)
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: AoE: 10 Rounds + 1 / 2 Levels, Effect: 2 Rounds + 1 / 5 Levels
Additional Counter Spells:
Save: Reflex, Special
Spell Resistance: Yes
A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are Immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by 60%. PvP max duration: 3 rounds.
Última edição por TlTl em Sex Set 02, 2022 3:38 am, editado 1 vez(es)
Grease
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 2 Rounds + 1 / 3 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex
Spell Resistance: Yes
A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
Última edição por TlTl em Sex Set 02, 2022 3:40 am, editado 1 vez(es)
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 2 Rounds + 1 / 3 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex
Spell Resistance: Yes
A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
Última edição por TlTl em Sex Set 02, 2022 3:40 am, editado 1 vez(es)
Hide From Animals
School: Abjuration
Level: Druid 1, Ranger 1
Components: S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One creature touched
Duration: 10 Minutes / Level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends.
Última edição por TlTl em Seg Ago 22, 2022 7:27 am, editado 1 vez(es)
School: Abjuration
Level: Druid 1, Ranger 1
Components: S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One creature touched
Duration: 10 Minutes / Level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends.
Última edição por TlTl em Seg Ago 22, 2022 7:27 am, editado 1 vez(es)
Magic Fang
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
This spell strengthens the natural attacks of the target, giving it +1 to hit, +1 to damage and +1 enhanced bonus every 10 caster levels.
Última edição por TlTl em Sex Set 02, 2022 3:41 am, editado 1 vez(es)
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
This spell strengthens the natural attacks of the target, giving it +1 to hit, +1 to damage and +1 enhanced bonus every 10 caster levels.
Última edição por TlTl em Sex Set 02, 2022 3:41 am, editado 1 vez(es)
Summon Creature I
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Badger (Texugo), Penguin (Pinguim), Chicken (Galinha) or Dire Rat (Ratazana).
- Druids will always summon an Ancient Badger.
- Clerics with Animal Domain will summon creatures from level II list.
Última edição por TlTl em Sex Set 02, 2022 3:59 am, editado 1 vez(es)
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Badger (Texugo), Penguin (Pinguim), Chicken (Galinha) or Dire Rat (Ratazana).
- Druids will always summon an Ancient Badger.
- Clerics with Animal Domain will summon creatures from level II list.
Última edição por TlTl em Sex Set 02, 2022 3:59 am, editado 1 vez(es)
Towering Oak
School: Illusion
Level: Ranger 1
Components: V, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 10 Minutes / Level
You draw on the oak's strength to improve your ability to intimidate your enemies. You gain a +20 Intimidate and a +10 Strength.
Última edição por TlTl em Sex Set 02, 2022 2:32 am, editado 1 vez(es)
School: Illusion
Level: Ranger 1
Components: V, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 10 Minutes / Level
You draw on the oak's strength to improve your ability to intimidate your enemies. You gain a +20 Intimidate and a +10 Strength.
Última edição por TlTl em Sex Set 02, 2022 2:32 am, editado 1 vez(es)
Ultravision
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical Darkness are pierced.
Última edição por TlTl em Sex Set 02, 2022 4:34 am, editado 1 vez(es)
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical Darkness are pierced.
Última edição por TlTl em Sex Set 02, 2022 4:34 am, editado 1 vez(es)
Brilliant Energy Arrow
School: Transmutation
Level: Ranger 1
Components: V, M
Casting Time: 1 swift action
Range: M
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
When this spell is cast, you immediately fire a masterwork arrow or bolt at the target, and its head transforms into brilliant energy. A brilliant energy missile ignores nonliving matter. Armor do not count against it because the missile passes through, in fact will deal extra damage the higher the Shield protection and Armor AC from the target. It deals , 8d8 energy damage per caster level plus extra damage against targets using armor and shields, but has no effect on Constructs, Undead, and Objects.
Última edição por TlTl em Seg Abr 08, 2024 12:04 am, editado 7 vez(es)
School: Transmutation
Level: Ranger 1
Components: V, M
Casting Time: 1 swift action
Range: M
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
When this spell is cast, you immediately fire a masterwork arrow or bolt at the target, and its head transforms into brilliant energy. A brilliant energy missile ignores nonliving matter. Armor do not count against it because the missile passes through, in fact will deal extra damage the higher the Shield protection and Armor AC from the target. It deals , 8d8 energy damage per caster level plus extra damage against targets using armor and shields, but has no effect on Constructs, Undead, and Objects.
Última edição por TlTl em Seg Abr 08, 2024 12:04 am, editado 7 vez(es)
Doublestrike Arrow
School: Transmutation
Level: Ranger 1
Components: V, S, M
Casting Time: 1 swift action
Range: Long
Target: Two creatures within a 30 foot radius of each other.
Duration: 1 round
Saving Throw: None
Spell Resistance: No
When you cast this spell, you fire 1 masterwork arrow or bolt and enable it to strike two targets instead of one dealing 10d6 piercing damage per caster level. After launching, the arrow swerves and continues on course to the second target, which must be within 30 feet of the original. A doublestrike missile cannot hit the same target twice, and it is destroyed even if it misses its intended targets.
Última edição por TlTl em Sex Set 02, 2022 6:47 am, editado 4 vez(es)
School: Transmutation
Level: Ranger 1
Components: V, S, M
Casting Time: 1 swift action
Range: Long
Target: Two creatures within a 30 foot radius of each other.
Duration: 1 round
Saving Throw: None
Spell Resistance: No
When you cast this spell, you fire 1 masterwork arrow or bolt and enable it to strike two targets instead of one dealing 10d6 piercing damage per caster level. After launching, the arrow swerves and continues on course to the second target, which must be within 30 feet of the original. A doublestrike missile cannot hit the same target twice, and it is destroyed even if it misses its intended targets.
Última edição por TlTl em Sex Set 02, 2022 6:47 am, editado 4 vez(es)
Endure Elements
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 50/- against all elemental forms of damage. The spell ends after absorbing 200 points of damage plus 5 points per caster level and paragon from any single elemental type.
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 50/- against all elemental forms of damage. The spell ends after absorbing 200 points of damage plus 5 points per caster level and paragon from any single elemental type.
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