Druid Level I
Forgotten Dimension :: Modifications :: Spells :: Druid
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Druid Level I :: Comentários
Camouflage
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster's coloring changes to match the surroundings, gaining a +10 bonus plus +1 per caster level to any Hide and Move Silenty checks.
Última edição por TlTl em Sex Set 02, 2022 3:37 am, editado 3 vez(es)
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster's coloring changes to match the surroundings, gaining a +10 bonus plus +1 per caster level to any Hide and Move Silenty checks.
Última edição por TlTl em Sex Set 02, 2022 3:37 am, editado 3 vez(es)
Cure Light Wounds
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 3d4+2 hit points per caster level. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Última edição por TlTl em Dom Set 04, 2022 1:38 am, editado 2 vez(es)
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 3d4+2 hit points per caster level. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Última edição por TlTl em Dom Set 04, 2022 1:38 am, editado 2 vez(es)
Endure Elements
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 50/- against all elemental forms of damage. The spell ends after absorbing 200 points of damage plus 5 points per caster level and paragon from any single elemental type.
Última edição por TlTl em Seg Ago 22, 2022 7:00 am, editado 1 vez(es)
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 50/- against all elemental forms of damage. The spell ends after absorbing 200 points of damage plus 5 points per caster level and paragon from any single elemental type.
Última edição por TlTl em Seg Ago 22, 2022 7:00 am, editado 1 vez(es)
Entangle
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: AoE: 10 Rounds + 1 / 2 Levels, Effect: 2 Rounds + 1 / 5 Levels
Additional Counter Spells:
Save: Reflex, Special
Spell Resistance: Yes
A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are Immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by 60%. PvP max duration: 3 rounds.
Última edição por TlTl em Sex Set 02, 2022 3:38 am, editado 4 vez(es)
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: AoE: 10 Rounds + 1 / 2 Levels, Effect: 2 Rounds + 1 / 5 Levels
Additional Counter Spells:
Save: Reflex, Special
Spell Resistance: Yes
A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are Immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by 60%. PvP max duration: 3 rounds.
Última edição por TlTl em Sex Set 02, 2022 3:38 am, editado 4 vez(es)
Grease
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 2 Rounds + 1 / 3 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex
Spell Resistance: Yes
A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
Última edição por TlTl em Sex Set 02, 2022 3:40 am, editado 1 vez(es)
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 2 Rounds + 1 / 3 Levels
Additional Counter Spells: Freedom of Movement
Save: Reflex
Spell Resistance: Yes
A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
Última edição por TlTl em Sex Set 02, 2022 3:40 am, editado 1 vez(es)
Hide From Animals
School: Abjuration
Level: Druid 1, Ranger 1
Components: S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One creature touched
Duration: 10 Minutes / Level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends.
Última edição por TlTl em Seg Ago 22, 2022 7:26 am, editado 2 vez(es)
School: Abjuration
Level: Druid 1, Ranger 1
Components: S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One creature touched
Duration: 10 Minutes / Level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends.
Última edição por TlTl em Seg Ago 22, 2022 7:26 am, editado 2 vez(es)
Magic Fang
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
This spell strengthens the natural attacks of the target, giving it +1 to hit, +1 to damage and +1 enhanced bonus every 10 caster levels.
Última edição por TlTl em Sáb Ago 20, 2022 11:19 pm, editado 1 vez(es)
Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
This spell strengthens the natural attacks of the target, giving it +1 to hit, +1 to damage and +1 enhanced bonus every 10 caster levels.
Última edição por TlTl em Sáb Ago 20, 2022 11:19 pm, editado 1 vez(es)
Summon Creature I
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Badger (Texugo), Penguin (Pinguim), Chicken (Galinha) or Dire Rat (Ratazana).
- Druids will always summon an Ancient Badger.
- Clerics with Animal Domain will summon creatures from level II list.
Última edição por TlTl em Sex Set 02, 2022 3:59 am, editado 1 vez(es)
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Badger (Texugo), Penguin (Pinguim), Chicken (Galinha) or Dire Rat (Ratazana).
- Druids will always summon an Ancient Badger.
- Clerics with Animal Domain will summon creatures from level II list.
Última edição por TlTl em Sex Set 02, 2022 3:59 am, editado 1 vez(es)
Ultravision
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical Darkness are pierced.
Última edição por TlTl em Sex Set 02, 2022 4:34 am, editado 1 vez(es)
Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical Darkness are pierced.
Última edição por TlTl em Sex Set 02, 2022 4:34 am, editado 1 vez(es)
Remove Disease
Caster Level(s): Cleric 1, Druid 1, Ranger 2, Paladin Level 3
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
All diseases and disease effects are removed from the target creature. Provides Immunity to Disease for 5 rounds.
Última edição por TlTl em Sáb Set 03, 2022 2:46 am, editado 2 vez(es)
Caster Level(s): Cleric 1, Druid 1, Ranger 2, Paladin Level 3
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
All diseases and disease effects are removed from the target creature. Provides Immunity to Disease for 5 rounds.
Última edição por TlTl em Sáb Set 03, 2022 2:46 am, editado 2 vez(es)
Neutralize Poison
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Ranger 2
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
A target creature has all traces of poison removed from their system. Provides Immunity to Poison for 5 rounds.
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Ranger 2
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No
A target creature has all traces of poison removed from their system. Provides Immunity to Poison for 5 rounds.
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