Cleric Level VII
Forgotten Dimension :: Modifications :: Spells :: Cleric
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Cleric Level VII
Blasphemy
Destruction
Dictum
Greater Harm
Greater Restoration
Holy Word
Mass Cure Serious Wounds
Mass Inflict Serious Wounds
Necrotic Pus
Regenerate
Resurrection
Summon Creature VII
Word of Chaos
Spells Level: 0 I II III IV V VI VII VIII IX
Destruction
Dictum
Greater Harm
Greater Restoration
Holy Word
Mass Cure Serious Wounds
Mass Inflict Serious Wounds
Necrotic Pus
Regenerate
Resurrection
Summon Creature VII
Word of Chaos
Spells Level: 0 I II III IV V VI VII VIII IX
Última edição por TlTl em Qui Set 01, 2022 7:35 pm, editado 3 vez(es)
Cleric Level VII :: Comentários
Blasphemy
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: HD dependence
Spell Resistance: Yes
A wave of divine energy blasts all non-evil creatures within the area of effect. Any non-evil summoned creatures are returned to their home planes. Creatures who hear the blasphemy and are not evil suffer the following ill effects:
Deafened: The creature is struck deaf for 1d4 rounds.
35 HD or less: Stunned: The creature is stunned for 2 rounds. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it. Creatures with more than 35 HD require a will save to negate the stun effect.
25 HD or less: Confused: The creature is confused, as by the confusion spell, for 4 rounds. This is a mind-affecting enchantment. Creatures with more than 25 HD require a will save to negate the confusion effect.
15 HD or less: Killed: Living creatures die. Undead creatures are destroyed. Creatures with more than 15 HD are not affected.
Última edição por TlTl em Seg Ago 15, 2022 12:51 pm, editado 3 vez(es)
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: HD dependence
Spell Resistance: Yes
A wave of divine energy blasts all non-evil creatures within the area of effect. Any non-evil summoned creatures are returned to their home planes. Creatures who hear the blasphemy and are not evil suffer the following ill effects:
Deafened: The creature is struck deaf for 1d4 rounds.
35 HD or less: Stunned: The creature is stunned for 2 rounds. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it. Creatures with more than 35 HD require a will save to negate the stun effect.
25 HD or less: Confused: The creature is confused, as by the confusion spell, for 4 rounds. This is a mind-affecting enchantment. Creatures with more than 25 HD require a will save to negate the confusion effect.
15 HD or less: Killed: Living creatures die. Undead creatures are destroyed. Creatures with more than 15 HD are not affected.
Última edição por TlTl em Seg Ago 15, 2022 12:51 pm, editado 3 vez(es)
Destruction
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. A successful save still results in the target taking 4d6 divine damage per caster level. True Necromancy effect: destroy an allied undead to affect all enemies around.
Última edição por TlTl em Seg Ago 15, 2022 11:01 am, editado 1 vez(es)
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. A successful save still results in the target taking 4d6 divine damage per caster level. True Necromancy effect: destroy an allied undead to affect all enemies around.
Última edição por TlTl em Seg Ago 15, 2022 11:01 am, editado 1 vez(es)
Dictum
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A wave of divine energy blasts all non-lawful creatures within the area of effect. Any non-lawful summoned creatures are returned to their home planes. Creatures who hear the dictum and are not lawful suffer the following ill effects:
Deafened: The creature is struck deaf for 1d4 rounds.
35 HD or less: Stunned: The creature is stunned for 2 rounds. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it. Creatures with more than 35 HD require a will save to negate the stun effect.
25 HD or less: Confused: The creature is confused, as by the confusion spell, for 4 rounds. This is a mind-affecting enchantment. Creatures with more than 25 HD require a will save to negate the confusion effect.
15 HD or less: Killed: Living creatures die. Undead creatures are destroyed. Creatures with more than 15 HD are not affected.
Última edição por TlTl em Seg Ago 15, 2022 12:51 pm, editado 2 vez(es)
Greater Harm
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes
Greater Harm charges a subject with negative energy that deals 50 negative damage per caster level. If the damage is less than target's 50% current Hit Points, the damage will increase to that valor. If the creature successfully saves, greater harm deals half this amount, but it cannot reduce the target's hit points to less than 1. This spell has a reverse effect on undead, healing the targeted undead instead of harming it.
Última edição por TlTl em Dom Set 04, 2022 1:01 am, editado 2 vez(es)
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes
Greater Harm charges a subject with negative energy that deals 50 negative damage per caster level. If the damage is less than target's 50% current Hit Points, the damage will increase to that valor. If the creature successfully saves, greater harm deals half this amount, but it cannot reduce the target's hit points to less than 1. This spell has a reverse effect on undead, healing the targeted undead instead of harming it.
Última edição por TlTl em Dom Set 04, 2022 1:01 am, editado 2 vez(es)
Greater Restoration
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Greater Restoration removes most temporary and all permanent negative effects from the target character, including:
- Ability Decrease
- AC Decrease
- Attack Decrease
- Damage Decrease
- Damage Vulnerability
- Saving Throw Decrease
- Spell Resistance Decrease
- Skill Decrease
- Blind
- Deaf
- Paralyze
- Negative Level
- Curse
- Disease
- Poison
- Charm
- Dominate
- Daze
- Confuse
- Fear
- Slow
- Stun
Última edição por TlTl em Sex Ago 12, 2022 5:43 pm, editado 3 vez(es)
Holy Word
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A wave of divine energy blasts all non-good creatures within the area of effect. Any non-good summoned creatures are returned to their home planes. Creatures who hear the holy word and are not good suffer the following ill effects:
Deafened: The creature is struck deaf for 1d4 rounds.
35 HD or less: Stunned: The creature is stunned for 2 rounds. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it. Creatures with more than 35 HD require a will save to negate the stun effect.
25 HD or less: Confused: The creature is confused, as by the confusion spell, for 4 rounds. This is a mind-affecting enchantment. Creatures with more than 25 HD require a will save to negate the confusion effect.
15 HD or less: Killed: Living creatures die. Undead creatures are destroyed. Creatures with more than 15 HD are not affected.
Última edição por TlTl em Seg Ago 15, 2022 2:29 pm, editado 2 vez(es)
Mass Cure Serious Wounds
Caster Level(s): Cleric 7, Druid 8
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The target creatures are healed for 3d8 points of damage, +1 point per caster level (to a maximum of +35). Healing spells have a reverse effect on undead, harming instead of healing them.
Mass Inflict Serious Wounds
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes
The target creatures suffer 3d8 points of damage, +1 point per caster level (to a maximum of +35). Inflict spells have a reverse effect on undead, healing instead of harming them.
Regenerate
Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 5 Rounds + 1 Round / 5 Levels
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains the ability to regenerate 10 HP per caster level per 5 rounds plus another for every 5 caster levels.
Última edição por TlTl em Dom Ago 21, 2022 3:17 am, editado 4 vez(es)
Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 5 Rounds + 1 Round / 5 Levels
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains the ability to regenerate 10 HP per caster level per 5 rounds plus another for every 5 caster levels.
Última edição por TlTl em Dom Ago 21, 2022 3:17 am, editado 4 vez(es)
Resurrection
Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Returns a single target corpse to life with full Hit Points.
Summon Creature VII
Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following elementals: Air, Fire, Earth or Water.
- Clerics with Animal Domain and Druids will summon greater elementals from level VIII list.
Última edição por TlTl em Sex Set 02, 2022 4:22 am, editado 1 vez(es)
Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following elementals: Air, Fire, Earth or Water.
- Clerics with Animal Domain and Druids will summon greater elementals from level VIII list.
Última edição por TlTl em Sex Set 02, 2022 4:22 am, editado 1 vez(es)
Word of Chaos
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A wave of divine energy blasts all non-chaotic creatures within the area of effect. Any non-chaotic summoned creatures are returned to their home planes. Creatures who hear the word of chaos and are not chaotic suffer the following ill effects:
Deafened: The creature is struck deaf for 1d4 rounds.
35 HD or less: Stunned: The creature is stunned for 2 rounds. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it. Creatures with more than 35 HD require a will save to negate the stun effect.
25 HD or less: Confused: The creature is confused, as by the confusion spell, for 4 rounds. This is a mind-affecting enchantment. Creatures with more than 25 HD require a will save to negate the confusion effect.
15 HD or less: Killed: Living creatures die. Undead creatures are destroyed. Creatures with more than 15 HD are not affected.
Última edição por TlTl em Seg Ago 15, 2022 1:15 pm, editado 1 vez(es)
Necrotic Pus
School: Necromancy
Level: Cleric 7
Components: V, S, F
Duration: 10 rounds
Saving Throw: None
Spell Resistance: No
Focus: The caster must possess a Mother Cyst.
The Mother Cyst spurts pus and forms a Necrotic Ooze to attack enemies.
School: Necromancy
Level: Cleric 7
Components: V, S, F
Duration: 10 rounds
Saving Throw: None
Spell Resistance: No
Focus: The caster must possess a Mother Cyst.
The Mother Cyst spurts pus and forms a Necrotic Ooze to attack enemies.
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