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Cleric Level VII

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Cleric Level VII

Mensagem  TlTl em Seg Jan 12, 2009 5:46 pm

Blasphemy
Destruction
Dictum
Greater Harm
Greater Restoration
Holy Word
Mass Cure Serious Wounds
Mass Inflict Serious Wounds
Regenerate
Resurrection
Summon Creature VII
Word of Chaos
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:37 pm


Blasphemy
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

A wave of divine energy blasts all non-evil creatures within the area of effect. Any non-evil summoned creatures are returned to their home planes.

Creatures who hear the blasphemy and are not evil suffer the following ill effects:

Deafened: The creature is struck deaf for 1d4 rounds.

11 or less HD: Stunned: The creature is stunned for 1 round. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it.

7 or less HD: Confused: The creature is confused, as by the confusion spell, for 1d10 minutes. This is a mind-affecting enchantment.

3 or less HD: Killed: Living creatures die. Undead creatures are destroyed.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:38 pm


Destruction
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes

The target creature must make a Fortitude save or die. A successful save still results in the target taking 4d6 divine damage per caster level.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:39 pm


Dictum
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

A wave of divine energy blasts all non-lawful creatures within the area of effect. Any non-lawful summoned creatures are returned to their home planes.

Creatures who hear the dictum and are not lawful suffer the following ill effects:

Deafened: The creature is struck deaf for 1d4 rounds.

11 or less HD: Stunned: The creature is stunned for 1 round. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it.

7 or less HD: Confused: The creature is confused, as by the confusion spell, for 1d10 minutes. This is a mind-affecting enchantment.

3 or less HD: Killed: Living creatures die. Undead creatures are destroyed.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:40 pm


Greater Harm
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes

If the caster makes a successful melee touch attack, Greater Harm charges a subject with negative energy that deals d12 points of damage per caster level (to a maximum of 20d12 at 20th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target's hit points to less than 1. This spell has a reverse effect on undead, healing the targeted undead instead of harming it.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:41 pm


Greater Restoration
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

Greater Restoration removes most temporary and all permanent negative effects from the target character, including level drain. It does not remove negative mental effects or the effects of reduced movement speed. It also heals the target creature 10 per caster level (to a maximum of 250 points).
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:41 pm


Holy Word
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

A wave of divine energy blasts all non-good creatures within the area of effect. Any non-good summoned creatures are returned to their home planes.

Creatures who hear the holy word and are not good suffer the following ill effects:

Deafened: The creature is struck deaf for 1d4 rounds.

11 or less HD: Stunned: The creature is stunned for 1 round. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it.

7 or less HD: Confused: The creature is confused, as by the confusion spell, for 1d10 minutes. This is a mind-affecting enchantment.

3 or less HD: Killed: Living creatures die. Undead creatures are destroyed.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:42 pm


Mass Cure Serious Wounds
Caster Level(s): Cleric 7, Druid 8
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes

The target creatures are healed for 3d8 points of damage, +1 point per caster level (to a maximum of +35). Healing spells have a reverse effect on undead, harming instead of healing them.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:43 pm


Mass Inflict Serious Wounds
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells:
Save: Will 1/2
Spell Resistance: Yes

The target creatures suffer 3d8 points of damage, +1 point per caster level (to a maximum of +35). Inflict spells have a reverse effect on undead, healing instead of harming them.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:44 pm


Regenerate
Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Rounds
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

For the duration of the spell, the target creature gains the ability to regenerate 5 Hit Points per caster level per round for 10 rounds.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:44 pm


Resurrection
Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

Returns a single target corpse to life with full Hit Points.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:45 pm


Summon Creature VII
Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

Summona um elemental do ar, fogo, terra ou água. Se usado por um druida, será um greater elemental.
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Re: Cleric Level VII

Mensagem  TlTl em Sex Ago 28, 2009 10:46 pm


Word of Chaos
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

A wave of divine energy blasts all non-chaotic creatures within the area of effect. Any non-chaotic summoned creatures are returned to their home planes.

Creatures who hear the word of chaos and are not chaotic suffer the following ill effects:

Deafened: The creature is struck deaf for 1d4 rounds.

11 or less HD: Stunned: The creature is stunned for 1 round. A stunned creature cant act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it.

7 or less HD: Confused: The creature is confused, as by the confusion spell, for 1d10 minutes. This is a mind-affecting enchantment.

3 or less HD: Killed: Living creatures die. Undead creatures are destroyed.
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