Cleric Level I

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Cleric Level  I Empty Cleric Level I




Bless
Bless Water
Chill Touch
Conviction
Cure Light Wounds
Divine Favor
Doom
Endure Elements
Entropic Shield
Inflict Light Wounds
Magic Weapon
Necrotic Cyst
Neutralize Poison
Obscuring Mist
Protection from Alignment
Remove Disease
Sanctuary
Shield of Faith
Summon Creature I

Spells Level: 0 I II III IV V VI VII VIII IX


Última edição por TlTl em Sáb Set 03, 2022 11:05 pm, editado 11 vez(es)
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Cleric Level I :: Comentários

TlTl

Mensagem Qua Ago 19, 2009 1:25 am  TlTl

Bless
Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 10 Minutes / Level
Additional Counter Spells: Bane
Save: Harmless
Spell Resistance: No

All allies within the area of effect gain a +1 bonus to attack rolls per 10 caster levels, along with a +5 on Will saves against fear.

Última edição por TlTl em Sáb Set 03, 2022 11:13 pm, editado 2 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:26 am  TlTl

Bless Water
School: Transmutation (Good)
Level: Cleric/Paladin/Healer 1
Components: V, S, M
Range: Touch
Target: Flask of water touched
Duration: Instantaneous
Save: Will negates (object)
Spell Resistance: Yes (object)

This transmutation imbues a flask of water with positive energy, turning it into Holy Water.

Última edição por TlTl em Sáb Set 03, 2022 11:14 pm, editado 1 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:27 am  TlTl

Conviction
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single.
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

The spell bolsters the mental, physical, and spiritual strength of the target creature. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 5 caster levels.

Última edição por TlTl em Dom Ago 21, 2022 7:33 am, editado 4 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:28 am  TlTl

Cure Light Wounds
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 3d4+2 hit points per caster level. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Última edição por TlTl em Dom Set 04, 2022 1:38 am, editado 2 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:28 am  TlTl

Divine Favor
Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

The caster gains a +1 bonus to attack rolls per 4 caster levels and +1 magical weapon damage per caster level.

Última edição por TlTl em Sáb Set 24, 2022 4:39 pm, editado 3 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:28 am  TlTl

Doom
Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: No
Spell Resistance: Yes

The target creature receives a -5 modifier to attack rolls, skills and saving throws.

Última edição por TlTl em Sáb Set 03, 2022 11:16 pm, editado 2 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:29 am  TlTl

Endure Elements
Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The caster gains damage resistance 50/- against all elemental forms of damage. The spell ends after absorbing 200 points of damage plus 5 points per caster level and paragon from any single elemental type.

Última edição por TlTl em Seg Ago 22, 2022 7:02 am, editado 2 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:29 am  TlTl

Entropic Shield
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

A magical field appears around the caster, causing any nearby enemies a 30% chance to miss on ranged attacks.

Última edição por TlTl em Sáb Set 03, 2022 11:18 pm, editado 2 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:29 am  TlTl

Inflict Light Wounds
Caster Level(s): Cleric 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Cure Light Wounds
Save: Will 1/2
Spell Resistance: Yes

If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d4+2 negative damage per level. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

Última edição por TlTl em Dom Set 04, 2022 1:34 am, editado 1 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:29 am  TlTl

Magic Weapon
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

You empower the touched weapon with a +1 enhancement bonus per 5 caster levels (maximum +3).

Última edição por TlTl em Sáb Set 03, 2022 11:03 pm, editado 2 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:30 am  TlTl

Necrotic Cyst
School: Necromancy
Caster Level: Cleric 1
Components: V, S, F
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Focus: The caster must possess a Mother Cyst.

The subject develops an internal spherical sac that contains fluid or semisolid necrotic flesh. The internal cyst is noticeable as a slight bulge on the subject's arm, abdomen, face (wherever you chose to touch the target) or it is buried deeply enough in the flesh of your target that it is not immediately obvious-the subject may not realize what was implanted within her. From now on, undead foes and necromantic magic are particularly debilitating to the subject-the cyst enables a sympathetic response between free-roaming external undead and itself. Whenever the victim is subject to a spell or effect from the school of necromancy, she makes saving throws to resist at a -5 penalty. Whenever the subject is dealt damage by the natural weapon of an undead (claw, bite, or other attack form), she takes an additional damage. Protection from evil prevents the necrotic cyst from forming. Once a necrotic cyst is implanted, spells that manipulate the cyst and its bearer are no longer thwarted by protection from evil.

Última edição por TlTl em Sáb Ago 13, 2022 1:01 am, editado 8 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:30 am  TlTl

Obscuring Mist
Caster Level(s) : Cleric 1
School: Conjuration
Components: V, S
Casting Time: 1 standard action
Range: 20 ft.
Duration: 1 Round / Level
Saving Throw: None
Spell Resistance: No

A misty vapor arises around you. It is stationary once created. Any creature inside will have 60% concealment.

Última edição por TlTl em Sáb Set 03, 2022 11:30 pm, editado 3 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:31 am  TlTl

Protection from Alignment
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

When this spell is cast, the caster chooses a target to be protected from law, chaotic, good or evil. The target receives a +5 deflection bonus to Armor Class, +5 to all saving throws, and immunity to any Mind-Affecting spells and spell-like abilities used by creatures of the chosen alignment.

Última edição por TlTl em Sáb Set 03, 2022 11:06 pm, editado 1 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:31 am  TlTl

Sanctuary
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 2 Rounds
Additional Counter Spells:
Save: Will Negates
Spell Resistance: No

The caster's or the person's, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell.

Última edição por TlTl em Sáb Set 03, 2022 11:53 pm, editado 2 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:31 am  TlTl

Shield of Faith
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

The target gains a +2 shield bonus to their armor class, with an additional +1 for every six caster levels.

Última edição por TlTl em Sáb Set 03, 2022 11:45 pm, editado 3 vez(es)

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TlTl

Mensagem Qua Ago 19, 2009 1:32 am  TlTl

Summon Creature I
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

- The caster summons one of the following: Dire Badger (Texugo), Penguin (Pinguim), Chicken (Galinha) or Dire Rat (Ratazana).
- Druids will always summon an Ancient Badger.
- Clerics with Animal Domain will summon creatures from level II list.


Última edição por TlTl em Sex Set 02, 2022 3:59 am, editado 1 vez(es)

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TlTl

Mensagem Sáb Ago 13, 2022 2:43 am  TlTl

Neutralize Poison
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Ranger 2
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Poison
Save: Harmless
Spell Resistance: No

A target creature has all traces of poison removed from their system. Provides Immunity to Poison for 5 rounds.

Última edição por TlTl em Seg Ago 22, 2022 7:49 am, editado 2 vez(es)

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TlTl

Mensagem Sáb Ago 13, 2022 2:44 am  TlTl

Remove Disease
Caster Level(s): Cleric 1, Druid 1, Ranger 2, Paladin Level 3
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No

All diseases and disease effects are removed from the target creature. Provides Immunity to Disease for 5 rounds.

Última edição por TlTl em Sáb Set 03, 2022 2:45 am, editado 3 vez(es)

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TlTl

Mensagem Dom Ago 21, 2022 7:24 am  TlTl

Chill Touch
Caster Level(s): Cleric 1
Innate Level: 1
School: Necromancy
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1d4 + 1 Round / Level
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes

A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d4 negative and 1d6 cold damage and possibly also 5 points of temporary Strength damage. The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level. True Necromancy effect: Triple cold damage.

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