Bard Level IV

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Bard Level IV Empty Bard Level IV






Last edited by TlTl on Mon Jun 03, 2024 7:47 am; edited 7 times in total
TlTl
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Bard Level IV :: Comments

TlTl

Post Tue Aug 18, 2009 11:00 pm  TlTl

Break Enchantment
School: Abjuration
Caster Level: Bard 4
Components: V, S
Range: Close
Target: 1 Creature / Level, All Within 30 ft
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: No

This spell frees victims from Enchantment, Transmutations and Curses. It can reverse even an instantaneous effect, such as Flesh to Stone. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. If the spell is one that cannot be dispelled by Dispel Magic, Break Enchantment works only if that spell is 5th level or lower.

Last edited by TlTl on Wed Aug 17, 2022 11:51 pm; edited 1 time in total

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TlTl

Post Tue Aug 18, 2009 11:01 pm  TlTl

Cure Critical Wounds
Caster Level(s): Bard 4, Cleric 4, Druid 4, Paladin 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will for 1/2
Spell Resistance: Yes

The target creature is healed for 6d4+5 hit points per caster level. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Last edited by TlTl on Mon Aug 22, 2022 6:40 am; edited 3 times in total

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TlTl

Post Tue Aug 18, 2009 11:02 pm  TlTl

Dimension Door
School: Conjuration (Teleportation)
Level: Brd 4, Sor/Wiz 4, Travel 4
Components: V
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: You and other touched willing creatures (ie. party members within 10ft of you)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction. You may also bring one additional willing Medium or smaller creature or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with you.

Last edited by TlTl on Mon Jun 03, 2024 7:47 am; edited 1 time in total

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TlTl

Post Tue Aug 18, 2009 11:03 pm  TlTl

Dismissal
Caster Level(s): Bard 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: Gate
Save: Will Negates
Spell Resistance: Yes

All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.

Last edited by TlTl on Wed Aug 17, 2022 11:53 pm; edited 3 times in total

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TlTl

Post Tue Aug 18, 2009 11:04 pm  TlTl

Dominate Person
Caster Level(s): Bard 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 2 Rounds + 1 Round / 3 Caster Levels
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes

The target person temporarily becomes a faithful and loyal servant of the caster.

Last edited by TlTl on Mon Jun 03, 2024 7:47 am; edited 1 time in total

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TlTl

Post Tue Aug 18, 2009 11:05 pm  TlTl

Hold Monster
Caster Level(s): Bard 4, Druid 4, Ranger 4
Innate Level: 4
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes

The target monster is Paralyzed for the duration of the spell.

Last edited by TlTl on Mon Aug 22, 2022 7:36 am; edited 1 time in total

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TlTl

Post Tue Aug 18, 2009 11:06 pm  TlTl

Improved Invisibility
Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No

The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 20% cover bonus (40% if have Insidious Magic Feat).

Last edited by TlTl on Tue Aug 16, 2022 3:38 pm; edited 2 times in total

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TlTl

Post Tue Aug 18, 2009 11:06 pm  TlTl

Legend Lore
Caster Level(s): Bard 4
Innate Level: 4
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Minute / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

This spell grants the caster a +20 bonus to Lore checks, +1 per 2 caster levels.

Last edited by TlTl on Wed Aug 17, 2022 11:54 pm; edited 2 times in total

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TlTl

Post Tue Aug 18, 2009 11:08 pm  TlTl

Shout
School: Evocation [Sonic]
Level: Bard 4
Components: V
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is Deafened for 2d6 rounds and takes 2d12 sonic damage per caster level. A successful save negates the deafness and reduces the damage by half. A shout spell cannot penetrate a silence spell.

Last edited by TlTl on Thu Aug 18, 2022 12:01 am; edited 2 times in total

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TlTl

Post Tue Aug 18, 2009 11:09 pm  TlTl

Summon Creature IV
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

- The caster summons one of the following: Dire Spider (Aranha), Scorpion (Escorpião), Beetle (Besouro) or Crocodile (Crocodilo).
- Druids will always summon an Ancient Spider.
- Clerics with Animal Domain will summon creatures from level V list.

Last edited by TlTl on Fri Sep 02, 2022 4:09 am; edited 1 time in total

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TlTl

Post Tue Aug 18, 2009 11:09 pm  TlTl

War Cry
Caster Level(s): Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 10 Minutes / Level
Additional Counter Spells: Silence
Save: Will Negates
Spell Resistance: Yes

The caster lets out a powerful shout that grants the Bard a +10 bonus to attack and damage. All enemies within the area of effect are stricken with Fear for 2 rounds.

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TlTl

Post Mon Aug 22, 2022 6:46 am  TlTl

Energy Aegis
Caster Level(s): Bard 4, Cleric 4, Druid 4, Paladin 4, Sorcerer/Wizard 4
Innate Level: 4
School: Abjuration
Component(s): Verbal
Range: Close
Area of Effect / Target: One creature
Duration: 2 Rounds plus 1 per 10 levels
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

When you cast Energy Aegis, specify an energy type (acid, cold, electricity, fire, or sonic). The target creature gains total protection from the selected element for 2 rounds plus 1 per 10 caster levels.

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