Sorcerer/Wizard Level IX
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Sorcerer/Wizard Level IX
Bigby's Crushing Hand
Black Blade of Disaster
Gate
Greater Spell Mantle
Meteor Swarm
Mirror Image
Mordenkainen's Disjunction
Sphere of Ultimate Destruction
Summon Creature IX
Time Stop
Wail of Banshee
Weird
Spells Level: 0 I II III IV V VI VII VIII IX
Black Blade of Disaster
Gate
Greater Spell Mantle
Meteor Swarm
Mirror Image
Mordenkainen's Disjunction
Sphere of Ultimate Destruction
Summon Creature IX
Time Stop
Wail of Banshee
Weird
Spells Level: 0 I II III IV V VI VII VIII IX
Última edição por TlTl em Qui Set 01, 2022 7:29 pm, editado 6 vez(es)
Sorcerer/Wizard Level IX :: Comentários
Bigby's Crushing Hand
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 12 rounds
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes
A giant hand appears and attacks the target. If it hits and succeeds in a grapple check (CHA/INT modifier + spellcraft), the target must test the STR modifier, discipline and size modifer or suffers 2d8 bludgeoning damage per caster level each round. Failing a fortitude save will also Stun the target.
Uma mão gigante aparece e ataca o alvo. A cada round a mão causa 2d8 bludgeoning por level de caster e faz um teste de modificador de CHA/INT + spellcraft. O alvo deve fazer um teste de modificador de STR modifier + discipline + modificador de tamanho para se livrar da mão. O alvo deve também fazer um teste de fortitude para não tomar Stun. Duration: 12 rounds. PVP Duration: 3 rounds.
Última edição por TlTl em Sex Ago 12, 2022 4:12 am, editado 2 vez(es)
Black Blade of Disaster
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s): Summoned Item
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: Concentration, 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster creates a black blade shaped planar rift, resembling a greatsword which fights at her side. The blade cannot be harmed by physical attacks, but it can be affected by dispel magic or similar effects. For the purpose of bypassing damage reduction, the sword has an enhancement bonus equal to your Intelligence bonus or your Charisma bonus (for wizards and sorcerers respectively) to a maximum of +20. The spell requires the caster to concentrate on it - casting spells or performing any other action than walking or talking may result in a concentration failure and end the spell.
Gate
Conjuration (Creation or Calling)
Level: Clr 9, Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: See text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
The caster summons a one outsider from a list of 26 below.
Astral Deva, Bralani Eladrin, Celestial Avenger, Hound Archon, Lantern Archon, Word Archon, Balor, Bezekira, Cornugon, Erinyes, Gelugon, Glabrezu, Hamatula, Imp, Marilith, Osyluth, Succubus, Vrock, Elder Air Elemental, Elder Earth Elemental, Elder Fire Elemental, Elder Water Elemental, Steam Mephit, Green Slaad, Red Slaadi, Death Slaadi.
Greater Spell Mantle
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Additional Counter Spells: Greater Spell Breach
Save: None
Spell Resistance: No
Creates a barrier around the caster that absorbs all incoming spells. It can absorb up to 1d12+10 levels of spells before collapsing.
Última edição por TlTl em Sex Ago 12, 2022 4:57 am, editado 1 vez(es)
Meteor Swarm
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The spell causes everything within the area of effect to be pummeled by incoming meteors. All those caught in the destruction take 20d4 fire damage. All creatures within 5 feet of the caster are protected from the spell's effect.
Mordenkainen's Disjunction
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
Mordenkainen's Disjunction attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the two most powerful spell effects from each creature. To remove an effect, the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +40) against a DC of 11 + the spell effect's caster level. In addition to its ability to dispel effects, this spell also strips a single enemy of up to 6 magical defenses or a group of enemies of two spell protections each. Finally, the spell will lower the SR of all creatures within the area of effect by 10.
Affected spells include: Spell Mantles, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield and Elemental Shield.
Sphere of Ultimate Destruction
Caster Level(s): Sorc/Wiz 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 1 creature
Duration: 1 round / level
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
You conjure a sphere of energy that attacks your enemies. Each round it makes a touch attack, creatures hit by the attack must make a fortitude save or take 999 magical damage, those that make their save suffer 25d6 magical damage.
Última edição por TlTl em Sex Ago 12, 2022 5:22 am, editado 1 vez(es)
Summon Creature IX
Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following elder elementals: Air, Fire, Earth or Water.
- Druids will summon Primal Elementals.
- Clerics with Animal Domain will summon Dragons.
Última edição por TlTl em Sex Set 02, 2022 4:30 am, editado 1 vez(es)
Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following elder elementals: Air, Fire, Earth or Water.
- Druids will summon Primal Elementals.
- Clerics with Animal Domain will summon Dragons.
Última edição por TlTl em Sex Set 02, 2022 4:30 am, editado 1 vez(es)
Time Stop
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Caster
Duration: 1d4 rounds
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster is able to defy the sands of time, casting spells, moving about, and attacking normally while the rest of the world appears suspended, as if in stasis.
Última edição por TlTl em Sex Ago 12, 2022 5:29 am, editado 1 vez(es)
Wail of Banshee
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Death, Sonic
Component(s): Verbal
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: Instant
Additional Counter Spells: Silence
Save: Fortitude Negates
Spell Resistance: Yes
All enemies within the area of effect must succeed at a Fortitude save or die, to a maximum of 1 enemy per caster level.
Weird
Caster Level(s): Wizard / Sorcerer 9, Cleric 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: True Seeing
Save: Fortitude and Will
Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed save still take 3d6 negative damage per caster level. Creatures with less than 20 HD automatically die, without any saving throws.
Caster Level(s): Wizard / Sorcerer 9, Cleric 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: True Seeing
Save: Fortitude and Will
Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed save still take 3d6 negative damage per caster level. Creatures with less than 20 HD automatically die, without any saving throws.
Mirror Image
Caster Level(s): Bard 6, Wizard/Sorcerer 9
Innate Level: 6
School: Illusion
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 Round + 1 / Level
Save: harmless
Spell Resistance: harmless
Illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck. Mirror image creates 1 image plus another per 10 caster levels (maximum 4 images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you.
Caster Level(s): Bard 6, Wizard/Sorcerer 9
Innate Level: 6
School: Illusion
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 Round + 1 / Level
Save: harmless
Spell Resistance: harmless
Illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck. Mirror image creates 1 image plus another per 10 caster levels (maximum 4 images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you.
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