Sorcerer/Wizard Level VII
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Sorcerer/Wizard Level VII
Banishment
Bigby's Grasping Hand
Delayed Blast Fireball
Energy Immunity
Finger of Death
Great Thunderclap
Greater Spell Breach
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword
Power Word Stun
Prismatic Spray
Protection from Spells
Shadow Shield
Spell Mantle
Summon Creature VII
Spells Level: 0 I II III IV V VI VII VIII IX
Bigby's Grasping Hand
Delayed Blast Fireball
Energy Immunity
Finger of Death
Great Thunderclap
Greater Spell Breach
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword
Power Word Stun
Prismatic Spray
Protection from Spells
Shadow Shield
Spell Mantle
Summon Creature VII
Spells Level: 0 I II III IV V VI VII VIII IX
Última edição por TlTl em Qui Set 01, 2022 7:29 pm, editado 4 vez(es)
Sorcerer/Wizard Level VII :: Comentários
Banishment
Caster Level(s): Cleric 6, Wizard / Sorcerer 7
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
The caster is able to cause all summoned creatures, familiars, animal companions, and Outsiders in the area of effect to be destroyed. A number of creatures equal to twice the caster's level in HD can be banished.
Bigby's Grasping Hand
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 10 rounds / PVP: 3 rounds
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check (caster ability modifier plus spellcraft skill against target AC plus tumble skill) the opponent will be held for the duration of the spell.
Uma mão gigante aparece e ataca o alvo. A mão tenta segurar o alvo fazendo um teste de modificador de CHA/INT + spellcraft. O alvo deve fazer um teste de AC + tumble ou ficará preso no lugar pela duração da spell. Duration: 10 rounds. PVP Duration: 3 rounds. PVP Cooldown: 10 rounds.
Última edição por TlTl em Sex Ago 12, 2022 2:28 am, editado 1 vez(es)
Delayed Blast Fireball
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round / 3 Levels
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 2d8 fire damage per caster level to all within the area of effect.
Última edição por TlTl em Sex Ago 12, 2022 2:42 am, editado 1 vez(es)
Energy Immunity
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
This spell renders the target high resistance to one element (acid, cold, electricity, fire, or sonic) chosen at casting time. The caster gains damage resistance 1000/- against the chosen element. The spell ends after absorbing 2500 points of damage plus 125 points per caster level and paragon.
Última edição por TlTl em Seg Ago 22, 2022 6:56 am, editado 4 vez(es)
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
This spell renders the target high resistance to one element (acid, cold, electricity, fire, or sonic) chosen at casting time. The caster gains damage resistance 1000/- against the chosen element. The spell ends after absorbing 2500 points of damage plus 125 points per caster level and paragon.
Última edição por TlTl em Seg Ago 22, 2022 6:56 am, editado 4 vez(es)
Finger of Death
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. If they succeed, they still take 2d6 negative damage per caster level.
Última edição por TlTl em Sex Ago 12, 2022 2:52 am, editado 1 vez(es)
Great Thunderclap
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Gargantuan
Duration: Instantaneous
Additional Counter Spells:
Save: See Below
Spell Resistance: No
You create a loud noise equivalent to a peal of thunder and its accompanying shock wave. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone.
Mordenkainen's Magnificent Mansion
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Duration: Until used.
Additional Counter Spells:
You conjure up an extradimensional dwelling that has a single entrance where the spell was cast. The entrance transports you and your entire party to the extradimensional dwelling, those not in your party may not enter. The dwelling and clean and well lit, and provides a place of rest. Whenever anyone leaves the dwelling you are all transported back to the spot where the door was cast. The dwelling lasts until it is used, the door disappears when you exit the dwelling.
Mordenkainen's Sword
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a powerful, sword-wielding helmed horror that acts as a faithful and loyal servant.
Power Word Stun
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Divination
Descriptor(s):
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Clarity
Save: None
Spell Resistance: Yes
Automatically stuns a single target for a duration based on the target's Hit Points:
Under 500 HP: 4d4 rounds
500-999 HP: 2d4 rounds
1000-4999 HP: 1d4 rounds
+5000 HP: 1 round
Última edição por TlTl em Sex Ago 12, 2022 3:02 am, editado 3 vez(es)
Prismatic Spray
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Special
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Special
Spell Resistance: Yes
All creatures within the area of effect randomly experience 1 or 2 of the following effects:
20 fire damage per caster level
40 acid damage per caster level
80 electrical damage per caster level
Poison
Paralyzed for 10 rounds (pvp: 2 rounds)
Confused for 10 rounds (pvp: 2 rounds)
Struck Dead
Última edição por TlTl em Sex Ago 12, 2022 3:11 am, editado 2 vez(es)
Protection from Spells
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Within the area of effect, all allies receive a +1 bonus on all saving throws against spells per caster level to a maximum of +25 bonus.
Última edição por TlTl em Sex Ago 12, 2022 3:20 am, editado 1 vez(es)
Shadow Shield
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is shrouded in a cloak of shadow that protects them with the following effects:
+5 natural AC bonus
10 / +10 Damage reduction
Immunity to instant death effects
Immunity to Necromancy spells
Immunity to Negative Engergy Damage
Última edição por TlTl em Sex Ago 12, 2022 3:31 am, editado 1 vez(es)
Spell Mantle
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Additional Counter Spells: Spell Breach
Save: Harmless
Spell Resistance: No
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels before collapsing.
Última edição por TlTl em Sex Ago 12, 2022 3:32 am, editado 1 vez(es)
Summon Creature VII
Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following elementals: Air, Fire, Earth or Water.
- Clerics with Animal Domain and Druids will summon greater elementals from level VIII list.
Última edição por TlTl em Sex Set 02, 2022 4:23 am, editado 1 vez(es)
Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following elementals: Air, Fire, Earth or Water.
- Clerics with Animal Domain and Druids will summon greater elementals from level VIII list.
Última edição por TlTl em Sex Set 02, 2022 4:23 am, editado 1 vez(es)
Greater Spell Breach
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Globe of Invulnerability, Greater Spell Mantle
Save: None
Spell Resistance: No
This spell strips an enemy mage of up to 5 magical defenses, including Spell Mantle, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield and Elemental Shield. This spell will also reduce 15 SR (Spell Resistance) for 10 rounds.
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Globe of Invulnerability, Greater Spell Mantle
Save: None
Spell Resistance: No
This spell strips an enemy mage of up to 5 magical defenses, including Spell Mantle, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield and Elemental Shield. This spell will also reduce 15 SR (Spell Resistance) for 10 rounds.
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