Sorcerer/Wizard Level VI
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Sorcerer/Wizard Level VI
Acid Fog
Acid Storm
Bigby's Forceful Hand
Chain Lightning
Disintegrate
Ethereal Visage
Flesh to Stone
Globe of Invulnerability
Greater Dispelling
Greater Stoneskin
Isaac's Greater Missile Storm
Mass Bull's Strength
Mass Cat's Grace
Mass Eagle's Splendor
Mass Endurance
Mass Fox's Cunning
Mass Haste
Mass Owl's Wisdom
Otiluke's Freezing Sphere
Stone to Flesh
Summon Creature VI
Undeath to Death
Spells Level: 0 I II III IV V VI VII VIII IX
Acid Storm
Bigby's Forceful Hand
Chain Lightning
Disintegrate
Ethereal Visage
Flesh to Stone
Globe of Invulnerability
Greater Dispelling
Greater Stoneskin
Isaac's Greater Missile Storm
Mass Bull's Strength
Mass Cat's Grace
Mass Eagle's Splendor
Mass Endurance
Mass Fox's Cunning
Mass Haste
Mass Owl's Wisdom
Otiluke's Freezing Sphere
Stone to Flesh
Summon Creature VI
Undeath to Death
Spells Level: 0 I II III IV V VI VII VIII IX
Última edição por TlTl em Qui Set 01, 2022 7:29 pm, editado 8 vez(es)
Sorcerer/Wizard Level VI :: Comentários
Acid Fog
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 1 Round / 4 Levels
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes
Acid Fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 1d12 acid damage per caster level. Creatures inside the cloud must make a Fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 1d12 acid damage per caster level.
Última edição por TlTl em Qui Ago 11, 2022 11:01 pm, editado 2 vez(es)
Acid Storm
Caster Level(s): Sorc/Wiz 6
Innate Level: 6
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster cause acid to rain. The acid deals 1d36 acid damage per caster level.
Última edição por TlTl em Qui Ago 11, 2022 11:09 pm, editado 2 vez(es)
Bigby's Forceful Hand
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 5 Rounds / PVP: 2 Rounds
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A giant hand appears and attempts to bull rush one target. The caster uses spellcraft to increase the hand power. A target that is bull rushed is knocked down and is dazed for the duration of the spell if fails to resist the impact (STR modifier + balance skill + size modifier). Duration: 5 rounds. PVP Duration: 2 rounds.
Uma mão gigante aparece e empurra o alvo. O poder da mão aumenta a cada 5 pontos em spellcraft. O alvo deve fazer um teste de STR + balance + modificador de tamanho para não levar knockdown e daze.
Última edição por TlTl em Sex Ago 12, 2022 2:34 am, editado 2 vez(es)
Chain Lightning
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal, 1 Target / Level
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A bolt of electricity arcs through the caster's enemies for 5d8 electrical damage per caster level to the initial target and half that amount to all secondary targets.
Última edição por TlTl em Qui Ago 11, 2022 11:55 pm, editado 1 vez(es)
Disintegrate
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s): Magic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
The caster creates a beam of light that is aimed at the target dealing 5d10 magical damage per caster level. Fortitude save will mitigate 30% damage. There is a 15% chance to cause massive disintegration, dealing 100 magical damage per caster level.
Última edição por TlTl em Sex Ago 12, 2022 1:00 am, editado 1 vez(es)
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s): Magic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
The caster creates a beam of light that is aimed at the target dealing 5d10 magical damage per caster level. Fortitude save will mitigate 30% damage. There is a 15% chance to cause massive disintegration, dealing 100 magical damage per caster level.
Última edição por TlTl em Sex Ago 12, 2022 1:00 am, editado 1 vez(es)
Ethereal Visage
Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 2 Hours / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is surrounded by a ghostly nimbus of light that grants damage reduction 25/+5, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus.
Última edição por TlTl em Sex Ago 12, 2022 1:03 am, editado 1 vez(es)
Flesh to Stone
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 5 rounds plus 1 per 2 caster levels
Additional Counter Spells: Stone to flesh
Save: Fortitude
Spell Resistance: Yes
The subject and all possessions it carries turns into a mindless, inert statue. Only a stone to flesh spell can restore the subject to normal.
Última edição por TlTl em Sex Ago 12, 2022 1:09 am, editado 1 vez(es)
Globe of Invulnerability
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 2 Hours / Level
Additional Counter Spells: Greater Spell Breach
Save: None
Spell Resistance: Yes
A shimmering field of energy prevents all spells of level 4 or lower from affecting the caster.
Greater Dispelling
Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
Greater Dispelling attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +20) against a DC of 11 + the spell effect's caster level.
Greater Stoneskin
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
This spell grants the target creature damage resistance 200/- against all physical forms of damage. The spell absorbs 1000 + 100 points of physical damage per caster level and paragon before collapsing.
Última edição por TlTl em Qua Set 07, 2022 9:59 am, editado 2 vez(es)
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
This spell grants the target creature damage resistance 200/- against all physical forms of damage. The spell absorbs 1000 + 100 points of physical damage per caster level and paragon before collapsing.
Última edição por TlTl em Qua Set 07, 2022 9:59 am, editado 2 vez(es)
Isaac's Greater Missile Storm
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Gargantuan
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 magical damage per 4 caster levels.
Última edição por TlTl em Qua Ago 10, 2022 3:16 pm, editado 2 vez(es)
Mass Bull's Strength
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 1 Hour / Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
The target creature's Strength is increased by 1d4+1.
Mass Cat's Grace
Caster Level(s): Bard 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Dexterity is increased by 1d4+1.
Mass Eagle's Splendor
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Charisma is increased by 1d4+1.
Mass Endurance
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Constitution is increased by 1d4+1.
Mass Fox's Cunning
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Intelligence is increased by 1d4+1.
Mass Haste
Caster Level(s): Bard 6, Wizard / Sorcerer 6
Innate Level: 6
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 2 Hours / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
All allies within the area of effect gain 1 extra action per round (allowing an additional attack or spell casting) and have their movement speed increased by 50%.
Mass Owl's Wisdom
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature's Wisdom is increased by 1d4+1.
Stone to Flesh
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Permanent
Additional Counter Spells: Flesh to Stone
Save: None
Spell Resistance: No
This spell restores a petrified creature to its normal state, restoring life and goods.
Summon Creature VI
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Tiger (Tigre), Bulette, Manticore or Sphinx.
- Druids will always summon an Ancient Swift Tiger.
- Clerics with Animal Domain will summon a random elemental from level VII list.
Última edição por TlTl em Sex Set 02, 2022 4:26 am, editado 2 vez(es)
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Tiger (Tigre), Bulette, Manticore or Sphinx.
- Druids will always summon an Ancient Swift Tiger.
- Clerics with Animal Domain will summon a random elemental from level VII list.
Última edição por TlTl em Sex Set 02, 2022 4:26 am, editado 2 vez(es)
Otiluke's Freezing Sphere
Evocation [Cold]
Level: Sor/Wiz 6
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target, Effect, or Area: See text
Duration: Instantaneous or 1 round/level; see text
Saving Throw: Reflex half; see text
Spell Resistance: Yes
Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you
select, where it explodes in a 10-foot-radius burst, dealing 2d20 cold damage per caster level to each creature in the area.
Evocation [Cold]
Level: Sor/Wiz 6
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target, Effect, or Area: See text
Duration: Instantaneous or 1 round/level; see text
Saving Throw: Reflex half; see text
Spell Resistance: Yes
Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you
select, where it explodes in a 10-foot-radius burst, dealing 2d20 cold damage per caster level to each creature in the area.
Undeath to Death
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
This spell slays 1d4 HD worth of undead creatures per 4 caster levels. Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first. True Necromancy effect: spell can not be resisted.
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
This spell slays 1d4 HD worth of undead creatures per 4 caster levels. Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first. True Necromancy effect: spell can not be resisted.
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