Sorcerer/Wizard Level III
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Sorcerer/Wizard Level III
Clarity
Dispel Magic
Displacement
Energy Surge
Fireball
Flame Arrow
Greater Disrupt Undead
Greater Magic Weapon
Gust of Wind
Haste
Ice Burst
Improved Mage Armor
Invisibility Sphere
Keen Edge
Lightning Bolt
Magic Circle against Alignment
Mestil's Acid Breath
Protection from Elements
Rainbow Blast
Scintillating Sphere
Slow
Stinking Cloud
Summon Creature III
Vampiric Touch
Spells Level: 0 I II III IV V VI VII VIII IX
Dispel Magic
Displacement
Energy Surge
Fireball
Flame Arrow
Greater Disrupt Undead
Greater Magic Weapon
Gust of Wind
Haste
Ice Burst
Improved Mage Armor
Invisibility Sphere
Keen Edge
Lightning Bolt
Magic Circle against Alignment
Mestil's Acid Breath
Protection from Elements
Rainbow Blast
Scintillating Sphere
Slow
Stinking Cloud
Summon Creature III
Vampiric Touch
Spells Level: 0 I II III IV V VI VII VIII IX
Última edição por TlTl em Sáb Set 03, 2022 10:40 pm, editado 10 vez(es)
Sorcerer/Wizard Level III :: Comentários
Clarity
Caster Level(s): Bard 2, Cleric 3, Druid 4, Range 4, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Charm Person
Save: No
Spell Resistance: No
This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 10 points of damage.
Última edição por TlTl em Sex Set 02, 2022 7:35 pm, editado 2 vez(es)
Caster Level(s): Bard 2, Cleric 3, Druid 4, Range 4, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s): Mind-Affecting
Component(s): Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 10 Minutes / Level
Additional Counter Spells: Charm Person
Save: No
Spell Resistance: No
This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 10 points of damage.
Última edição por TlTl em Sex Set 02, 2022 7:35 pm, editado 2 vez(es)
Dispel Magic
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.
Displacement
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour per level
Additional Counter Spells:
Save: None
Spell Resistance: No
The target gains 30% concealment, displacing the caster's image several feet to the side, similar to the abilities of a displacer beast.
Última edição por TlTl em Qua Ago 10, 2022 12:11 am, editado 1 vez(es)
Energy Surge
Caster Level(s): Duskblade/Sorcerer/Wizard 3
Innate Level: 3
School: Transmutation
Component(s): Verbal
Range: Close
Area of Effect / Target: One weapon
Duration: 2 rounds
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You temporarily imbue a weapon with elemental energy. When you cast this spell, specify an energy type (acid, cold, electricity, fire, or sonic). This spell is a spell of that type, and the target weapon is sheathed in that energy. If the attack is successful, it deals an extra 2d12 points of damage per caster level of the specified energy type.
Última edição por TlTl em Qua Ago 10, 2022 12:18 am, editado 1 vez(es)
Find Traps
Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
All traps within the area of effect become known to the caster of this spell and are disarmed.
Fireball
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Large
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a fiery projectile that explodes upon all within the area of effect for 2d8 fire damage per caster level.
Última edição por TlTl em Sex Ago 12, 2022 2:38 am, editado 1 vez(es)
Flame Arrow
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 10d6 fire damage.
Greater Disrupt Undead
School: Necromancy
Level: Cleric 3, Sorcerer / Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You must succeed on a ranged touch attack with the ray to strike a target. This spell functions like disrupt undead, except that this ray deals 6d8 positive damage per caster level to any undead. If the damage is sufficient to destroy the first target, then you can redirect the ray to another undead target within 15 feet of the first target. If you make a successful ranged touch attack on the second target, that target takes half of the damage rolled for the first target.
Última edição por TlTl em Seg Ago 22, 2022 2:11 am, editado 3 vez(es)
School: Necromancy
Level: Cleric 3, Sorcerer / Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You must succeed on a ranged touch attack with the ray to strike a target. This spell functions like disrupt undead, except that this ray deals 6d8 positive damage per caster level to any undead. If the damage is sufficient to destroy the first target, then you can redirect the ray to another undead target within 15 feet of the first target. If you make a successful ranged touch attack on the second target, that target takes half of the damage rolled for the first target.
Última edição por TlTl em Seg Ago 22, 2022 2:11 am, editado 3 vez(es)
Greater Magic Weapon
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Melee Weapon
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
Última edição por TlTl em Dom Ago 21, 2022 7:48 am, editado 2 vez(es)
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Melee Weapon
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
Última edição por TlTl em Dom Ago 21, 2022 7:48 am, editado 2 vez(es)
Gust of Wind
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.
Haste
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Hour per Level
Additional Counter Spells: Slow
Save: Harmless
Spell Resistance: No
The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.
Última edição por TlTl em Sex Ago 12, 2022 1:29 am, editado 2 vez(es)
Ice Burst
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
A hail of magical ice chunks erupts from a point in space. The chunks fly in all directions, hitting everything within the burst. The pelting ice deals 1d12 cold plus 1d4 blundgeoning damage per caster level.
Última edição por TlTl em Qua Ago 10, 2022 12:39 am, editado 1 vez(es)
Improved Mage Armor
Caster Level(s): Sorc/Wiz 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 1 minute / level
Additional Counter Spells:
Save: None
Spell Resistance: No
You create a field of force around the target, giving it an armor bonus to AC equal to 3 + 1 per two caster levels, maximum +8 at 10th level.
Invisibility Sphere
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, 15ft Radius
Duration: 5 Turns Level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.
Última edição por TlTl em Qua Ago 10, 2022 12:44 am, editado 1 vez(es)
Keen Edge
Caster Level(s): Wizard / Sorcerer 3, Bard 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Slashing Weapon
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Adds the Keen property to the targeted slashing or piercing melee weapon, increasing its critical threat range and adding Vorpal.
Última edição por TlTl em Qua Ago 24, 2022 10:59 am, editado 1 vez(es)
Caster Level(s): Wizard / Sorcerer 3, Bard 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Slashing Weapon
Duration: 10 Minutes / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Adds the Keen property to the targeted slashing or piercing melee weapon, increasing its critical threat range and adding Vorpal.
Última edição por TlTl em Qua Ago 24, 2022 10:59 am, editado 1 vez(es)
Lightning Bolt
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 3d8 electricity damage per caster level.
Última edição por TlTl em Qua Ago 10, 2022 12:52 am, editado 1 vez(es)
Magic Circle against Alignment
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single, Medium
Duration: 2 Hours per Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
When this spell is cast, the caster chooses to be protected from good, evil, chaos or law. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
Mestil's Acid Breath
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Cone
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
You breathe forth a cone of acidic droplets. The cone inflicts 3d6 acid damage per caster level.
Última edição por TlTl em Qua Ago 10, 2022 1:04 am, editado 1 vez(es)
Protection from Elements
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 150/- against all elemental forms of damage. The spell ends after absorbing 400 points of damage plus 15 points per caster level and paragon from any single elemental type.
Última edição por TlTl em Seg Ago 22, 2022 7:09 am, editado 4 vez(es)
Caster Level(s): Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster gains damage resistance 150/- against all elemental forms of damage. The spell ends after absorbing 400 points of damage plus 15 points per caster level and paragon from any single elemental type.
Última edição por TlTl em Seg Ago 22, 2022 7:09 am, editado 4 vez(es)
Rainbow Blast
Rainbow Blast
Evocation [Light]
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This spell is a wide-spectrum blast of radiant energy composed of four elements. Rainbow blast deals 1d2 points of damage from each of the four basic energy types: acid, cold, electricity, and fire, for a total of 4d2 points of damage per caster level. Creatures apply resistance to energy separately for each type of damage. As you gain in levels, the damage die increases in size. At 10th level the spell rolls 1d4, at 20th level 1d6, at 30th level 1d8, and at level 40 1d10 (One die for each of the four energy types).
Última edição por TlTl em Qua Ago 10, 2022 2:36 pm, editado 3 vez(es)
Scintillating Sphere
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 2d12 electric damage per caster level.
Última edição por TlTl em Qua Ago 10, 2022 1:24 am, editado 1 vez(es)
Slow
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: 1 Round / Level
Additional Counter Spells: Haste
Save: Will Negates
Spell Resistance: Yes
All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.
Stinking Cloud
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells:
Save: Fortitude Negates
Spell Resistance: Yes
All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.
Summon Creature III
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Wolf (Lobo), Wolverine, Snake (Cobra) or Ostrich (Avestruz).
- Druids will always summon an Ancient Wolf.
- Clerics with Animal Domain will summon creatures from level IV list.
Última edição por TlTl em Sex Set 02, 2022 4:07 am, editado 1 vez(es)
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
- The caster summons one of the following: Dire Wolf (Lobo), Wolverine, Snake (Cobra) or Ostrich (Avestruz).
- Druids will always summon an Ancient Wolf.
- Clerics with Animal Domain will summon creatures from level IV list.
Última edição por TlTl em Sex Set 02, 2022 4:07 am, editado 1 vez(es)
Vampiric Touch
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Negative Energy Protection
Save: None
Spell Resistance: Yes
The target creature takes 1d20 negative damage for every 2 caster levels. This damage is then applied to the caster's hit points as a temporary bonus. You can't gain more temporary hit points than what is required to kill the target plus 100.
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