Sorcerer/Wizard Level VIII

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Sorcerer/Wizard Level  VIII Empty Sorcerer/Wizard Level VIII




Bigby's Clenched Fist
Blackstaff
Horrid Wilting
Incendiary Cloud
Mantle of Egregious Might
Polar Ray
Power Word Kill
Premonition
Summon Creature VIII
Sunburst
Teleport
Wall of Greater Dispel Magic

Spells Level: 0 I II III IV V VI VII VIII IX


Última edição por TlTl em Qui Set 01, 2022 7:29 pm, editado 10 vez(es)
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Sorcerer/Wizard Level VIII :: Comentários

TlTl

Mensagem Sex Ago 28, 2009 9:20 pm  TlTl

Sorcerer/Wizard Level  VIII Is_x1bigby4
Bigby's Clenched Fist
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 12 rounds / pvp: 3 rounds
Additional Counter Spells:
Save: STR / discipline
Spell Resistance: Yes

A giant hand appears and attacks the target, once each round for the duration of the spell. Each hit causes 1d8 bludgeoning damage per caster level to the target and if they fail a STR and discipline chack they are stunned as well.

Uma mão gigante aparece e tenta esmagar o alvo. A cada round a mão causa 1d8 bludgeoning damage por level de caster e no momento que a mão agarra o alvo, faz um teste de modificador de CHA/INT + spellcraft. O alvo deve fazer um teste de modificador de STR + discipline + modificador de tamanho para não ser atordoado pela duração da spell. Duration: 12 rounds. PVP Duration: 3 rounds.

Última edição por TlTl em Sex Ago 12, 2022 3:52 am, editado 1 vez(es)

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TlTl

Mensagem Sex Ago 28, 2009 9:20 pm  TlTl

Sorcerer/Wizard Level  VIII Is_x2blckstff
Blackstaff
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature holding quarterstaff or item (quarterstaff)
Duration: 1 Round / Level
Additional Counter Spells:
Save: No
Spell Resistance: Yes

Casting this spell on a quarterstaff will do the following:
- Gives it a +9 enhancement bonus.
- On striking a creature, dispel magic is cast on the target.

The spell will not work on any other weapon than a staff or quarterstaff.

Última edição por TlTl em Sex Ago 12, 2022 4:19 am, editado 2 vez(es)

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TlTl

Mensagem Sex Ago 28, 2009 9:22 pm  TlTl

Sorcerer/Wizard Level  VIII Is_horrwilt
Horrid Wilting
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Fortitude 1/2
Spell Resistance: Yes

All creatures within the area of effect take 2d20 magical damage per caster level.

Última edição por TlTl em Sex Ago 12, 2022 4:25 am, editado 1 vez(es)

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TlTl

Mensagem Sex Ago 28, 2009 9:23 pm  TlTl

Incendiary Cloud
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes

The caster creates a cloud of smoke and embers that causes 2d8 fire damage per caster level each round to all creatures within the area of effect. Incendiary Cloud cannot change element shape.

Última edição por TlTl em Dom Set 11, 2022 6:24 pm, editado 2 vez(es)

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TlTl

Mensagem Sex Ago 28, 2009 9:24 pm  TlTl

Sorcerer/Wizard Level  VIII Is_megmht
Mantle of Egregious Might
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / level
Additional Counter Spells:

You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 luck bonus to AC, attack rolls, saving throws, and all ability scores.

Última edição por TlTl em Sex Ago 12, 2022 4:36 am, editado 1 vez(es)

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TlTl

Mensagem Sex Ago 28, 2009 9:26 pm  TlTl

Sorcerer/Wizard Level  VIII Is_rayfrost
Polar Ray
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

A blue-white ray of freezing air and ice springs from your hand. The ray deals 6d6 cold damage per caster level.

Última edição por TlTl em Sex Ago 12, 2022 4:38 am, editado 1 vez(es)

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TlTl

Mensagem Sex Ago 28, 2009 9:26 pm  TlTl

Premonition
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 Minutes / Level
Additional Counter Spells: Feeblemind
Save: Harmless
Spell Resistance: No

This spell grants the target creature damage resistance 300/- against all physical forms of damage. The spell absorbs 1500 + 150 points of physical damage per caster level and paragon before collapsing.

Última edição por TlTl em Qua Set 07, 2022 9:36 am, editado 2 vez(es)

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TlTl

Mensagem Sex Ago 28, 2009 9:30 pm  TlTl

Summon Creature VIII
Caster Level(s): Cleric 8, Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

- The caster summons one of the following greater elementals: Air, Fire, Earth or Water.
- Clerics with Animal Domain and Druids will summon elder elementals from level IX list.

Última edição por TlTl em Sex Set 02, 2022 4:28 am, editado 1 vez(es)

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TlTl

Mensagem Sex Ago 28, 2009 9:30 pm  TlTl

Sorcerer/Wizard Level  VIII Is_x1sunbur
Sunburst
Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex
Spell Resistance: Yes

A brilliant explosion occurs where the caster directs causing 1d20 divine damage per caster level to all undead. Non-undead creatures suffer only 6d6 damage. Vampires are destroyed instantly if they fail a Reflex saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded permanently (the blindness can only be magically removed).

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TlTl

Mensagem Seg Ago 08, 2022 11:52 pm  TlTl

Sorcerer/Wizard Level  VIII Is_teleport
Teleport
School: Conjuration (Teleportation)
Level: Sor/Wiz 5, Travel 5
Components: V
Casting Time: 1 standard action
Range: Personal and touch
Target: You and touched objects or other touched willing creatures
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interplanar travel is not possible. You may also bring one additional willing Medium or smaller creature or its equivalent (see below) per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.

To see how well the teleportation works, roll d% and consult the Teleport table. Refer to the following information for definitions of the terms on the table:

On Target: You appear where you want to be.
Off Target: You appear safely a random distance away from the destination in a random direction.
Far Off Target: You wind up somewhere completely different.
Mishap: You and anyone else teleporting with you have gotten scrambled. You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time Mishap comes up, the characters take more damage and must reroll.

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TlTl

Mensagem Seg Ago 08, 2022 11:53 pm  TlTl

Wall of Greater Dispel Magic
Caster Level(s): Bard 6, Wizard/Sorcerer 8
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Wall 30 ft Long
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes

This spell creates a transparent barrier, anyone through it becomes the target of a Greater Dispel Magic spell.

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TlTl

Mensagem Seg Ago 22, 2022 5:37 am  TlTl

Power Word Kill
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s): Death
Component(s): Verbal
Range: Short
Area of Effect / Target: Large, Single
Duration: Instant
Additional Counter Spells: Death Ward
Save: None
Spell Resistance: Yes

This spell may be cast on a single creature or as an area effect. A targeted creature of up to 2000 Hit Points is killed instantly. As an area effect, this spell will kill all creatures with fewer than 500 Hit Points, to a maximum total of 2000 Hit Points.

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